Sid Meier's Civilization V

Sid Meier's Civilization V

BNW Pack 5
15 Comments
ZacharyBuilder 12 Feb, 2021 @ 3:02pm 
Building the Pike Place Market just crashes my game.
xtopherrex 27 Aug, 2020 @ 11:33am 
idk if you're still looking at this, but I keep getting an error about Pike Place Market not having associated art. and sometimes my city becomes invisible after I build it.
8792879287928792 21 Jan, 2019 @ 8:27am 
Yes! Even more buildings!
XiNzGA 14 Apr, 2018 @ 3:54pm 
Nice work had to track this down after a reinstall
TY 12 Sep, 2017 @ 3:27am 
Did you use custom images for this one?
datkins_23 28 Jul, 2017 @ 8:47am 
Thank you
Sebception 16 Jun, 2017 @ 5:57am 
but badgering isn't
Dirtmonkey  [author] 15 Jun, 2017 @ 3:39pm 
@Sebception critism Is important
Sebception 15 Jun, 2017 @ 1:31pm 
Thanks, I realised afterwards that the message was kina discouraging and mean xD
Dirtmonkey  [author] 15 Jun, 2017 @ 1:27pm 
@Sebception Thank you for responding in a very civil manor, and i think you will find that i have plenty of late game buildings sprinkled in my other building packs.
Sebception 15 Jun, 2017 @ 1:19pm 
GL with your modding
Sebception 15 Jun, 2017 @ 1:19pm 
Thank you for actually responding, You make great points here. National Stock exchange is actually pretty good ye, kinda messed up on saying the GMP are a downside since by that time in the game it doesnt really matter

Hope you will make more mods tho, I think civ could use some more industrial to Atomic era buildings
Dirtmonkey  [author] 15 Jun, 2017 @ 12:51pm 
Sebception in responce to everything you said:
Quarter Master and Command Center, pike place, Art Appraiser, souvenir shop + any of your late game comments - Yes they add alot of exp but many people play the game differently. i like to keep a smaller focused civ that can suffer from reduced growth in the late game stage but by the later eras (especially the information era) will have nothing to build and will be stuck with gold or science production.

Courier Hut - I do agree that the courier hut is weak and i may balance it.

National Stock Exchange - going back to the small focus civ i generally reach the point in a game where all my GP production is pretty high so i doesnt matter. and if your playing as venice it this building becomes critical.

Concert hall - I havent seen U2 booked at the sydney opera house recently so no they arent a like. there states are similar but thats comparing milk to cheese.
Sebception 15 Jun, 2017 @ 12:32pm 
Quarter Master and Command Center
Adding even more EXP possiblities breaks the game. Blitz paratroopers and XCOM Squad are now for everybody instead of just for the builder of Alhambra: OP AF

Hall of Heroes
Yes! This allows for extra culture to escape a tourism victory: good addition

National Stock Exchange(assuming you need stock exchange in all cities)
Provides a meh bonus with GMP(which suck because they delay your GE and GS production): not worth the hammer investment

Pike Place Market
Altough the bonusses are nice it is a little too late in the game to be needing food bonusses: ok
Sebception 15 Jun, 2017 @ 12:32pm 
I'll tell you my true honest opinion on each building:
Courier hut
A 1 gold 1 production building is just too weak: not worth a hammer investment.

Souvenir Shop
A 1 gold 2 culture building THIS LATE in the game doesnt add anything: not worth a hammer investment

Street Cleaners
An okay bonus for the very late game: meh

Pitch Smelter
Like a crappier version of the workshop, but still ok: meh

Coast Guard
Too weak of a bonus in an era where nukes play a big role so defence is irrelevant there: not worth a hammer investment

Art Appraiser
Like a crappier boradcast tower: meh

Concert Hall
OPERA HOUSE already exist: meh