Stellaris

Stellaris

OP Capital Systems
153 Comments
stephangoodwin 18 Jun @ 10:24pm 
This mod still works perfectly by the way.
steelmonk 18 Apr @ 3:32pm 
My favorite!!
Jazuke Taizago 30 Jun, 2024 @ 2:56pm 
Alright. Thank you for replying.

Take care.
MasterOfGrey  [author] 29 Jun, 2024 @ 5:59pm 
Yeah, unfortunately I just haven't played Stellaris in ages so I haven't got around to it.

Most systems (other than Yggdrasil) should work without updates.
If I pick Stellaris up again at some point then it'll get updated - but idk when that'll be.
Jazuke Taizago 22 May, 2024 @ 7:59am 
Been like a year and more, since any further info from the Creator of this mod, and even longer for the Mod Update. Sad this will not be continued.

If only people would create more Starting Systems for the current version of Stellaris, and maintain those, or pick up abandoned/discontinued ones.

Take care.
MasterOfGrey  [author] 23 Mar, 2023 @ 12:14am 
Hi peeps, been away from Stellaris for a while, but thank you for the reports.
I'm planning to get back into it and play some of the new DLC's and stuff sometime next month, and I'll make sure I push through an update then while my focus is on Stellaris again.
It should have with any fixes that need doing and a new, more down-sized, ringworld system then.
I've also decided what I actually want to theme the Hive system around too, so fingers crossed that'll be in the next update too.
Aether 27 Oct, 2022 @ 5:03pm 
Yggdrasil System seems to break the game.
Aether 24 Sep, 2022 @ 2:23pm 
Also, why have the three non-focused planets have a boost to Physic, Society & Engineering research still? There is no longer specific & separate labs for each research types, and to be a full 1-system empire (As I believe it's the goal of that system), it would need a Consumer Good-focused world and an Alloy-focused world.
Aether 24 Sep, 2022 @ 2:20pm 
Honestly, the Rosenburg's Charge could do with less Zoo & Gas Slots, and more crystals & Volatile Motes, especially for the Mining & Energy worlds.
slctd_chrctr 19 Jul, 2022 @ 6:22am 
Really like your systems, especially the ring world's one, was desperatly looking for something similar without doing the horizon signal event. If by any chance in the futur you could release the same template, but with less planets I'll sub for sure (because it feel a bit too overpowered for my tastes right now), cheers !
Zalera 21 Apr, 2022 @ 1:04am 
can confirm this still works.
akai 31 Mar, 2022 @ 3:47am 
does it still work?
Proxy 12 Dec, 2021 @ 4:17pm 
perfect for my tall play
MasterOfGrey  [author] 4 Dec, 2021 @ 4:17pm 
This should still be fine with no update needed. Let me know if you encounter any issues.
MasterOfGrey  [author] 14 May, 2021 @ 6:22pm 
Ghost Fox is on the ball ;-)
Orbitum Magna is just latin, Ego's and Rosenburg's are obscure references that I won't spoil.
Ghost Fox 13 May, 2021 @ 12:42pm 
"Ragnarok's Hold" is the name for the entire cluster of OP systems, not just the one you start in — which makes a bit more sense when you notice that the internal name is "Gleipnir", the chain forged from impossible things which restrains Fenrir.
Carbonated Milk 12 May, 2021 @ 11:46pm 
@MasterofGrey Thank you kindly!
Sethy Poo 12 May, 2021 @ 9:58pm 
Hello!

I was wondering if you could tell me your inspiration for the names of the systems. I've figured out a few of them, but I'm curious about, Ragnarok's Hold/Ego's Soft Dream, Orbitum Magna, and Rosenburg's Charge.
MasterOfGrey  [author] 11 May, 2021 @ 4:14am 
@Apeiron you need to use a scripted_effect (under common) that adds them to the planet, this is called by an event (kept in events), this in turn is triggered by an "empire_init_capital_planet" scope "on_actions" trigger (under common)
MasterOfGrey  [author] 11 May, 2021 @ 4:11am 
Apologies for the delay! The cause was sneaky and I couldn't find it on my first pass. August Judgement should now spawn with the appropriate starting pops. =)
Fat Idiot Thanos 10 May, 2021 @ 5:45pm 
Hi there!

i'm working on my own private OP system and took some inspiration from your own systems. I was wondering how'd you get the deposits to show up? because they aren't for my custom made system.

planets? asteroids? yeah they are showing up perfectly. even the planetary features for the homeworld. it's just the deposits aren't showing up.
Aether 9 May, 2021 @ 1:01pm 
I tried August Judgement, and I confirmed that it start with only 1 pop, but the homeworld has 20 sprawling slums.

