XCOM 2
More Nations and Names
44 Comments
Cobalt_Chloride_ 6 Jan, 2023 @ 10:33am 
May I suggest that this mod includes as one of its countries the Sovereign Military Order of Malta?

Though not exactly a country, it is closely analogous to one: The SMOM maintains embassies, enters into treaties and issues its own passports, coins and postage stamps. Unlike more dubious characters (Novorosdiya, Transnistria, etc.) it even has permanent representation at the UN.

This looks like an excellent mod for one of my favourite games, and I hope you'd consider making this small change. Thank you for your time and effort!

(P.S. for names, I'd suggest a combination of what there are for German, Hungarian and Italian, but with a bias towards "noble" surnames, i.e. "von such-and-such", "de such-and-such).
DaggaRoosta  [author] 30 Dec, 2022 @ 6:35pm 
@WhiteBoiPapi not only is Canada in the mod, it's fully ethnically representative, with unique namelists for White Protestants, Quebecois, Canadian Black, Indigenous, and recent immigrant communities, pulled from province birth records
Orselo 29 Dec, 2022 @ 10:11am 
you guys didnt even add Canada like come on
Joschi Täubler 29 Jan, 2022 @ 3:27pm 
Hi @DaggaRoosta,
I didn't activate the mod in the launcher. Thx for the tip. It works now.
DaggaRoosta  [author] 29 Jan, 2022 @ 11:54am 
@ChezRichard This is the vanilla (non-WotC) version of the mod, so you might want to check that you're using the right version. The link to the WotC version is listed in the description.

If that isn't the issue, since you've ruled out mod conflicts and tried restarting, the last thing to do is check the mod list in your launcher/mod manager and make sure it's selected for the version of the game you're playing. Beyond that I dunno. Good luck!
Joschi Täubler 28 Jan, 2022 @ 8:54am 
Hi, I subscribed to the mod, but I don't get more nationalities. This is the only mod I have so far and I play the base game. Is there anything else beside subscribing that I need to do?
I've also restarted my PC which didn't help.
Mr.NiceKai 17 Oct, 2020 @ 9:02pm 
Yippiiiiih^^:steamhappy:
Snoup Sniddly 5 Oct, 2018 @ 2:14pm 
My bad, I discovered the source of that problem. Nothing to do with your mod... obviously T_T
Snoup Sniddly 2 Oct, 2018 @ 2:11pm 
Edit: deleting comments because too many in a row.

New question: is there a way I can stop basically everyone from having a nickname? Is it vanilla? Breakin muh immershun
DaggaRoosta  [author] 28 Sep, 2018 @ 7:00pm 
@Soupidity nah, this mod doesn't affect armour. Just names and flags. I play with Calmer Colors mods, and I don't get the hot pink rookies. So maybe try that.
Snoup Sniddly 28 Sep, 2018 @ 3:45am 
Noice mod, homeboy
Venator 3 Apr, 2018 @ 10:38pm 
Awesome, it finally makes sense. Also, I've begun to understand what may have caused all the chaos between Immersive Names and More Nations. I feel like I spent more time trying to solve those issues than playing the game. It's good that you combined them in this mod instead.
Thanks again!
DaggaRoosta  [author] 3 Apr, 2018 @ 8:52pm 
Also, this mod replaces the UK with the separate UK countries (because I didn't like how the original game included both UK and Scotland, and also didn't want to remove content from Astograph's mod). So the UK has been dialed down to 0 and England, Wales, and Northern Ireland are all added. But I didn't get rid of the UK assets so it's still usable. You can reverse this change by dialing the new country weights down to 0 and changing the UK's 0 back to its original value. You can dial down Scotland too but the UK namelist doesn't account for it.


Also: if you're editing a Steam mod, do yourself a favor and copy the mod to the game installation's XComGame/Mods folder and edit it there. Your changes won't get overwritten by Steam updates that way. Your edited version will show up at the bottom of the game launcher modlist, without a Steam icon.
DaggaRoosta  [author] 3 Apr, 2018 @ 8:52pm 
Thank you for the friendly comment. Good questions too! When the mod is processed, that file is processed after the game's XCOMGameBoard.ini file. You can look at it as editing the original file. So the lines with a '-' sign are telling the game to remove those lines from the original file, and the next '+' line is telling it to add that line in its place. Lines that begin with a semicolon are ignored.

If you want to edit the weights, just change the number in the line preceded by '+' (but not ';+').
Venator 3 Apr, 2018 @ 11:05am 
Hi, first of all thanks for combining those 2 mods, second, I have a question: I want to rebalance the country weights to my liking, which is the line I have to change in the XCOMGameBoard.ini file? The one with the - sign in front or the one with the + in front? What's the difference between the two anyway? Some countries have a value only in the line with the - sign (example, UK) but 0 value in the line with +.
Thank you!
4rrakis 23 Dec, 2017 @ 4:21am 
@Richard: A wotc version is linked in the description.
Richard 23 Dec, 2017 @ 4:07am 
Is it wotc compatible?
khamjaninja 21 Sep, 2017 @ 5:04pm 
Thank you! Game works fine now. :)
DaggaRoosta  [author] 21 Sep, 2017 @ 3:25pm 
@macelharen - should be fixed now. If you (or anyone else) are still getting that issue, leave a comment.
macelharen 21 Sep, 2017 @ 2:29am 
oh. i wondered why the estonia flag was missing, and the british flag all fubar.
DaggaRoosta  [author] 20 Sep, 2017 @ 5:36pm 
Yes, but I'm rolling it back. Should be OK within the hour.
khamjaninja 20 Sep, 2017 @ 5:18pm 
Hmm. Seems to have stopped working for me. Tried re-downloading, but didn't work. All the flags and countries are gone. Was there an update?

