Cities: Skylines

Cities: Skylines

CSL Custom Names [1.0.0]
26 kommentarer
Lisa-chan 13. aug. 2021 kl. 17:00 
Which folders should I put names in?
ASOM30 28. juli 2021 kl. 15:14 
Does this when add a District take away existing name?
projectamberly 8. okt. 2018 kl. 11:49 
Instead of a random first name and last name, It has random first name OR last name. Why is this?
EdenStarGazer 6. juni 2018 kl. 0:46 
A nice plugin type mod for those mods that provide locale specific names, or to add your own.
projectamberly 24. feb. 2018 kl. 18:47 
Nevermind.
projectamberly 24. feb. 2018 kl. 11:57 
I don't have the locale. I subscribed to the mod, but it doesnt include the localeI have the example pack and it won't work.
peyckey 14. jan. 2018 kl. 13:22 
So I might just be being stupid here but I get to the CSLNamesMod.dll file and can get no further, any advice on how to actually get to the .xml file and open it?
Ilion 29. dec. 2017 kl. 10:34 
@fcol,
I happened to notice a different custom names mod, called "Custom Namelists" (here -- https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1231957400 ), which does allow for "blacklists" to suppress default names or patterns.
Ilion 28. dec. 2017 kl. 22:47 
@fcol,
I don't think that can be done (myself, I like to get rid of "Street" as a default Avenue pattern). In a post on May 30, TGC (the author) said, " i don't implement deleting vanilla strings yet, may be later."

You could try adding duplicate copies of the patterns you want. That won't eliminate "Xyz Street", but it ought to make is less common.
fcol 28. dec. 2017 kl. 20:22 
@Ilion As I see you replying to some comments, I'd like to ask something. How do I get rid of the default road type names as "street" or "Avenue" after using this mod? I was able to make it add the ones I chose, but I can still see "street" on some roads. Tks.
Ilion 15. dec. 2017 kl. 15:11 
@Sotrax (from July),
The "<xxx_NAME_PATTERN>" is not where you put individual road names, it's where you put the *types* (in English, the suffix) of roads/streets/avenues/highways; for example:
<ROAD_NAME_PATTERN>
<msg>{0} Road</msg>
<msg>{0} Lane</msg>
</ROAD_NAME_PATTERN>
<STREET_NAME_PATTERN>
<msg>{0} Street</msg>
<msg>{0} Court</msg>
</STREET_NAME_PATTERN>
<AVENUE_NAME_PATTERN>
<msg>{0} Avenue</msg>
<msg>{0} Boulevard</msg>
<msg>{0} Parkway</msg>
</AVENUE_NAME_PATTERN>
<HIGHWAY_NAME_PATTERN>
<msg>{0} Highway</msg>
<msg>{0} Freeway</msg>
</HIGHWAY_NAME_PATTERN>

When the game generates a streetname, the "{0}" in the pattern is replaced by the particular streetname it selected.
Ilion 15. dec. 2017 kl. 15:11 
@Sotrax (part 2),
According to TBG's post of May 30 (which accords with what I've seen), particular streetnames are generated from the lists of possible names for cims and from district names.

So, if you want a "Aachener Strasse" or a "Aalesunder Strasse" use something like this:
<STREET_NAME_PATTERN>
<msg>{0} Allee</msg>
<msg>{0} Str</msg>
<STREET_NAME_PATTERN>
<DISTRICT_NAME>
<msg>Aachener</msg>
<msg>Aalesunder</msg>
</DISTRICT_NAME>

Eventually, you'll get both districts and and streets with those names.
Ilion 15. dec. 2017 kl. 14:41 
@MysticalSpud.
What tags are you using to add new names for ind and com buildings?


@johandenver,
Thanks so much for your link, it helped alot. And thanks for all the *names* you included.

However, the Last Names need to be in the form "{0} Lastname" (rather than "Lastname") , so that the cims have both a first and a last name.

