XCOM 2
Unofficial Battle Rifle Expansion
117 Comments
raptorxm 15 Jun, 2022 @ 6:43pm 
The same problem as 2 coments below, cant see these weapons.
Yo Gabba Gabba! 23 Apr, 2022 @ 6:42am 
Any chance of LWotC support?
samcho33 29 Jan, 2022 @ 4:26pm 
RealityMachina, I just subscribed to this mod a couple of days ago. I've been using the convential SAW over the cannon throughout my long war 2 campaign. This is one of my favorite mods that I have added since long war 2. I think I've been running into a couple of problems throughout the mod. I have not seen any weapons for the Battle and Marksman Rifles at all. The other problem is that the SAW in its later tiers only has two ammo and does not have any damage range. I tried shooting it, but ADVENT seems to not mind the weapon at all. Do you have any idea what's going on? Again, thank you for this wonderful mod.
Ozymandias 19 Jan, 2022 @ 8:42pm 
This mod has worked for me for years and suddenly stopped working early this year. I have all of the required mods installed, and no other mods. It adds the SAW, but not the battle rifle or marksman rifle. Any ideas?
Zoinho1 11 Jul, 2020 @ 9:07pm 
Does anyone have the weapons icons not showing the attachments correctly?
Endugu 24 Jan, 2020 @ 11:01am 
Would it be possible to update this for Long War of the Chosen?
Postmo 18 Sep, 2019 @ 2:43pm 
LWOTC is out, any chance of getting this updated for it?
iisnothere 31 Aug, 2019 @ 7:11pm 
Is there a version that introduces the SAWs for vanilla?
Aries 5 Jul, 2019 @ 7:54pm 
Models for wotc?
dbrown20852 22 Jun, 2019 @ 3:53am 
Has anyone made a spreadsheet of weapon ranges?
marktulip76 19 Apr, 2019 @ 10:30am 
if your having problems just put it on easy
Sergeant Stutters 1 Apr, 2019 @ 6:16pm 
someone please tell me where I can get these weapon models in WOTC
Beltalowda 16 Nov, 2018 @ 8:34am 
@Soupidity
You can just edit the values in the inis and the game will use those instead if the base balance isn't to your liking - this is something I do with a lot of the new gun mods.
Snoup Sniddly 5 Oct, 2018 @ 5:08am 
After looking through XcomBattleRiflePack.ini I'm noticing, in comparison to vanilla LW 2 range-curves, that the changes are really inconsistent with the base game (Lw2). It just makes me makes me feel even more worried that this mod isn't balanced. I think BR/MR tables in particular shouldn't have much of an aim bonus at all.

I'm not sure I understand it exactly, but am I wrong in saying that the most of the vanilla range use aim bonuses very sparingly, barring close range? Maybe BR/MR tables are inconsisten with the rest of the game. Send help.
Snoup Sniddly 5 Oct, 2018 @ 1:01am 
I'm getting the farstrobe marksman rifle at basic laser research. This adds in laser marksman rifles before we get upgraded sniper rifles.

Also, I understand the thinking the original mod-maker had behind making 'saw' varients give 1 mobility, but I think it might turn gunners into too much of a good rifleman troop.

In Long War 1 the LMG (cannon) took away mobility, so the SAW was the more mobile option because it brought you back to the baseline. Anyone know how I could edit these values?

