Torchlight II

Torchlight II

Skills Expansion
118 Comments
steffire3  [author] 3 Aug, 2020 @ 2:04pm 
@ Everyone : This mod is currently in a dormant state of development.
If any knowledgeable Modder desires to continue this work then they are more than welcome.
steffire3  [author] 10 Mar, 2019 @ 2:06pm 
@ Whiffy, @ Gestalt : Indeed I hope the same. I confirm that the mod is still being developed at a slower pace and the Torch Modders Forums or Torch Modders Discord is certainly a place to post your findings to Sch123 who works closely with Doudley on these projects.
And yes, I enjoy unique designs and I like to help any viable projects that fulfill gaps in games. In that sense I absolutely wanted this to be different from the other mods by fixing the original classes weaknesses and playing on their strengths. Thanks for your continued interest!
https://torchmodders.com/forums/skills-expansion-mod/skills-expansion-bugs-report/135/
Gestalt 4 Mar, 2019 @ 12:06pm 
Hope you can finish this mod as it has a different tendency compared to most of other mods here, unique in some sense.
doudley  [author] 6 Nov, 2018 @ 8:50pm 
Phase 2 is already done as far as I know but we will tweak those skills if needed after its re-publish. It will be a new mod to be uploaded by steffire3.

We are at phase 3 now, we lack 3 skills for ember mage that was proposed to be new skills, so it will take time to compose. Currently, we are working on added features for character creation.

You can tune it about its progress at Torchmodders Forums
http://torchmodders.com/forums/skills-expansion-mod/skills-expansion-bugs-report/
full stamina gaming 6 Nov, 2018 @ 2:55pm 
How's phase 2 coming along? An across the board skill rebalance plus these mod merges is THE DREAM. Always peeved me how useless or underpowered many skills are for no reason. Thanks for your service to the game's health, folks.
steffire3  [author] 18 May, 2018 @ 9:01pm 
@ danielmratlif21: Multiplayer crashes on startup. Unplayable.
Synergies makes changes to the vanilla skills as does this mod so whichever is on top will take priority.
Gulp DragonDawn 17 May, 2018 @ 7:01pm 
Can you be more detailed on not 100% synergies compatable? Does it work with most or some synergies features? Does it break the game to the point of unplayability? Is it usable to an extent? What multyplayer issues were reported?
steffire3  [author] 17 May, 2018 @ 2:40pm 
@ Danielmratlif21: It's not 100% compatible with Synergies and there have been reports of Multiplayer issues. In it's current state it's best used in Single Player until a modder can fix it.
Gulp DragonDawn 16 May, 2018 @ 5:36pm 
Synergies compatable?
steffire3  [author] 22 Dec, 2017 @ 1:17am 
@ Kychen: I tested Offensive Mastery on Elite with a level 13 Berserker, a level 28 Embermage, several level 100 characters and I agree that it's powerful early game and by level 25 it appears that foes take at least 3 hits to be destroyed however foes are able to take several hits at "Level 120, NG+5". I will ask "doudley" to change it's unlock level to "42" which should solve the early game power issue. Thanks for reporting! ^_^
Kychen 20 Dec, 2017 @ 2:51pm 
Isn't the Offensive Mastery slightly OP or bugged? The moment i reach level 7 i put 1 point into it and my damage skyrockets, and i do mean it it's like 5-10 times more. From struggling a bit on veteran i go into 1 shot everything mode :) Guess maybe its more balanced late game :)
steffire3  [author] 10 Dec, 2017 @ 1:25pm 
@ doudley (author): The General Skills are almost finished and only require some small fixes. It's the Tiered Passives that require more work. The Original Skills could also use some minor tuning and then we will be ready to move on to another version of this mod where some new skills and big changes to the Original Skills will be made so as to not upset Users of this mod who are expecting something close to the Original game. Hence there will be two mods for people to choose.
steffire3  [author] 10 Dec, 2017 @ 1:18pm 
@ doudley (author): I have been playing and enjoying this mod so I'm very familiar with it's current bug flaws and fun builds.
steffire3  [author] 10 Dec, 2017 @ 1:16pm 
@ doudley (author): Agreed. It's mostly small bugs and rearranging Tier affixes. I'll gather all the info and place it in this mod's discussions.
doudley  [author] 10 Dec, 2017 @ 2:38am 
Just uploaded the version that I was suppose to upload before. Not really sure what I've done or the current state of this mod, a listed summary of things I need to do for this mod would be really helpful. Let's start with easy-to-do things.
steffire3  [author] 19 Oct, 2017 @ 5:21pm 
@Mister Miste: I'm am very sad to hear this as the bug fixer "doudley" seems to be away for several months with no signs of returning soon.

I can't promise anything however I will ask the "Torch Modders" if something can be fixed here.
Miste 19 Oct, 2017 @ 10:42am 
Hey there. I wanted to play a modded game with my friends online. I hosted a game with only this mod active, and as soon as someone enters the game, it crashes the game.