Also, the extra spaces you have on every string value do make it into the end result; that is, with the Last Name formatted correctly, "Susan " and "Smith " becomes a cim named "Susan Smith ", rather than "Susan Smith"
Sticky Wicket 26. okt. 2017 kl. 19:04 
Could I use this to make custom names for all farming *buildings*? (ie overwrite all the default ones and replace them with something I want?).
MysticalSpud 26. okt. 2017 kl. 6:27 
Thankyou! This is great, I actually only just posted on the workshop saying I wanted to drastically increase the number of names for industrial and commercial buildings so there aren't 100 box factories in my new city. This works a treat :steamhappy:
johandenver 21. juli 2017 kl. 3:31 
I had som problems getting the xml-file just right but now I've got it working perfectly. If anyone's interested I've uploaded the file I use to my own site since I can't find a way to do it here.
http://cwdb.se/CustomNames.xml
Lextacy 18. juli 2017 kl. 23:08 
I would love for a way to have the game chronologically name our streets .... 1st ST. 2nd ST 41st ST. and so on. And it would name it in order! Could you code to do that?
Sotrax 17. juli 2017 kl. 16:11 
Seems like I have too many street names for this to handle. If I format every street like this - <ROAD_NAME_PATTERN>
<msg>Aachener Str.</msg>
</ROAD_NAME_PATTERN>
<ROAD_NAME_PATTERN>
<msg>Aalemannufer</msg>
</ROAD_NAME_PATTERN>
<ROAD_NAME_PATTERN>
<msg>Aalesunder Str.</msg>
</ROAD_NAME_PATTERN>
the game crashes already in the loading screen. If I format it like this -
<ROAD_NAME_PATTERN>
<msg>Aachener Str.</msg>
<msg>Aalemannufer</msg>
<msg>Aalesunder Str.</msg>
</ROAD_NAME_PATTERN>
The game is starting, but it doesn't use the new street names, only the usual random nonsense.
And if I try to add all of my street names, distributed through ROAD, STREET, AVENUE and BRDIGE Pattern, round about 9600 entries, the game loads, starts, but I get an error message.
(System.Char[] dest_buffer, Int32 index, Int32 count)

So .. I need help. :D
Koizumi Yokumo 28. juni 2017 kl. 6:31 
Never mind, didn't read the description carefully enough, it's working now.
Koizumi Yokumo 19. juni 2017 kl. 5:20 
Most names I tried to add work well, but for some reason when I tried to add more adjacent-town names (as in CONNECTIONS_NAME and CONNECTIONS_PATTERN iirc), it doesn't work at all. If I try writing the xml without the [America], [Europe] etc. bits next to the CONNECTIONS_NAME, it acts as if those rows don't exist, and if I do include [America] etc. then I get an error message.

Am I doing something wrong?
AmiPolizeiFunk 3. juni 2017 kl. 21:17 
I too would like to be able to delete the vanilla names pls
TWAK 31. maj 2017 kl. 18:12 
The custom names belong in the local and steamapps folder?
Starshine 30. maj 2017 kl. 18:00 
Thanks!
TGC  [ophavsmand] 30. maj 2017 kl. 12:15 
@alborzka i don't implement deleting vanilla strings yet, may be later.
@Starshine default STREET_NAME_PATTERN is "{0} Street".
Game generate road names from citizen first, last, first+last or district names.
NAME_MALE_FIRST "Cedric"
NAME_MALE_LAST "{0} Lee"
DISTRICT_NAME "Lake"
Starshine 29. maj 2017 kl. 18:53 
Hi. Is STREET_NAME_PATTERN for the name of the street or to replace the word street? I assumed name of the street and things have gone weird. Not sure if I did something wrong or just started from the wrong assumption. Thank you.
alborzka 29. maj 2017 kl. 6:39 
Is there any way to replace default names with these names? Great start either way!