Pavlov VR

Pavlov VR

Dust 2
52 Comments
Lux 5 Jul, 2021 @ 5:38pm 
skRRRRRRRRRRRR
Jarle 12 Feb, 2021 @ 12:46pm 
Can you maybe -rep my profile? xd
Blutarsky 10 Sep, 2020 @ 7:05am 
Dumbest guy ever
VVVVVVVVVVVVV
Aroµ 22 Jun, 2020 @ 5:53pm 
Dumbest person ever. Bob is amazingl so go away!
VVVVVVVVVVVVVV
ThyConius 5 Jun, 2020 @ 5:48am 
Dumbest thing ever
VVVVVVVVVVVVV
Enjoys Sloppy Butcher 24 Apr, 2020 @ 9:56am 
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░░░▌░▄▄▄▐▌▀▀▀░░ THIS IS BOB
▄░▐░░░▄▄░█░▀▀ ░░
▀█▌░░░▄░▀█▀░▀ ░░ COPY AND PASTE HIM,
░░░░░░░▄▄▐▌▄▄░░░ SO, HE CAN TAKE
░░░░░░░▀███▀█░▄░░ OVER THE WORKSHOP
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FreddieMercury 10 Apr, 2020 @ 4:13am 
Can some one help me? I don't now how to download this map? Thanks guys
Hushey 7 Apr, 2020 @ 4:29am 
how the fuck do you get 182k downloads
RyeBread 5 Jun, 2019 @ 12:57pm 
same here
Lansolot 17 Apr, 2019 @ 6:47am 
Hey in the new update on TDM the game starts lagging around 5mins in and gets progressively worse. Have confirmed it's an issue with multiple people.
Doom4a 12 Nov, 2018 @ 11:54pm 
guys, how to download it???
Rocket Redfern 16 Sep, 2018 @ 7:37am 
flawless victory!!!
cercata 27 May, 2018 @ 11:52am 
Fucking Awesome !!!!!!! Thanks
Nova  [author] 26 Apr, 2018 @ 8:21am 
It is compressed. So if you download it, its only the half size
Wee4536 25 Apr, 2018 @ 1:50pm 
Please compress this file down.
Ghost_Quartz 5 Jan, 2018 @ 7:15am 
hellllll yeah
Shorty 30 Dec, 2017 @ 5:32am 
A 1,4 GB map ? A bit insane ?
Maze_ 27 Oct, 2017 @ 6:29am 
Hi, thanks for the map it's great. I use OOB teleport movement and I cannot get over the ramps you created and I cannot get through B doors. So I can't go through B window or from T spawn to B without going down the ramp rather than over the wall.
Is there any way to fix this? thanks.
Kevin Soft 12 Sep, 2017 @ 6:20pm 
Ist meine lieblings Map :D Hast du eigentlich in Planung andere Maps zu erstellen?
Thack250 23 Aug, 2017 @ 4:39pm 
Hi Nova,
This the the best custom map, thanks for making it. :D But as we are not being able to jump in Pavlov. Are you able to put a small ramp on the A site so you can jump down to CT spawn ? (Like to CS-GO) :D
Nova  [author] 12 Jul, 2017 @ 11:10am 
Yes soory it cames so late but nobody told me about the problem with it. If was to busy to play pavlov because i created Aztec (de_aztec) and Train (de_train). both are avalibe now.
Isaac 12 Jul, 2017 @ 7:23am 
Nice fix tot he lighting
risT 30 Jun, 2017 @ 10:39am 
Ich könnte dich knutschen für diese Karte :-* ...... hab herausbekommen wie ich hinter die Kisten im Tunnel bei B komme ;) ....
Nova  [author] 8 Jun, 2017 @ 3:14pm 
Ok i remove them
leoPWNadon 8 Jun, 2017 @ 1:01pm 
Fantastic map, one of the best customs. There is one major issue though, at bomb site A if you plant on top of the crate, they can't diffuse because the crate pushes you back when you walk up to it. The bomb needs to go on the front/side of it instead.
Nova  [author] 3 Jun, 2017 @ 12:53pm 
I change the gamma a bit. But i think shadows are a great place to hide. Try to fixed the bombspots hope its better. Remember it takes 1 day time for the spawns and bombspot to change because of the slow pavlov cach server.
voxie 2 Jun, 2017 @ 10:10pm 
Great map. Scale is good with this version. Please lessen the contrast on the post-processing, enemies are impossible to see against the dark shadows.
Helixheven 2 Jun, 2017 @ 9:47pm 
Fantastic map, but I did find one issue. At bomb site "A" if the terrorists place a bomb on top of a crate, it is almost impossible to defuse due to a clipping issue. When you try to get close enough to the bomb, your position resets because the game thinks you are trying to clip inside the crate.
Sprinkie Dinkles 30 May, 2017 @ 9:14am 
"vote in the discussion area btw peeps" i perfer the small map if i had to pick one or the other. but plz dont delete either from your computer may come a time when you want to release both... If player count gets higher then 5v5 then the bigger map becomes much more exciting and at 5v5 i find the small map perfect. Thanks again for your awesome work much appreciated.
Nova  [author] 29 May, 2017 @ 3:33am 
After 12 hours the Cache is not updated and now 12 hours more waiting.
@ Thack250 No i dont upload both map compare.Two dust 2 means Splitting the Dust 2 community and i want that the People test this new map 1 week. After that i will choose the map with the most votes.
Thack250 29 May, 2017 @ 12:38am 
Hi Nova; Awesome map. Being able to be in CSGO was a dream come true.
My first thought when I played the old map (small map) was that A long was too short. (Compared to CSGo), but it actually played very well and was lots of fun. Only potenital issue I see is that it reduced the effectiveness of the AWP, but I don't mind as it suits my game play.
Any chance you can upload both your maps to the workshop so we can compare them ?
Nova  [author] 28 May, 2017 @ 4:35pm 
I know that the Spawns are fucked up. But its not my fault. the server cach of pavlov is slow and my map has the old spawn location. The Developer said it can take up to 1 day after the Cach= Spawn are Updated to. Pls relax and wait.
psycho063 28 May, 2017 @ 3:17pm 
Awesome map! Played it today for the first time and It's really impressive. Just needs a few lighting sources to actually shine on the player/weapon models ingame and it'll be near perfect! Keep up the good work.
Psyc 28 May, 2017 @ 8:57am 
Great map, very polished feeling already. I notice that on this particular map there seems to be a lighting issue where the metal components of the weapons are black appearing instead of how they normally appear in all other maps. Not sure if this is just a weird lighting glitch or what but it only seems to happen with this map.
Otherwise I've really enjoyed this it really feels like CS in VR
Froddoyo 25 May, 2017 @ 4:32pm 
super awesome map! had a 5v5 going last night and as my team (T side) were all pushing long A i had this super weird "im actually playing CS in VR right now" feeling. Also a couple rounds after i was having a peaking war with someone at long A doors and Long A corner. Just like in CS! its fun to take actual CSGO strats and put them into VR. Just a tad bit of scaling fixes (not a whole ton, because this is a slightly slower paced game) and this map will be damn perfect. big thumbs up!
Sirchandistroix 24 May, 2017 @ 4:12pm 
@Nova that is awesome, thank you for the update.
Nova  [author] 24 May, 2017 @ 2:46pm 
@Sirchandistroix i fixed it in the next Update.

