Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
New drone script is in the works, to be released next century :)
To answer your question, this version is capable only of scanning, flying, &c. Next version was to be automatic, attack, and so on, but I couldn't build in support.
This happens manually using the remote control block and adding waypoints as well, so I beleive it's a SE core bug. But if anyone else runs into this it would be useful to know.
To use it:
- Build a drone with two text panels, a timer, a remote control, and a programmable block.
- Make sure all the names of the above are correct (you can double-check the names used in the script; they're at the top) and set the timer to run the programmable every second.
- Set behaviors in the script (also at the top) and enter commands into the command text panel (e.g. move here, dock here, etc).
- Start the timer and let the drone go!
If you don't wanna do that, you can pull the example drone I made from the link at the bottom of the workshop page and modify it.
Hope this helps!