This mod makes multiplayer impossible as it seems =/
Do you have a fix for that?
76561198060971930 9 Sep, 2017 @ 2:25am 
My game still crash, i will try another version game. Thank for your help.
doudley  [author] 9 Sep, 2017 @ 2:02am 
I tried the game with these mods in my load order:
~Top~
UI + ESOBC
Skills Expansion
Brother-in-Arms
TL2 Essentials
~Bottom~

When I started a new game and played it a bit, the game did not crash. I even tested it with a human companion (Brother-in-Arms).
76561198060971930 9 Sep, 2017 @ 12:35am 
my list mod:
UI+ESOBC (also UI)
Skills Expansion
TL2 Essentials
(Skills Expansion)
It is crashed when i play new game.
It is ok without UI+ESOBC (UI).
doudley  [author] 8 Sep, 2017 @ 5:39pm 
You're welcome.
Wolfy 8 Sep, 2017 @ 10:03am 
Awesome.

Thanks Doudley,
doudley  [author] 8 Sep, 2017 @ 8:14am 
Please explain what happens a bit further, how does the crash occur, is Skills Expansion is above TL2 Essentials when it occured?

I have TL2 Essentials in my load order, I have not yet encounter a crash but I don't play the game thoroughly anymore, so I might have missed something.

76561198060971930 8 Sep, 2017 @ 7:20am 
i think this mod conflict with TL2 Essentials (my game is crashed with this mod), but Synergies is ok.
doudley  [author] 8 Sep, 2017 @ 4:22am 
Update

- Rapid Fire skill's animations have been fixed (Thanks to Wolfy for reporting it)

@Ged1s
Sorry for the misinformation. This mod does not conflict with the player base dat file of Synergies and TL2 Essentials because Skills Expansion does not modify that file at all.
Wolfy 8 Sep, 2017 @ 1:19am 
Why is rapid fire for the outlander only using one hand now?
ORthx 7 Sep, 2017 @ 11:53pm 
just added the mod to the list and it looks like its not even on in the game, adjusted priorities also.
ORthx 7 Sep, 2017 @ 11:34pm 
inventories for expanded class only or shared stash also ? probably should try it out because original classes are way underpowered for synergies mod. i only found myself viable with custom electro enginner cruising thru elite hc and still having adrenaline rushes lol
doudley  [author] 7 Sep, 2017 @ 9:19pm 
Yes, only original classes and no, this does not conflict in a major way with synergies and tl2 essentials. But expect player base dat file of those mods will be overwritten by Skill Expansion's.

And that means, inventory upgrades will be overwritten into default.
i.e.

[INVENTORY]
<STRING>CONTAINER:Body
<STRING>CONTAINER:PLAYER_BAG_ARMS
<STRING>CONTAINER:PLAYER_BAG_CONSUMABLES
<STRING>CONTAINER:PLAYER_BAG_SPELLS
<STRING>CONTAINER:PLAYER_STASH_BAG_ARMS
<STRING>CONTAINER:PLAYER_STASH_BAG_CONSUMABLES
<STRING>CONTAINER:PLAYER_STASH_BAG_SPELLS
<STRING>CONTAINER:Pointer
<STRING>CONTAINER:QuestRewards
<STRING>CONTAINER:WeaponSwap
<STRING>CONTAINER:PLAYER_TRADE
[/inventory]
ORthx 7 Sep, 2017 @ 4:16am 
i assume it only buffs original classes?
ORthx 7 Sep, 2017 @ 4:15am 
does this mod conflict in any way with synergies and essensials?
doudley  [author] 26 Aug, 2017 @ 5:38am 
No worries. I think I answer for all that your work on a new pet mod and some new monsters would be more fruitful in the end
TOG | Phanjam 25 Aug, 2017 @ 10:03pm 
Thanks so much @doudley, @steffire3 and @Viz for all the work you're putting into this :steamhappy: I have not forgotten about those "dual-wield shield" skills, but sorry i'm taking so long...
doudley  [author] 23 Aug, 2017 @ 7:28pm 
Mod Update

- Dexterity Mastery has been fixed, Fumble Damage Penalty will now have a reduction instead of increase.
doudley  [author] 21 Aug, 2017 @ 6:57pm 
"Multi-skill optional" - from google translate

Multi-skill is the right term and everything is by choice. You still need to assign skill point(s) to each skill for them to be used.
烟花绽放之刻 21 Aug, 2017 @ 1:34am 
多技能可选
doudley  [author] 8 Aug, 2017 @ 8:44pm 
Mod Update

- Outlander Skills UI graphical issues have been fixed thanks to Sch123 for reporting it
doudley  [author] 3 Aug, 2017 @ 3:57am 
Mod Update

- Fixed shotgonne animation for Fusillade Skill

- Fixed General Skills icons
steffire3  [author] 2 Aug, 2017 @ 1:51pm 
@ doudley (author): Issue Report: 2 flaws are noticable.

Fusillade with Shotgonne: Cannot damage foes and the Fusillade fire animation does not appear.

General Skills are missing all of their intended icons- it appears that they have font types and accidental images.

May want to consider updating the General Skill picture in the above description as to not confuse players since "Speed M" was replaced by "Minion M" recently.
steffire3  [author] 2 Aug, 2017 @ 11:55am 
@ doudley (author): I'm looking forward to testing this new update!