Sirchandistroix 24 May, 2017 @ 11:20am 
excellent work, only issue I've seen is the arches above CT spawn seem to catch bullets in the empty space directly below them - this makes enemies visible at B doors from CT ramp but I am unable to shoot them. It looks like the arch pieces are rectangular with the bottom half invsible but still collides with bullets.
Sprinkie Dinkles 24 May, 2017 @ 10:19am 
Tried to take screen shot... "shows iv taken a shot but when i look for it, its in the steam vr folder and its completly black all of them" i can specify spot quite well Short A between wood plank and wall around corner "not the piece of wood on wall i know thats there and can stop you if hugging wall" i go there and move in circle motions and it happen often enoghe "spriting does not seem to get stuck" fyi sry could not get sreen shot always comes out black
Atro Spiker 24 May, 2017 @ 12:49am 
Played it today and it's so good. Now one of my favorite Pavlov maps.
Nova  [author] 23 May, 2017 @ 1:22pm 
Thanks all for your comments.
@ Powdered Toast Man i can fix it if you can make a screenshot from the point your stuck.

At the moment i work on the Orginal size of the map. I will test it Soon and then we discuss wich map size we keep.

Its hard work to size it 1:1 because i need to remodel every building.

My next map is in work but for the moment its only a site Project until Dust 2 is fully finished.
Sprinkie Dinkles 23 May, 2017 @ 9:48am 
Awesome and Great map TY Nova, I would not pay attention to size complaints personally i like its size :), only thing i noticed is i keep almost getting stuck going to "A short" from the bomb team spawn side, i get stuck go to change dirrection a few times get unstuck stuck again... untill i get threw never fully stuck but i seem to never smoothly get threw that way, oddly A short from other side i can go right threw, Just fyi. thanks again, my fav map so far
Multiple_S 22 May, 2017 @ 12:55pm 
its just awesome, sure you cant mak it 1 to 1 like in cs... coz of movement and diffrent sices of the player... but so far its just awesome:csgohelmet:
Beelzebub 22 May, 2017 @ 9:20am 
It doesn't have to match it exactly. It's a great map. I like the size.
DevaZ- 21 May, 2017 @ 6:51am 
more maps like that please :]
Dr.Unfähig 20 May, 2017 @ 5:48am 
great work like the enviroment and amount of detail! Yes it's a lot smaller than the real Dust 2 from CS but for me it's not that much of a problem :)
Nova  [author] 19 May, 2017 @ 11:24pm 
If more come and say that A long is to short i make it Long. But pls say me how much Longer?

Its reallife scale. I work with centimeters . Building are between 300 cm and 500 cm on a long.
I have no problems if someone help via Teamspeak and test it directly.

With Renault and Lamborghini its the same like in reallife. Reanult is cheap its cost only 3000 polygon. The Lamborghini that i first add to my map ( yes bevor the Renault i has added a Lamborghini) has 30000 polygon. And my map was Lagging. And you dont want Lamborgini with lesser polygon. It get teers in your eyes.
BlackBull 19 May, 2017 @ 1:51pm 
Very Detail full, but to short, good Work. But why Renault and Not Lamborghini)
Nova  [author] 19 May, 2017 @ 10:33am 
Its shorter because of the slow movement with the weapon. If i make it orginal size most people say its to long. And the other thing if i made A long longer , the size of A short and the b way get its too. Its tricky to make it for everyone right. I hope for more feedback
Katt i knä 19 May, 2017 @ 10:00am 
Long felt too short and pit a bit deep. Looking at images side by side it kinda looks like long is the correct length but it felt too short. Is it just my mind playing tricks on me?