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Miss the old times
Seems to work great with 1.8.2
"12:30 PM - Yandersen: And I have no intentions to waste my time on that shitty game."
As for incorporating it he kseems to be fine with that:
12:29 PM - Yandersen: Feel free to take work on them.
Mechanically I don't have a problem with it...but it's really...odd. But, I tend to play with the Rare Earth Hypothesis mod, and the Terraforming Candidates mod, so this one seems pretty essential, especially for big maps.
I am a littel bit confused....
Can you make it to have a edict that gives the rate? so everybody can choose it.
like mods like pirate and monster wave?
Cheers
- Massive mineral requirements and, in the case of the Ringworlds, many years of preparatory work.
- Research cost increase from having additional colonized "planets".
- Only available in the late-game.
I know that balance isn't actually that important but I would prefer higher mineral cost and 1 tile per year of growth (I think an even lower growth rate would be entirely tolerable but that's up for debate).
It is more chalengeable game!
Mizat, "I've got plenty of planets within my space that have no mining stations..." - the donors MUST have mining stations.
I have 6 or 7 planets with terraformers that just aren't getting any bigger that have had the terraformers for over a decade and I don't know why nothing's happening. I've got plenty of planets within my space that have no mining stations, and I don't know what I might be doing wrong.
The AI does not build terraformers as it was reported, since noone willing to give me a hint how to do so while I am lazy to figure this out myself. :)
The Gas Giants are not considered as donors. If colonized, could grow (colonized asteroids can grow too).
Is it possible to have no donor planets like. With mods that allow you to live on gas giants. Terraform all other planets and colonize asteroids.That might happen in my game or at least early on when my territory isn't too big.How will this mod react?
Yeah, that...that shouldn't be possible. At least in regards to sheer balance. I've got several asteroids in my empire with over 100% mineral modifiers, one being nearly 150%. By the time I'm done growing it, it'll be close to produce 1k in minerals itself.
I'm just letting you know for...reasons. I don't know. I just like posting unexpected stuff that crops up during modding.