Garry's Mod

Garry's Mod

(titanfall 2) gm_effect_and_cause
59 Comments
aaaaaaaaaa 30 Dec, 2023 @ 11:44am 
cool titanfall map
TheOgre26  [author] 26 Jan, 2021 @ 7:13am 
Yes actually. For the last year since publishing ww_lux, I began an open world map marathon, and I hope to publish at least two major maps this spring. Effect and Cause is slow, but I'm not planning on starting anything new until I get all of those maps out, then I want to go back to the titanfall maps.
Pro Spicy 26 Jan, 2021 @ 6:55am 
any luck rn?
TheOgre26  [author] 23 Mar, 2020 @ 7:16am 
This map so far is hard to work with. What I had for the new version was the time dilation effect, where many components of the level disappeared and reappeared and the sun was replaced with another light. Progress stopped after BT threw the telephone pole into the security facility, where the player is able to climb its cable (using a ladder entity). Textures and models are scarce on the web. I can see if I can get the new one to you.
THE GOOD CAPTAIN 23 Mar, 2020 @ 6:47am 
im assuming this map has been abandoned so do you mind if i rework it?
the patriot 18 Feb, 2020 @ 12:43pm 
so when will the remastered one come out?
butters 1 Jan, 2020 @ 8:11am 
I'm a big fan of Titanfall, thanks for making this exist, this is my 3rd favorite Titanfall level.
Kobalt 19 Oct, 2019 @ 7:45am 
how do i port this to sfm. i tried but there is no lighting and missing textures on the buildings
Kolibri 9 May, 2019 @ 10:48am 
WE NEED TITANFALL MECHS if you do make titanfall mechs ill like everything you published on the work shop
Amneiya 14 Apr, 2019 @ 2:50pm 
could you make angel city ?
Aedinaevahodi 10 Feb, 2019 @ 8:18am 
V yes we do.I want to go in a fookin mech
dracodraconis1000 19 Aug, 2018 @ 10:02pm 
*sigh* yeah its too bad...no one wantsto do that...but hey...If you want to experience that...go play the actual game right? Glad I got a hold of it...never actually got Battlefield 1 heh
TheOgre26  [author] 19 Aug, 2018 @ 8:29am 
That would require the IMC Spectre npc mod to come with a scripted animation of a Half-Life 2 zombie, as well as them creepily waking up in the security facility. Unfortunately for me, it is only an un-rigged model.
dracodraconis1000 18 Aug, 2018 @ 9:15pm 
Nice...all we need is for someone to make nexbots of the creepy....uh...robo zombie things from the present part of the map
hunterofthedeep78 11 Aug, 2018 @ 9:56pm 
ok thanks i understand that making maps like this is tough and and can take a long time .
TheOgre26  [author] 11 Aug, 2018 @ 9:34pm 
I am hoping to experiment on getting a "first map update" to work on "gm_battlefield_1" so I can expect maps on the workshop earlier while getting to know more about what the gmod steam community would innovate and report for what needs to get fixed in other maps.
TheOgre26  [author] 11 Aug, 2018 @ 9:22pm 
In the Titanfall 2 campaign, player to titan relationship is an essential effect to establish. Because I used this old version of the map to add scripted sequencing, time travel, and a robot to help out the player, there are still hidden brush errors just micrometers hidden in invalid brushes.

To answer your question, I have no expected due date for any of my remaster maps and future projects. I just take the time and patience to be engrossed in delivering an interpreted atmosphere as protrayed in video game concept art and partial custom graphics in the best way possible while doing the same for maps like the maze runner remastered and the lazy bear lodge map.
hunterofthedeep78 11 Aug, 2018 @ 10:55am 
just asking when can we expect the remastered version to be done just asking
TheOgre26  [author] 15 Jun, 2018 @ 9:40am 
This remastered version is almost finished. I could not know any less about how to program vehicles and/or custom scriped sequncing to an npc model of a titan. While I am new to configuring custom models into gmod and uploading them, the best any map maker could do is make a statue of a titan.
P0zY 15 Jun, 2018 @ 5:08am 
now do working titan
chroamor 10 Apr, 2018 @ 8:28am 
This is awesome...now we just need someone to add pilotable titans...
CupCake763 16 Jan, 2018 @ 7:32am 
Why nobody uploading Titan models in WS?
cyra 20 Dec, 2017 @ 2:50pm 
this is a nice map.
Skalog 19 Dec, 2017 @ 1:05am 
aghhhhhhhhhhhhhhh i rly want subnautica mods too
TheOgre26  [author] 18 Dec, 2017 @ 2:53pm 
Eventually (not soon) I hope to make countless fixes and additions to this map as a remastered version. In order for this map to give a time "switchback" effect to be controllable by the player is for a button or two to be in the map that would turn off all thunder, lightning, rain, and fog. The button would also have to remove all decals and models (hanging vines, bushes, leaves, etc.) that make the research facility look abandoned. The skybox however can't change (map remains stormy). The buttons otherwise, can be a prop to have to carry around.
Rat 18 Dec, 2017 @ 10:20am 
you should make the time travel wrist thing to go with the map
Skalog 21 Sep, 2017 @ 6:45am 
sombody finaly made a titanfall 2 mod
TheOgre26  [author] 20 Sep, 2017 @ 4:06pm 
There is an image of the map "gm_pandora" in the map collection image. This is a map that I am excited to publish one day. But the production of this map is slow because of the obsessive amounts of detail and quality I try to ensure, especially the detail incorperated in the big tree. There is an enormous amount of material in this map, and while knowing the number of branches and branch systems that are on the tree and the detail done to underground foundations (Alpha Centauri Expeditions research facilities) the performance level of other CPUs are not too promising. I will be optimising the map to the fullest to ensure a good performance for every CPU.
TheOgre26  [author] 10 Sep, 2017 @ 5:43pm 
This model could revolutionize every titanfall map on the workshop. But first, I need to know if this model is an .mdl file or not. Also, is there a way to add animated/scripted sequences to this model, or is it even rigged?
SuperYay 10 Sep, 2017 @ 9:31am 
I like it very much! Source seems to be good at these destroyed area maps. I guess that's why everyone loves Ravenholm.
Vertical 9 Sep, 2017 @ 10:20am 
I usually do SFM but I know how to add collisions to map props and stuff. The only example I've got handy is my WIP BT model.
http://puu.sh/xvyDf/13e78ce487.jpg
Vertical 9 Sep, 2017 @ 9:23am 
They're good as sci-fi assets in general. Just let me know.
TheOgre26  [author] 8 Sep, 2017 @ 9:48pm 
I cannot say when I would be working on this map. I am currently working on a map called "gm_pandora" which takes place on a human colonized extra terrstrial planet composed of tropical rainforests, floating boulders, and the inhabitance of the "Alpha Centauri Expeditions" research program. I am currently developing custom textures and importing them into this map.

