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If any knowledgeable Modder desires to continue this work then they are more than welcome.
And yes, I enjoy unique designs and I like to help any viable projects that fulfill gaps in games. In that sense I absolutely wanted this to be different from the other mods by fixing the original classes weaknesses and playing on their strengths. Thanks for your continued interest!
https://torchmodders.com/forums/skills-expansion-mod/skills-expansion-bugs-report/135/
We are at phase 3 now, we lack 3 skills for ember mage that was proposed to be new skills, so it will take time to compose. Currently, we are working on added features for character creation.
You can tune it about its progress at Torchmodders Forums
http://torchmodders.com/forums/skills-expansion-mod/skills-expansion-bugs-report/
Synergies makes changes to the vanilla skills as does this mod so whichever is on top will take priority.
I can't promise anything however I will ask the "Torch Modders" if something can be fixed here.
This mod makes multiplayer impossible as it seems =/
Do you have a fix for that?
~Top~
UI + ESOBC
Skills Expansion
Brother-in-Arms
TL2 Essentials
~Bottom~
When I started a new game and played it a bit, the game did not crash. I even tested it with a human companion (Brother-in-Arms).
UI+ESOBC (also UI)
Skills Expansion
TL2 Essentials
(Skills Expansion)
It is crashed when i play new game.
It is ok without UI+ESOBC (UI).
Thanks Doudley,
I have TL2 Essentials in my load order, I have not yet encounter a crash but I don't play the game thoroughly anymore, so I might have missed something.
- Rapid Fire skill's animations have been fixed (Thanks to Wolfy for reporting it)
@Ged1s
Sorry for the misinformation. This mod does not conflict with the player base dat file of Synergies and TL2 Essentials because Skills Expansion does not modify that file at all.
And that means, inventory upgrades will be overwritten into default.
i.e.
[INVENTORY]
<STRING>CONTAINER:Body
<STRING>CONTAINER:PLAYER_BAG_ARMS
<STRING>CONTAINER:PLAYER_BAG_CONSUMABLES
<STRING>CONTAINER:PLAYER_BAG_SPELLS
<STRING>CONTAINER:PLAYER_STASH_BAG_ARMS
<STRING>CONTAINER:PLAYER_STASH_BAG_CONSUMABLES
<STRING>CONTAINER:PLAYER_STASH_BAG_SPELLS
<STRING>CONTAINER:Pointer
<STRING>CONTAINER:QuestRewards
<STRING>CONTAINER:WeaponSwap
<STRING>CONTAINER:PLAYER_TRADE
[/inventory]
- Dexterity Mastery has been fixed, Fumble Damage Penalty will now have a reduction instead of increase.
Multi-skill is the right term and everything is by choice. You still need to assign skill point(s) to each skill for them to be used.
- Outlander Skills UI graphical issues have been fixed thanks to Sch123 for reporting it
- Fixed shotgonne animation for Fusillade Skill
- Fixed General Skills icons
Fusillade with Shotgonne: Cannot damage foes and the Fusillade fire animation does not appear.
General Skills are missing all of their intended icons- it appears that they have font types and accidental images.
May want to consider updating the General Skill picture in the above description as to not confuse players since "Speed M" was replaced by "Minion M" recently.
I may have encountered a "self-inflicted burn" bug before this update either with "Fire Brand" or "Tier 3 Blind Mastery: Fire Damage Added" but I have yet to confirm the source.
I am willing to wait months for updates if necessary- I have invested my free time helping modders for 2 years and I have seen amazing returns with your work and Darkthan.
Patience always wins... even if you are the last one standing! ^_^
Besides- once I do start modding- I will gladly credit you and the Torchmodders for handing me the keys of success with your knowledge!
Mod Update:
- General Skills have been fully improved and changed
- Changes to skills: Loss Mastery, Fire and Spark, Cold Storm Mastery, and Elemental Cunning (former Master of Elements)
- Added Shotgonne animations to Fusillade Skill (Thank you Phanjam!)
- Incorporated the latest update of Effects List Overhaul mod
@steffire3
You are welcome and I feel the same. If only we had more time to work on this, it could have been epic.
It's amazing for me since I still require Health and Mana Potions to survive high damage crowds but I can reliably run around foes to gain health when I'm out of Gold and Potions.
Tier 1 Mon M is highly appreciated early game with a class that has no natural damage reduction and when the healing of Death Bounty is unavailable until Act 2 it means the 60 Health Steal is a life saver.
@ doudley (author): Thanks for working with me on this mod!
^_^
Ewok, I'm glad that for brought this up immediately and thank you for the support! :)
I created a new char and this bug persists;
Deactivated this mod and bug goes away;
Activated this mod and deactivated TL2 Essentials (changes inventory) and bug goes away;
Conclusion: after last update this mod does not goes well with mods that change inventory.
When both mods were active at same time, this mod was above TL Essentials which means skill expansion doesn't changes inventory, since I still had TL Essentials inventory layout. However, somehow, last update interferes in the inventory.
I hope this report helps! Thanks for your dedication to this community!
Sorry about my english, not native language.
- We have 3 mods implemented to Skills Expansion
- - Armor Fix - a solution to one-hit kill attacks produced by Elite Difficulty Mode enemies, making armor automatically give % damage reduction
- - Skills Use LMB - all active skills are now available to be assigned in your left-click mouse button!
- - Effects List Overhaul - to make some general skills be determined a certain skill from rank to rank
- General Skills now support for LAO III mod!
- - Monster Mastery will now gain 1 Health Point for every level of your Average Gear
- - Mana Mastery will now gain 0.1 Mana Point for every level of your Ave. Gear
- - Luck Mastery will now gain 0.1% Gold Found for every level of your Ave. Gear
- - Speed Mastery will now gain 0.1% Slow Resistance for every level of your Ave. Gear
- - Physical Mastery will now gain 1 Physical Damage Point for every level of your Av. Gear
- - Magical Mastery will now gain 1 Magical Damage Point for every level of your Av. Gear
- - Strength/Dexterity/Focus/Vitality Mastery will now gain 0.1 Stat Point for every level of your Ave. Gear
It will please "Doudley" to know that more skills need to be modded with this option made available in order to make "Monster Mastery" more effective!
@hoangdai94: Forcefield needs a change and I'm currently thinking about your idea and the suggestions surrounding it from various sources.
Monster Mastery also works on Ranged characters that have Skills that allow "Health Stolen".
(At least in theory and I need to confirm this).