Starbound

Starbound

Sundra's Saloon
43 Comments
ShakaShiri 28 Dec, 2023 @ 7:52pm 
trigun
dalebarrett 24 Apr, 2022 @ 2:41am 
yeehaw chucklenuts
Yeet 12 Feb, 2020 @ 8:07pm 
Best mod boi
watermelonmint_ 31 Oct, 2019 @ 3:24am 
Has this been updated to be compatible with 1.4? Checking to see if this is one of the mods causing my game to super duper lag :(
43770gaming 22 Oct, 2019 @ 5:46pm 
I'm only getting this for the entire Saloon.
(This mod is perfect even without the weapons)
skeletundra 15 Jul, 2019 @ 10:03pm 
Hi, this is the question police, if you like sand in your boots, you're going to the chopping block. Nobody should like sand in their boots. I don't care if you find it comfortable, it's abnormal and your feet need treatment. Stop abusing yourself, people. Get it together. NO MORE SAND IN YER BOOTS.
Dralarco 15 Jan, 2019 @ 12:27pm 
Guns look very nice. I love this mod. Fav weapon mod so far.
Mr. Fahrenheit 9 Dec, 2018 @ 12:05pm 
A love this mod to death along with all of its guns. I think it would be interesting to have a revolver with a steady hard hitting primary fire and a fast inacurate alternate fire, like fanning the hammer.
richonrider 16 Nov, 2018 @ 7:02pm 
Where i get?
Eldershire 3 Sep, 2018 @ 3:02pm 
11/10 would get wings from blue cow again.
Fwren 24 Apr, 2018 @ 1:33am 
a two handed revolver would have been nice also the magnus is a bit too op
Evil ass eyeball 5 Dec, 2017 @ 5:58pm 
i was searching for "Knack" as in the video game and this was the only thing that came up
ross 19 Sep, 2017 @ 10:35am 
What race is that?
Ivys Oasis 16 Aug, 2017 @ 4:25pm 
this is amazing novakid is my favorite and there vanilla guns arent that good or western looking
famas100 25 Jul, 2017 @ 1:35pm 
the guns do usually go for extremes though or just dont feel too interesting. ( a lower damage higher ROF sniper would probably be a great addition or a spammable low damage rpg/grenade launcher)
famas100 25 Jul, 2017 @ 1:33pm 
im really LOVING the type III clockwork rifle (if anything its a tad OP) basically a glitch death trooper with a hard hitting DMR
Tachytaenius 25 Jul, 2017 @ 12:46pm 
Nice. But I still think that when y'look straight up and shoot the heavy magnus it's still a LITTLE bit extreme.

And as for the Clockwork-II thing, I think that if it has the potential (ahem clickbots) to reach 200 dps it's a tad extreme too
Jiroga  [author] 25 Jul, 2017 @ 11:25am 
@Wolfboyft
Hey! Thanks for the suggestions! Here's a couple of things that may have gone unnoticed:

1. The Heavy Magnus series is based on the Rossi 12-gauge shotgun pistol; at the very least, the likeness of the gun is similar. There's a good reason why it has such an insane recoil and damage!

2. The Clockwork Type-II semi-auto rifle has that DPS as there is a very small limit on how fast you can fire the weapon; while the fire speed is exceedingly fast, the actual projectile does just about half the damage of the Type-I. If you want to make the best of it, I hope you can click fast! if you're not a fast clicker or get rather tired fast, then the Type-I is the next best thing.

3. I've never had FPS drops on the instance, so I may not know what you mean. I'll check it out sometime soon.

4. I can get behind that! Along with the mysterious FPS drops, I'll throw the update whenever I get the chance.
Tachytaenius 24 Jul, 2017 @ 9:55am 
Nice mod. BUT! There's five issues that I think should be fixed:

the recoil animation on the T1 3-Shot Heavy Magnus (and maybe more, that's the only one I've purchased) is insane. it's so insane that the blimmin' expanding gas is coming out of the barrel is displayed pointing upwards. You really ought to fix that recoil bro

and also there's 200 dps on the t1 clockwork type-ii rifle. the other two ain't got that!

