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VVVVVVVVVVVVV
VVVVVVVVVVVVVV
VVVVVVVVVVVVV
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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Is there any way to fix this? thanks.
This the the best custom map, thanks for making it. :D But as we are not being able to jump in Pavlov. Are you able to put a small ramp on the A site so you can jump down to CT spawn ? (Like to CS-GO) :D
@ Thack250 No i dont upload both map compare.Two dust 2 means Splitting the Dust 2 community and i want that the People test this new map 1 week. After that i will choose the map with the most votes.
My first thought when I played the old map (small map) was that A long was too short. (Compared to CSGo), but it actually played very well and was lots of fun. Only potenital issue I see is that it reduced the effectiveness of the AWP, but I don't mind as it suits my game play.
Any chance you can upload both your maps to the workshop so we can compare them ?
Otherwise I've really enjoyed this it really feels like CS in VR
@ Powdered Toast Man i can fix it if you can make a screenshot from the point your stuck.
At the moment i work on the Orginal size of the map. I will test it Soon and then we discuss wich map size we keep.
Its hard work to size it 1:1 because i need to remodel every building.
My next map is in work but for the moment its only a site Project until Dust 2 is fully finished.
Its reallife scale. I work with centimeters . Building are between 300 cm and 500 cm on a long.
I have no problems if someone help via Teamspeak and test it directly.
With Renault and Lamborghini its the same like in reallife. Reanult is cheap its cost only 3000 polygon. The Lamborghini that i first add to my map ( yes bevor the Renault i has added a Lamborghini) has 30000 polygon. And my map was Lagging. And you dont want Lamborgini with lesser polygon. It get teers in your eyes.