Playing in vanilla Long War 2 - no WOTC.
macelharen 31 Aug, 2017 @ 11:17am 
hmmmm...fascinating. hadn't added an additional nations mod to my collection yet *subscribes* (and unsubs immersive names)
sw 31 Aug, 2017 @ 10:06am 
You're the best, thanks
DaggaRoosta  [author] 30 Aug, 2017 @ 6:15pm 
DaggaRoosta  [author] 30 Aug, 2017 @ 3:13pm 
Reverted back to prior version.

This is completely stupid, BTW. Firaxis screwed this up. The mod works perfectly well with vanilla, LW2, and WotC. WotC isn't "completely different coding", huge moddable chunks of the game work exactly the same (e.g., character generation), and there's lots of mods that'll work on both, as long as the game does its part and loads them faithfully.

But when I re-uploaded this using the WotC SDK, for some reason it's not loading properly in X-COM vanilla/LW2. Again - no reason for that. The code didn't change. At all.

That's going to be a real problem for those of us who want to switch between games, and for modders like me who don't need to actually update any assets.

Good news is, if you want to use this for WotC, it should work. At least, it's not freaking out when you load a vanilla-signed mod, the way vanilla X-COM is freaking out when you load a WotC-signed mod. Just ignore the yellow exclamation mark and select the mod.
Error_404 30 Aug, 2017 @ 9:50am 
Turns out when you update this mod for WOTC, you basically broke vanilla/LW2.

As said by devs, WOTC uses completely different coding for XCOM 2, so basically you can have either, but not both
sw 30 Aug, 2017 @ 8:34am 
How do I make it work without WotC?
4rrakis 30 Aug, 2017 @ 5:16am 
Yes it works.
Prudis06 30 Aug, 2017 @ 5:15am 
Does it work with War of the Chosen?
DaggaRoosta  [author] 28 Aug, 2017 @ 8:40pm 
@HeyMan85 - Open the XComGameBoard.ini file in the mod. For a standard Steam/Windows installation, you'll find it in the (your drive)://Program Files (x86)\Steam\steamapps\workshop\content\268500\930573704\Config folder.

Use a text editor or Notepad to open the file. Use Ctrl-F to find the name of the country in the file. You should find it in a group of statements like this:

[Country_USA X2CountryTemplate]
( . . . )
+UnitWeight=160
( . . . )
;+UnitWeight=0

See the semicolon before the last +UnitWeight line? That turns a line of code into an inert comment. If you change it to:

;+UnitWeight=160
( . . . )
+UnitWeight=0

and save the file, this country will no longer appear in the game. New countries added by this mod are formatted slightly different, you won't see plus signs before the names, but same principle applies:

;UnitWeight=2
UnitWeight=0

Save the file and play. Just keep in mind, anything that updates the mod will erase your fix, and you'll have to redo it.
猿神擁躉 26 Aug, 2017 @ 11:15pm 
Is it possibe to ban certain county's flag? Like make it never appears in the games?
Ranger Moonpie 8 Jul, 2017 @ 7:54am 
Cool.
DaggaRoosta  [author] 7 Jul, 2017 @ 4:19pm 
Wales (and Northern Ireland) are More Nations additions. They are technically countries and the base game does include Scotland and UK as separate nations, so if you're adding all other nations might as well follow XCOM's lead and include the other UK countries. Plus I didn't want to mess with the More Nations mod more than required to merge it with Immersive Names. They should only come up very rarely.
Ranger Moonpie 6 Jul, 2017 @ 4:37am 
Wales???
Alexandr 23 May, 2017 @ 1:34pm 
@Mr_Shadow Yeah, Bulgaria is there. Almost every single country currently in existence is in there, up to and including South Sudan. So I'd say it's pretty much a complete 2017 list of nations now.
DarkShadow 23 May, 2017 @ 11:36am 
So, is Bulgaria here? There isnt a list of the nations, thats why i am asking, :)
Alexandr 23 May, 2017 @ 9:38am 
Also, this mod serves as a wonderful way of learning more country's flags! I've already memorized all of the vanilla XCOM2 flags at this point, haha. It's like playing CK2. You come away from it with more knowledge of irrelevant micro-nations of the middle ages.
alexstrogan 23 May, 2017 @ 9:15am 
Weight - the horror
DaggaRoosta  [author] 22 May, 2017 @ 5:20pm 
@teh1archon - Np prob, this is just an option for people who want both. FWIW, this version will produce mostly Immersive Names characters from the vanilla countries - something like 70-75% of the characters produced at game start, possibly more by mid-game depending on where you're doing missions. So if you're already using IN, this will feel more like a flavor mod.
DaggaRoosta  [author] 22 May, 2017 @ 2:49pm 
@EXTRATHICC - you should be good to switch back and forth as you please. The only element of the mod the character relies upon once it's created are the graphics files with flags in them, and those files are identical in both mods. The savegame will probably break if you uninstall both, though.
teh1archon 22 May, 2017 @ 5:29am 
Good mod. Maybe I'll use it next run. But I'm pretty sure that I still don't want 200+ countries and bodies represented in my game. I also really like Immersive Names and for me it's a must in every game.
orhida 22 May, 2017 @ 5:03am 
If I replace this mod with More nations, won't that affect any soldiers who were using flags from this mod?
Alexandr 21 May, 2017 @ 7:49pm 
Thank you. As someone who was already using your Immersive Names mod, couldn't help but jump on the upgrade!