Also the planet started with a 'Waste Reprocessing Center', which add Tech-Drone jobs.
Carbonated Milk 3 May, 2021 @ 3:21pm 
@MasterofGrey Thank you! Your mod has been a must-have since I first got Utopia. Dioscuri Rising is a great way to balance out all Advanced AI starts (for my 'newcomers to the galaxy' playthroughs) :P
MasterOfGrey  [author] 3 May, 2021 @ 6:08am 
I have returned home and shall look into this shortly, fear not.
Carbonated Milk 2 May, 2021 @ 6:39pm 
I did a fresh reinstall and only downloaded OP Systems. I still only have 1 pop when selecting August Judgement, and all other starting systems work just fine. I'm not sure if there is an issue with my setup or files, and I am honestly baffled
Carbonated Milk 1 May, 2021 @ 8:28pm 
I tried disabling all my other mods and launched with just OP Systems, but August Judgement still only spawns me with a single pop. I'm gonna try verifying my files and/or clearing my mods folder and try again
MasterOfGrey  [author] 28 Apr, 2021 @ 3:14am 
Huh, that’s very weird and definitely not something that came up in my testing. I’m not near my PC to investigate for another 4 days, but in the meantime can you tell me what (if any) other mods you have?
Carbonated Milk 26 Apr, 2021 @ 11:16am 
Hey, is August Judgement intended to spawn you with only 1 pop? I've started several new games with different empires and it always spawns me with a single pop
MasterOfGrey  [author] 24 Apr, 2021 @ 12:43am 
For anyone who cares, since it seems no one else got around to it, I have also now fulfilled a very old request for a 40K Sol system which can be found here:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2466365009
Dukkokun 22 Apr, 2021 @ 5:09am 
Awesome! Thanks for the update!
MasterOfGrey  [author] 22 Apr, 2021 @ 4:51am 
Now updated with bug fixes (thanks Dukkokun) and the new Yggdrasil system. :)

The Yggdrasil system I've put together according to what I thought was a fun concept, but there's a lot more that I could do for the worlds involved. Please look at what I've done so far and suggest what I should add to them, because they're a little basic for the standards of this mod at present.
MasterOfGrey  [author] 22 Apr, 2021 @ 3:00am 
I have found and fixed the issue, will update in a couple hours with (hopefully) some other stuff.

I would just like to say, I realise that I do not update this frequently, and that I am often extremely slow to respond to ideas or add new content. I really do appreciate that people still pop up to say they play with it after all this time.
MasterOfGrey  [author] 21 Apr, 2021 @ 10:58pm 
Huh, whoops, that was meant to only be for the one new system with a particular flag. I will make sure I fix that up tonight.
Dukkokun 21 Apr, 2021 @ 5:20pm 
in your OP_BGS_systems you have:

# 3 jobs
add_building = building_capital

# modified jobs
add_building = building_waste_reprocessing_center

For Generating start district/buildings. Not sure what you were going for, but lol!
Dukkokun 21 Apr, 2021 @ 5:17pm 
Dude I am pretty sure your mod spawns all empires with the Waste Reprocessing Facility building. Which is hilarious lol but I imagine unintended
MasterOfGrey  [author] 21 Apr, 2021 @ 7:58am 
Have pushed an update, spent ages chasing down a bug from something Paradox changed without mentioning in the patch notes so I didn't get more than 1 new system added.

Everything is up and working, 1 new system has been added with explicit multiplayer and ecology mod design support, and fingers crossed I'll have some time to update again in the next few days with another thing.
panpiper 12 Apr, 2021 @ 4:39pm 
Thank you. I'll keep my eyes peeled.
MasterOfGrey  [author] 12 Apr, 2021 @ 4:17pm 
They should work with custom races, they don't work with some origins. This is ultimately very lightweight so if you can't see them at all I'd suggest there's possibly a mod conflict.
If you can't work it out, I'll be pushing an update in a few days when I test things with the new patch, so you can try again then.
panpiper 12 Apr, 2021 @ 5:28am 
Will these not work with custom designed races? Or is there some other reason they don't show up in my menu?
Kelmnon 6 Mar, 2021 @ 1:15pm 
honestly looking forward to the update! Love this mod
MasterOfGrey  [author] 1 Mar, 2021 @ 6:05am 
Oh the wild version will work for any version of Stellaris for the foreseeable future.
No Name 28 Feb, 2021 @ 2:03pm 
I go no problem with them not working with certain origins. You could put warnings in their descriptions if the break origins. If this won't be updated for a while is it possible to get the wild version updated sooner? I tried the wild version but it says it needs version 2.5 instead of 2.8.1.
MasterOfGrey  [author] 28 Feb, 2021 @ 2:00pm 
Hi No Name, unfortunately I managed to break my master copy of it and I haven't worked out how to fix it yet. What I have worked out is that this is never going to be practically compatible with many of the origins. I looked at making these into origins so they presented organically, but that's where things got messy, and then I realised that it would then explicitly exclude them from being used with the origins that they actually do work with.
So, in short, it still works as long as you're intelligent about which Origins you try and use them with. I will push an update when I can, but they will always be incompatible with certain origins.
No Name 28 Feb, 2021 @ 1:52pm 
Would love to see an update.
Locutes666 19 Sep, 2020 @ 5:15am 
there's a few mods whom allow that ;) don't know exatly which one it is, will try and figure that out
MasterOfGrey  [author] 17 Sep, 2020 @ 4:36pm 
You're building them up? Since when is that a thing?
Locutes666 17 Sep, 2020 @ 9:23am 
Would it be possible in the next update to have these systems be a bit more spread out as to allow all planets to be built up to size 25 without them clipping into eachother? I mean for all planets, even the barren/toxic/molten etc ones?

Would help immensly
tc28721 24 May, 2020 @ 2:16pm 
update 4 2.7.1 please