insane fps drop when talking to sundra (not normal for shops of that size)

revolvers are classed as "pistol". I don't really care about this, I just thought that if you were the pedantic type you'd wanna know 'n' fix it :)

and finally when you fall of the instance the background changes to underground, which i just find odd. dunno if it's even fixable

i really don't mean to sound like an ass, rather; someone who just wants to make the mod awesome :D

great stuff so far tho
Binoculars 11 Jul, 2017 @ 8:32am 
What about SAA revolver?
p6kocka 3 Jul, 2017 @ 1:51am 
Everything for 1000 pixel? Hmmm...why?
hoops mccann 28 Jun, 2017 @ 5:55pm 
Great mod! My only complaint is that there should be a bit more variety in the way some of the guns should look. The revolvers are all unique, which is cool, but the snipers are only recolours of each other. The shotguns are a similar case, except it's that they look too similar. Otherwise, great work!
Lyra 24 Jun, 2017 @ 7:04am 
I recall there used to be a fix for this sort of bug somewhere on the workshop, but I can't find the mod. Basically, this can happen with any mod object if the mod stops existing. The mod would add a few blocks that delete the blocks directly above or below or to the sides of them. Unfortunately, I can't find it, I'm sorry to say.
ToomuchBwapBwap 23 Jun, 2017 @ 5:21pm 
I'm having a problem. I placed the teleporter on my ship and joined a server. The server didn't have the mod, so the tele disappeared. Naturally I thought 'Oh it's fine, I'll just make another one'. However, the spot I placed the teleporter on, still has the tele, except it's invisible, unusable, and unbreakable. I cannot place blocks in it though, only around it. Please tell me there is a fix for this.
neosvet 13 Jun, 2017 @ 9:40am 
(Judging by the description) This is probably the best-crafted mod I've ever seen for Starbound. Thanks for this, I've been looking for something like it for a long time.
warmainiac 29 May, 2017 @ 11:43am 
what custom race is that in the picture, looks kinda cool but looks intresting at the same time (if you are dirty minded, not the kind of intresting that you may be thinking and i don't know you so sry if this seems a little insulting)
KiberVolk 14 May, 2017 @ 9:22pm 
Could you contact me ASAP?
Olaf Schnitzel 13 May, 2017 @ 6:21am 
cool
Athens 12 May, 2017 @ 3:16pm 
thanks for this mod
Scooterbon 12 May, 2017 @ 12:05am 
The updated repeaters feel much better now, thanks for that. Any progress on the sound?
RevvEmUp 11 May, 2017 @ 9:00pm 
@ConfusingDalek i thing that's Gyruss' player character. the guy next to him is an npc, but i've only seen him without the helmet.
Lyra 11 May, 2017 @ 7:10pm 
The fuck kind of new race mod are you making...?
Jiroga  [author] 11 May, 2017 @ 6:18pm 
@ConfusingDalek These are the mysteries ¯\_(ツ)_/¯
Lyra 11 May, 2017 @ 1:01pm 
What's the blue thing on the teleporter in pic #2?
Jiroga  [author] 10 May, 2017 @ 10:36pm 
@Kirbon Thanks for the feedback mate! I'll look into balancing the handguns. As for the volume, it can totally be done.
Scooterbon 10 May, 2017 @ 7:15pm 
The damage for the fully upgraded repeaters seems to fall off pretty hard, and when dual-wielded they are way too loud. Would you be able to fix any of this? Great job on the mod, i do enjoy the variety.
Tri-Enclave President CEO 10 May, 2017 @ 2:15pm 
"Sand in your boots"
I think Anakin has a word to say about this.
Anyway good mod. Hope to see more.
FernGhoul 9 May, 2017 @ 4:36pm 
howdy pardner, this modification looks mighty fine
Jiroga  [author] 9 May, 2017 @ 3:35pm 
@Magebrawler Aura Thanks for picking that off! If there's any other bugs that you (or anyone else) would like point out, feel free to do so in the discussion chat! Including logs as well helps bunches.
Magebrawler Aura 9 May, 2017 @ 2:42pm 
Oh yeah, the menu for the upgrade machine is all fucked up.
Magebrawler Aura 9 May, 2017 @ 2:02pm 
"I suppose I could use a little variety. Two rocket launchers is a bit silly."
Seiryu_6 9 May, 2017 @ 1:54pm 
Nice! As a Cowboy, I'll use it for certain!
Kenos 9 May, 2017 @ 12:43pm 
interesting idea for i mod i will be watching this with interest