I may have encountered a "self-inflicted burn" bug before this update either with "Fire Brand" or "Tier 3 Blind Mastery: Fire Damage Added" but I have yet to confirm the source.

I am willing to wait months for updates if necessary- I have invested my free time helping modders for 2 years and I have seen amazing returns with your work and Darkthan.

Patience always wins... even if you are the last one standing! ^_^

Besides- once I do start modding- I will gladly credit you and the Torchmodders for handing me the keys of success with your knowledge!
doudley  [author] 1 Aug, 2017 @ 9:24pm 
PLEASE GIVE FEEDBACK OR REPORT IF THERE ARE ISSUES FOUND

Mod Update:

- General Skills have been fully improved and changed

- Changes to skills: Loss Mastery, Fire and Spark, Cold Storm Mastery, and Elemental Cunning (former Master of Elements)

- Added Shotgonne animations to Fusillade Skill (Thank you Phanjam!)

- Incorporated the latest update of Effects List Overhaul mod

@steffire3
You are welcome and I feel the same. If only we had more time to work on this, it could have been epic.
steffire3  [author] 29 Jun, 2017 @ 2:20am 
I have a level 13 Elite Embermage with Tier 1 Weapon Chaos, Tier 1 Monster Mastery, 1 Rank in Rapid Fire and 2 Fast Pistols.

It's amazing for me since I still require Health and Mana Potions to survive high damage crowds but I can reliably run around foes to gain health when I'm out of Gold and Potions.

Tier 1 Mon M is highly appreciated early game with a class that has no natural damage reduction and when the healing of Death Bounty is unavailable until Act 2 it means the 60 Health Steal is a life saver.

@ doudley (author): Thanks for working with me on this mod!
^_^
Salacious B. Crumb 26 May, 2017 @ 12:39pm 
Thank you! Your quick fix works! Keep up the good work!
doudley  [author] 26 May, 2017 @ 10:35am 
Yeah, TL2 Essentials won't be compatible with this mod or any inventory mods, this is due to the Armor Fix mod that modifies the player's base data. But don't you worry, I'm uploading now a fix to armor fix (pun intended}. :P

Ewok, I'm glad that for brought this up immediately and thank you for the support! :)
Salacious B. Crumb 26 May, 2017 @ 9:06am 
Ok, important bug report... inventory bug... since last update items droped by any source (breakables, monsters, chests) disappear when picked up.

I created a new char and this bug persists;
Deactivated this mod and bug goes away;
Activated this mod and deactivated TL2 Essentials (changes inventory) and bug goes away;
Conclusion: after last update this mod does not goes well with mods that change inventory.

When both mods were active at same time, this mod was above TL Essentials which means skill expansion doesn't changes inventory, since I still had TL Essentials inventory layout. However, somehow, last update interferes in the inventory.

I hope this report helps! Thanks for your dedication to this community!
Sorry about my english, not native language.

doudley  [author] 26 May, 2017 @ 5:19am 
Update 2 of 2

- We have 3 mods implemented to Skills Expansion
- - Armor Fix - a solution to one-hit kill attacks produced by Elite Difficulty Mode enemies, making armor automatically give % damage reduction
- - Skills Use LMB - all active skills are now available to be assigned in your left-click mouse button!
- - Effects List Overhaul - to make some general skills be determined a certain skill from rank to rank
doudley  [author] 26 May, 2017 @ 5:19am 
Update 1 of 2

- General Skills now support for LAO III mod!
- - Monster Mastery will now gain 1 Health Point for every level of your Average Gear
- - Mana Mastery will now gain 0.1 Mana Point for every level of your Ave. Gear
- - Luck Mastery will now gain 0.1% Gold Found for every level of your Ave. Gear
- - Speed Mastery will now gain 0.1% Slow Resistance for every level of your Ave. Gear
- - Physical Mastery will now gain 1 Physical Damage Point for every level of your Av. Gear
- - Magical Mastery will now gain 1 Magical Damage Point for every level of your Av. Gear
- - Strength/Dexterity/Focus/Vitality Mastery will now gain 0.1 Stat Point for every level of your Ave. Gear
steffire3  [author] 20 May, 2017 @ 7:35pm 
@hoangdai94: Thanks for the info!

It will please "Doudley" to know that more skills need to be modded with this option made available in order to make "Monster Mastery" more effective!
76561198140772122 20 May, 2017 @ 7:29pm 
@steffire3 the only skill that can use Health/Mana stolen ability is FrostBreath from Berserker( fix me if im wrong) and be unlocked at its skill rank tier 3 , unless you guys change more skills that can work with it in the future , I think only passive auto attack berserker build will get the most out of it's effective :)
steffire3  [author] 20 May, 2017 @ 6:41pm 
@doudley (author): Thanks for the new changes! I'll let you know my ideas on here for later and also give input on Viz' suggestions over on "Torch".

@hoangdai94: Forcefield needs a change and I'm currently thinking about your idea and the suggestions surrounding it from various sources.

Monster Mastery also works on Ranged characters that have Skills that allow "Health Stolen".
(At least in theory and I need to confirm this).