Though I am interested in the props and textures you suggested from Titanfall 1, as that will be imperitive to "gm_effect and cause_remater" map in the future.
Vertical 8 Sep, 2017 @ 5:52pm 
Hit me up if you plan on doing any of that soon. I'd be happy to rip any Titanfall 1 map props and textures you might need.
VinierAardvark1 5 Sep, 2017 @ 4:58pm 
Y E S .
TheOgre26  [author] 5 Sep, 2017 @ 2:42pm 
There will be a remastered version of this map eventually that will include a huge number of fixes and additions. I do hope that I could include the one part of the level when time freezes on the threshold of pure destruction while the player has to scan "The Ark" orb.
VinierAardvark1 31 Aug, 2017 @ 9:01am 
Please TELL ME I can go to the past with this map... Or at least have a past version of it like in the game?
10/10 best campaign mission evar
Vertical 21 Aug, 2017 @ 2:59pm 
Might I suggest using Halo 3 ODST textures instead of stock HL2 stuff. That game has some really awesome textures for future city-esque areas.
Weenie 19 Aug, 2017 @ 11:29am 
but with npc nodes
pls
like really
Weenie 19 Aug, 2017 @ 11:29am 
you should make angel city!
Punished "Venom" House 9 Jun, 2017 @ 12:02am 
ok
TheOgre26  [author] 5 Jun, 2017 @ 1:27pm 
"gm_no_rebel's_home" is now on the workshop. Check out the difficulty and report me some tests on the programing and AI. That's all I need.
TheOgre26  [author] 2 Jun, 2017 @ 9:17pm 
I usually delete maps that I've already published, but because a few days ago I got a new computer I transported all of my maps (including this map) from my old one to the new one. So I still have a chance to republish this map (for the fourth time) with all the fixes that people like you request and report. The only drawback is that I am already working on maps like "gm_forge_island" from the game "halo 4" (which is almost done) and the other "effect and cause" map (with extra videogame accuracy). Future maps would include titanfall maps such as the campaign level "The Ark".
Tech 2 Jun, 2017 @ 7:01pm 
@TheOgre26 Oh and I don't think this map doesn't works in multiplayer btw, I tried loading it up on my test server and its not loading so might wanna look into it when you have time.
Tech 2 Jun, 2017 @ 6:58pm 
@TheOgre26 What a shame...
TheOgre26  [author] 2 Jun, 2017 @ 5:44pm 
Every single function of every output and input of every button, timer, shifting maze, spawning antlions, doors, logic_auto, dynamic lights, screen effects, screen texts, and everything else were deleted on the last compile before I was going to publish it. That is one philosophical principle that happened to the "effect_and_cause" maps: only the finest of efforts are destroyed at the threshold of success.
TheOgre26  [author] 2 Jun, 2017 @ 5:12pm 
The maze map is breaking down last minute. I can't say when I can publish it, but none of it is soon.
Tech 2 Jun, 2017 @ 3:34pm 
@TheOgre26 Sounds awesome man and not that I'm saying you have to, but you should work on more maps from the Titanfall 2 campaign. You really know how to get the style right.
TheOgre26  [author] 2 Jun, 2017 @ 3:30pm 
Thank you! In Colorado time, the maze map will be published late in the afternoon (a few hours from now). I am currently adding more areas and more complicated programming (e.g. the ending of the map would turn off all timers controlling the maze doors, shifting maze, antlion guards spawning, sound effects, on screen texts, and the small gameboard maze).
The experience I try to make it is only to the fullest compared to the movie.
Tech 2 Jun, 2017 @ 3:28pm 
@TheOgre26 I'm working on a Titanfall project. Add me on steam if your interested.