Edit**
Aries 12 Sep, 2018 @ 3:47pm 
WOTC? i absolutely love the rifle designs
Billy 17 Jun, 2018 @ 7:45am 
WOTC Port please?
Colva_Moon123 16 Jun, 2018 @ 6:30pm 
what's the ini file, so I can adjust the damage to it (cause I'm a filthy casual)
Nighthawkmk2 7 May, 2018 @ 5:50am 
I am looking to mess with the ini for this mod. Does anyone know which it is?
Elster 27 Apr, 2018 @ 11:17am 
This was one of my favorite mods for Long War 2. It's a shame that neither you nor Uejji have ported the battle rifles over to WOTC yet, but given how often you pump out groundbreaking new mods, I can imagine there's hardly time for older projects.
Lynsis 17 Feb, 2018 @ 9:57pm 
I'd love it if the battle rifle mods got ported to WOTC, and i'd possibly be willing to pay, that's how much i love the battle rifle mod.
Zorbakaq 1 Feb, 2018 @ 8:14pm 
PLZ make a WOTC port
CommanderShepard153 23 Nov, 2017 @ 4:45pm 
@Zyrrashijn I disagree. I would like this in the WOTC regardless of whether the community ports LW2 or not. Besides the vanilla author of this mod doesn't do mods anymore so RM is the only one who can port it
Zyrrashijn 10 Sep, 2017 @ 4:37am 
guys, this mod is for LW2 only. As long as there is no update to LW2 for WotC compatibility, there's no need to update this.
maximustrajan23 8 Sep, 2017 @ 5:28am 
wotc? please? thx.
Grunt4life 1 Sep, 2017 @ 12:16pm 
wotc???4
eldraco86 25 Aug, 2017 @ 5:12pm 
question. will i have trouble playing if this is not active but downloaded? i like playing long war 2 and base game. so i perfer having them all downloaded at once since about 75% of the mods i use can support both. and out of curiosity can this work without long war 2 just base game, have no plans to use that just want to know (i know its meant to be played with long war 2)?
Barracuda 5 Aug, 2017 @ 8:20am 
Could there be a disscussion post showing the weapon range bonus for the weapons added in this mod?
sista556 25 Jul, 2017 @ 9:27pm 
very nice:100percent:
teh1archon 20 Jul, 2017 @ 3:13pm 
I've noticed a bug, not sure if it's fixable on this end or only on original pack but using Plasma Coil Tier Swap doesn't swap these weapons and the plasma ones are superior to coil.
InterventoR 20 Jul, 2017 @ 3:00pm 
Thank you for your concern. We won't encounter any similar errors in magnetic, coil and plasma tiers, right? :)
RealityMachina  [author] 20 Jul, 2017 @ 2:45pm 
Yeah they had the wrong values (since they still had the weapon tech level for the standalone version of lasers), it has now been fixed.
InterventoR 20 Jul, 2017 @ 1:54pm 
Hello RealityMachina. I would like to report an anomaly. I've also noticed Shadow Ops Pack for LW2 in this regard. Anyway, i'm using Unofficial Batttle Rifle for LW2 mod. One of my LW2 Rangers has trained Tactician perk (of Shadow Ops Pack Infantry) via AWC. Tactician perk is kinda "vanilla stocks has resurrected as a perk" and i believe it was tied to weapon tech level. (Missed shots deals for 2,2,3,4,5 dmg) When firing Photon Rifle (Laser Tier Battle Rifle equvalent) i've noticed that ranger's missed shots dealt 5 damage! I assume that this amount of damage should be dealt when i achieved plasma tier. Maybe Tactician perk didn't recognize your mod's assets or your weapon's registration has missed something. What do you think?
Fischy 19 Jul, 2017 @ 6:29am 
can i use this mod for vanilla when i use laser mod and coil wapons for vanilla?
VertigoJockey 18 Jul, 2017 @ 4:47am 
I had an idea in regards to making the LMG fit in with the cannon and SAW, though admittedly I'm not sure how balanced this is. Essentially where the cannon works as a suppression and medium range weapon and the SAW is a lighter but weaker version of that; the LMG could work as a weapon for Gunners to attack from long range.

It has less ammo and a slight accuracy bonus like the SAW, the cannon's damage but also its weight. It gives squadsight but the Gunner needs both actions to use the weapon.
Terabix 11 Jul, 2017 @ 7:23pm 
@RealityMachina Thank you for your hard work and contributions to the XCOM community. I am a fledgling modder with one mod under my belt and another mod about to be released. I saw a video with this mod in action and I noticed the battle rifle in this mod uses a deeper sound than the usual assault rifle. Do you have an alternate sound for each weapon tier? Do you mind if I pilfer that sound for use in my planned LW2 repeater mod?

In addition, I work with an artist and 3d modeler for assets to my mods. I'd be interested in collaborating with you to add Carbines and LMGs to your set.
CommanderShepard153 8 Jul, 2017 @ 5:12pm 
*Porkins.
CommanderShepard153 8 Jul, 2017 @ 5:12pm 
@Jek_Porkine agreed on all fronts,
Arkan 6 Jul, 2017 @ 6:41pm 
Very Nice! :csgohelmet:
Jek Porkins 5 Jul, 2017 @ 6:08pm 
I always felt like the cannon should have had the LMG's shortened-squadsite. Or rather the LW devs need to axe the "gunner knife" idea and give them a HUD-scouter secondary-slot device that grants limited squadside (much like the Ranger's item from LW1).

Xcom 2 needs more Aliens references, and that means we need a smart-gun
CommanderShepard153 30 Jun, 2017 @ 4:27pm 
Was there any plans of adding a LMG?(Heavy Minigun?) like the one from the original long war? The one with reduced movement but partial squad sight and greater damage?
Knappis 30 Jun, 2017 @ 7:37am 
I really like this mod but the marksman rifle is OP on DFA snipers. I feel like lowering ammo capacity to a single shot would make it balanced. Any thoughts on that?
Zyrrashijn 29 Jun, 2017 @ 9:19am 
see the required objects.
Qo 29 Jun, 2017 @ 4:41am 
do I need the original mod for this to work??? Caus they are not showing for me ingame, or do I need to build them?
Boanerges 17 Jun, 2017 @ 10:04pm 
Is there a .ini edit that will let me swap the plasma and coil tiers? I have the LW2 Mod that does that for the mainline LW2 weapons, and would like to keep things consistent.
=[NK]= Col. Jack O'Neil 15 Jun, 2017 @ 7:43pm 
Have a look in the ini wookie
wookiecop 15 Jun, 2017 @ 5:21pm 
I have a problem with one thing in this mod. The SAW should not be ublocked with heavy weapons
Online Addict 12 Jun, 2017 @ 8:36pm 
Thx Colonel
=[NK]= Col. Jack O'Neil 12 Jun, 2017 @ 8:14pm 
Yes jace
Online Addict 12 Jun, 2017 @ 4:47pm 
Before I sub, can the gun stats be changed? Like dmg or crit?