Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Though not exactly a country, it is closely analogous to one: The SMOM maintains embassies, enters into treaties and issues its own passports, coins and postage stamps. Unlike more dubious characters (Novorosdiya, Transnistria, etc.) it even has permanent representation at the UN.
This looks like an excellent mod for one of my favourite games, and I hope you'd consider making this small change. Thank you for your time and effort!
(P.S. for names, I'd suggest a combination of what there are for German, Hungarian and Italian, but with a bias towards "noble" surnames, i.e. "von such-and-such", "de such-and-such).
I didn't activate the mod in the launcher. Thx for the tip. It works now.
If that isn't the issue, since you've ruled out mod conflicts and tried restarting, the last thing to do is check the mod list in your launcher/mod manager and make sure it's selected for the version of the game you're playing. Beyond that I dunno. Good luck!
I've also restarted my PC which didn't help.
New question: is there a way I can stop basically everyone from having a nickname? Is it vanilla? Breakin muh immershun
Thanks again!
Also: if you're editing a Steam mod, do yourself a favor and copy the mod to the game installation's XComGame/Mods folder and edit it there. Your changes won't get overwritten by Steam updates that way. Your edited version will show up at the bottom of the game launcher modlist, without a Steam icon.
If you want to edit the weights, just change the number in the line preceded by '+' (but not ';+').
Thank you!
Playing in vanilla Long War 2 - no WOTC.
This is completely stupid, BTW. Firaxis screwed this up. The mod works perfectly well with vanilla, LW2, and WotC. WotC isn't "completely different coding", huge moddable chunks of the game work exactly the same (e.g., character generation), and there's lots of mods that'll work on both, as long as the game does its part and loads them faithfully.
But when I re-uploaded this using the WotC SDK, for some reason it's not loading properly in X-COM vanilla/LW2. Again - no reason for that. The code didn't change. At all.
That's going to be a real problem for those of us who want to switch between games, and for modders like me who don't need to actually update any assets.
Good news is, if you want to use this for WotC, it should work. At least, it's not freaking out when you load a vanilla-signed mod, the way vanilla X-COM is freaking out when you load a WotC-signed mod. Just ignore the yellow exclamation mark and select the mod.
As said by devs, WOTC uses completely different coding for XCOM 2, so basically you can have either, but not both
Use a text editor or Notepad to open the file. Use Ctrl-F to find the name of the country in the file. You should find it in a group of statements like this:
[Country_USA X2CountryTemplate]
( . . . )
+UnitWeight=160
( . . . )
;+UnitWeight=0
See the semicolon before the last +UnitWeight line? That turns a line of code into an inert comment. If you change it to:
;+UnitWeight=160
( . . . )
+UnitWeight=0
and save the file, this country will no longer appear in the game. New countries added by this mod are formatted slightly different, you won't see plus signs before the names, but same principle applies:
;UnitWeight=2
UnitWeight=0
Save the file and play. Just keep in mind, anything that updates the mod will erase your fix, and you'll have to redo it.