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You can just edit the values in the inis and the game will use those instead if the base balance isn't to your liking - this is something I do with a lot of the new gun mods.
I'm not sure I understand it exactly, but am I wrong in saying that the most of the vanilla range use aim bonuses very sparingly, barring close range? Maybe BR/MR tables are inconsisten with the rest of the game. Send help.
Also, I understand the thinking the original mod-maker had behind making 'saw' varients give 1 mobility, but I think it might turn gunners into too much of a good rifleman troop.
In Long War 1 the LMG (cannon) took away mobility, so the SAW was the more mobile option because it brought you back to the baseline. Anyone know how I could edit these values?
Edit**
It has less ammo and a slight accuracy bonus like the SAW, the cannon's damage but also its weight. It gives squadsight but the Gunner needs both actions to use the weapon.
In addition, I work with an artist and 3d modeler for assets to my mods. I'd be interested in collaborating with you to add Carbines and LMGs to your set.
Xcom 2 needs more Aliens references, and that means we need a smart-gun