Arma 3
MrSanchez' Headlamps
145 kommentarer
Little French 4. jan. 2024 kl. 4:28 
Hello, is it possible to change the blue color to green or create a second lamp or add a fourth color? In order to be as close as possible to reality for military missions. Thank you so much.
_mickey_ 27. dec. 2022 kl. 14:42 
I'm interested in AI at night, with such a flashlight on his head will see further than without a flashlight ?
liwocom 23. dec. 2021 kl. 17:12 
头灯
Reticuli 30. aug. 2021 kl. 18:10 
Does this have a thermal-only mode?
Kolljak 30. juni 2021 kl. 5:13 
@kompot easy you just read Controls: on the page here. its litterally 3 inches up.
Kompot 10. maj 2021 kl. 8:47 
Anyone knows a way to make it brighter?
Raige Jamart 4. mar. 2021 kl. 19:53 
I didn't find the Headlamp in the Arma 3 editor. Any help?
donnBR 25. okt. 2020 kl. 14:31 
If some clients run this mod and others don't, the clients not running it will see the lights? What are the classnames of the new helmets? Thanks!
Haymaker 7. aug. 2020 kl. 5:51 
Good evening/Morning Mr. Sanchez, I have been doing some tweeking to try to get the light to work with RHS helmets that have the flashlight attachment on the side of them but even after doing the steps as you stated for adding the light to the custom class names, I can not seem to get it correct, do you have any tips for how to try to solve this issue?
Haximus 5. aug. 2020 kl. 15:25 
I dont know much about mod compatibility or mod usage, but is there someway id be able to get help figuring out the issue with the headlamp mod within the ArmaOnline Stalker mod? Much appreciated.
williamsa1997 15. juni 2020 kl. 6:00 
is there a plan to use the same system to add say vietnam era G.I. angle lamps that mount on your chest rig/webbing visually and thus have a fixed direction beam?
would be brilliant for historic mod packs
Arno1880 9. juni 2020 kl. 7:46 
Nice mod but is it possible to somehow use it with modded helmets (like RHS's ACH) which have the flashlight on their model?
Richardguy 6. juni 2020 kl. 15:04 
Is there any way to boost the power of the head lamps? I really like the throw of the flashlights available in Robert Hammer's attachments pack (specifically the surefire lights) but the headlamps just aren't cutting it on certain terrains.

Also, do you know why this mod doesn't work with the AEGIS mod enhanced helmets? They are the exact same thing as the "Enhanced" helmet available in the base game, down to the model, but different colors and camos.

Thanks.
Sanchez  [ophavsmand] 5. juni 2020 kl. 15:08 
@Broskie You can use the 3DEN editor module to have AI turn on their lights during a time range.

@Wolf I'm afraid I haven't made it easy back then to add custom offsets. You'll have to edit a mission script (init.sqf or similar) or create a small .pbo yourself that'll run and do a bit of scripting.

All you'll have to do then is overwrite the function found in the pastebin below and add the classnames of the custom helmets to this switch statement along with the offset you want.
https://pastebin.com/Mmjv9Ezh

If you're completely unfamiliar with scripting then I'm afraid there's no other way.
Wolf 5. juni 2020 kl. 6:18 
Hi, great mod here
I'd like to know if we could add some offset to the lamp position with custom helmets, since it looks like the lught source is placed in the middle of the head with custom ones ?
Thank you
󠀡󠀡 4. juni 2020 kl. 15:56 
Hello, does the headlamp automatically turns on for AI? If not, how do you turn the headlamps on for them?
Clu 4. maj 2020 kl. 13:49 
awesome thanks.
Sanchez  [ophavsmand] 4. maj 2020 kl. 5:25 
@Clue yes it is possible to add new headlamps by using a mission script. You only need to add the classnames of the helmets you want to an array. I think you can do so in a init.sqf script

Turns out, the mod pbo actually contained a 'how_to_add_new_helmets.txt' that I forgot to add to the workshop description. Whoops. Just add the two statements below to an init.sqf

The contents of this file is:
To add a light to a custom helmet classname, execute the following statements:
SAN_Headlamp_Helmets append ["MyHelmet"];
SAN_Headlamp_ColorCompatibleLamps append ["MyHelmet"];

note: If you don't want to allow lamp color switching, don't execute the second statement.

Clu 4. maj 2020 kl. 3:58 
Is there a way to add more helmets that can use the flashlight without having to edit your mod by decompiling it? Like a mission script or something
colgeet 13. apr. 2020 kl. 5:44 
by that i mean i can only activate it at sunset and sunrise (in-game)
colgeet 13. apr. 2020 kl. 4:37 
something i noticed, the headlamp can only be activated correctly at different in-game time
eeeeeeeeeeeeeeeeee 10. apr. 2020 kl. 2:14 
itd be cool if we could wear nods with this and use the IR function as an IR spotlight
weaver 4. apr. 2020 kl. 17:14 
NATO ECH isn't working for some reason, is there an easy way to debug this for more details leading into a fix or no?
Paradox 12. mar. 2020 kl. 6:38 
hey, is there also a command which will set the headlamp "ON"
like set Headlamp "ON" or set Headlamp "Off"?
instead toggling on and off?
SPEC.F-04☠77thCSAR 6. mar. 2020 kl. 18:01 
@Sanchez --- Again, can we get the head lamps for other helmets too, or did i missed something?
Pyth3rEx 24. feb. 2020 kl. 10:01 
I have found a few informations I'd like to share with you. any chance I could add you on discord or steam to share this? mostly screenshots.
Pyth3rEx 22. feb. 2020 kl. 16:29 
I have a mod soup and just have the eden module on the mission. in the RPT the mission won't load because of the error I have posted.
Sanchez  [ophavsmand] 22. feb. 2020 kl. 15:22 
Hmm. Odd. I'll run a test with the mod + CBA and see if I can reproduce it. Anything else I'd need to run/know?
Pyth3rEx 22. feb. 2020 kl. 14:38 
Hey, I am using YOUR mod. This being said, the editor module gives me that error for some reason.
Sanchez  [ophavsmand] 22. feb. 2020 kl. 13:18 
Either someone else made a headlamps mod or modified mine, as the prefix for this mod would typically be san_headlamps. y_headlamps sounds like something else.
Pyth3rEx 22. feb. 2020 kl. 10:05 
I keep getting this error. Anyone know how to fix it? I can't see y_headlamps anywhere.


Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted.y_headlamps
N20o 8. feb. 2020 kl. 3:43 
gg
SPEC.F-04☠77thCSAR 28. jan. 2020 kl. 15:23 
@Sanchez --- I realy like your mod, but it needs an update. Can you pleaes update your mod to the newest state, like for the Contact DLC? btw, it would be nice if you clould consider some Mod stuff. I'm using Swiss and German helmets in my mission...here are the codes...

"ARC_GER_Flecktarn_Helmet_Light",
"ARC_GER_Flecktarn_Helmet",
"ARC_GER_Flecktarn_booniehat",
"ARC_GER_Tropentarn_Helmet_Light",
"ARC_GER_Tropentarn_Helmet",
"ARC_GER_Tropentarn_booniehat",
"SWISS_WOODLAND_Helmet_Light",
"SWISS_WOODLAND_Helmet_Heavy",
"SWISS_WOODLAND_Booniehat",
"SWISS_DESERT_Helmet_Light",
"SWISS_DESERT_Helmet_Heavy",
"SWISS_DESERT_Booniehat",
Vulture 4. jan. 2020 kl. 12:37 
Yes, the mod still works fine. Currently using it in my modsets.
BlackCockDown 2. jan. 2020 kl. 7:59 
Fantastic mod! Does this work in the day?
Aldar Ducken 11. dec. 2019 kl. 16:47 
Hello,

I'm Founder of Arma RolePlay France life server.

We are on apply to bohemia to be a monetized server .

We want to be perfectly in rules with bohemia and contents creators, so i'm asking you to use your assets on our serveur if it become a monetized one.

We monetize only authorised by bohemia assets.

I can join you an email conversation with bohemia if you want but, it will be in PM conversation.

We do not modify your PBO.

Battlemetrics link : https://www.battlemetrics.com/servers/arma3/4342010
FalconEGY 24. nov. 2019 kl. 6:29 
nicely done yet it would be awesome to add an IR illumination device to use in dark zero moon nights.
Pyth3rEx 31. okt. 2019 kl. 6:09 
@Sanchez I tried both in SP and MP and I can only switch color and brightness. I am unable to equipe the lamp items, turn it on/off.
Sanchez  [ophavsmand] 31. okt. 2019 kl. 1:08 
@Pyth3rEx
I did some testing yesterday, though I realize I didn't actually try the headlamp items; rather the helmets.
It all seemed to work just fine with the latest A3 update. (Using one of them ECH helmets)


Are you testing client sided or on a server?
Pyth3rEx 30. okt. 2019 kl. 7:21 
Anyone else here having issues after the A3 update yesterday? Mod totaly died, can't even equip the headlamp items anymore.
UEemperor 17. okt. 2019 kl. 4:47 
Hey there.

How can one include the headlamp functionality on custom helmets?
Damian 13. okt. 2019 kl. 9:25 
Hi,

I was wondering if it was possible to include your mod into my Mod pack for my community, of course giving you full credit for your work!

This will help me reduce the # of mods needed to join the server!

Thanks,

Best Regards
Sanchez  [ophavsmand] 21. aug. 2019 kl. 5:55 
Try running the mod in SP without other mods (CBA is fine tho). If it works then it's likely a compatibility problem with some of your other mods, or perhaps a CfgRemoteExec problem if you're running this on a (Exile) server.
Roibr™ 21. aug. 2019 kl. 5:52 
U said every helemt that has Lampmount on it works... I tried all...
I can switch low light and Colors but i dont see any light coming from me...
Roibr™ 19. aug. 2019 kl. 18:10 
Doesnt work, i tried Vanilla Helmets aswell, mabe my other mods?
Vallis 11. aug. 2019 kl. 5:08 
For those who wonder..

The item ID's for the headlamps are:

"SAN_Headlamp_v1"
"SAN_Headlamp_v2"
Sanchez  [ophavsmand] 11. aug. 2019 kl. 3:59 
Yes you can, if I recall correctly.
Henry-FrogMan 10. aug. 2019 kl. 15:51 
Hello sir, we can use the Headlamps in water ? Thx in advance for your response
Sincerely :NA_jodai:
Peanutcat 21. juni 2019 kl. 13:39 
What does the arcade mode setting do?
Vallis 23. mar. 2019 kl. 4:48 
Item ID for the headlamp(s)???