RimWorld
Racc Race
85 comentarios
Unfunny guy 4 OCT 2022 a las 12:01 
hmh
BCS 23 FEB 2021 a las 14:42 
Can this be updated to 1.2?
Roy Calbeck 6 MAR 2020 a las 22:05 
Awesome!
Nanakio 1 MAR 2020 a las 12:18 
hope to see an update soon, love this mod
Mol 25 FEB 2020 a las 19:56 
Same
Bp103 25 FEB 2020 a las 0:00 
Update just rolled in and I already miss this mod.
AriFerrari 24 FEB 2020 a las 15:53 
Will this work with 1.1 the way it is or will it need to be updated? If so do you plan to update it?
Thanks for your hard work!
Midnight 6 DIC 2019 a las 16:42 
A bit of a visual bug, but it seems their tail peeks out of the bed whenever they sleep. Can ya please look into this sometime? They look really nice tho.
[RIP TEAR] Superlagg 30 JUL 2019 a las 11:57 
They're innately compatible with CE, should work just fine without any extra patches.
Stolen Profile 29 JUL 2019 a las 21:15 
Does this still need a CE patch? The CE patch still isn't updated, is it because you don't need it anymore?
Foxxedhound 11 JUL 2019 a las 21:20 
Important guide for using this mod: https://www.youtube.com/watch?v=K49KtHRu8lk
Raccacunk 21 JUN 2019 a las 21:49 
Finally a good mod
1000101 21 MAY 2019 a las 4:40 
Follow up to my post, sorry, that wasn't a problem with this mod at all, it's just a feature of the Heavy Sleeper from the Psychology mod.
1000101 20 MAY 2019 a las 5:02 
Hey, I can't seem to be able to give any orders to my racc colonist while he's asleep, it will always queue it to be done after resting, including drafting. First time using this mod so I don't have more info, just that my human colonist doesn't have this problem, so I suspect it's probably this mod that's the problem.
JotNyangE 18 ABR 2019 a las 20:14 
Thank you for this mod, though I've been noticing that these raccs, whether they end up in transport pod crash or as refugees being chased, seem to be always armed with extremely high tech arsenals and/or armor. Was this intended?
BlueLeafy 3 ABR 2019 a las 4:16 
It bothers me that these guys are copy/pastes of Ferrex. They have the same race description, the same backstories, the same descriptions for prosthetics... Just with "Ferrex" replaced with "Racc."

I like Raccs and their appearance, but the lack of uniqueness in descriptions/backstories just makes them feel like repeats. :(
ExplorerRowan 25 FEB 2019 a las 0:25 
Any chance you could add them to the PlayerColony and PlayerTribe factions so they might randomly show up in other factions?
Natalo77 9 FEB 2019 a las 6:29 
Any Hard incompatibilities?
Xen  [autor] 22 SEP 2018 a las 21:02 
Surgery recipe import should now work properly
zmadz 19 SEP 2018 a las 10:52 
rly wanna repair the nose of my rac dude :(
Xen  [autor] 15 SEP 2018 a las 1:54 
I had apparently missed updating them when I did a round of secondary fixes.
Enlonwhite 13 SEP 2018 a las 20:32 
Sadly one of the only races that error on me for some weird error, so in the process of finding and fixing other errors, i will need to remove til I am done.
Enlonwhite 5 SEP 2018 a las 15:30 
Love how they bleed purple, was so confused at first seeing that but its so nice to see a difference in things to make it feel different.
Xen  [autor] 31 AGO 2018 a las 1:30 
Yeah - B19 update is in the works and will be out in a day or two
Commander 29 AGO 2018 a las 14:26 
b19?
Bálna 19 NOV 2017 a las 19:06 
Thanks for the reply mate! I see, no problem! Was just wondering is all! Haven't had the chance to try your race out yet because I am still waiting for people to update their mods but from what I've seen so far, it's really neat, keep it up!
Xen  [autor] 19 NOV 2017 a las 17:55 
It's mostly because the work disables are a bit silly in my opinion, except the firefighting one occasionally - since it makes sense some people would be too afraid/phobic.

so it's mostly a personal preference thing - i prefer having someone with super low or no skill, rather than totally disabled - it's a survival scenario after all.
it's also laziness on my part
Bálna 19 NOV 2017 a las 15:04 
Hey. Whenever I am randomizing a Racc character, it's super rare to get any action that they're incapable of doing and 90% of the time when I actually do get an action, it's firefighting. Is it because of their intelligence? Thanks.
Xen  [autor] 19 NOV 2017 a las 14:40 
Fix uploaded for lifestages - could cause freezes under certain circumstances
Fwiffo 19 NOV 2017 a las 5:09 
Actually, it's more weird than that.
I've come back to my savegame after a while and had a pink square instead of a tail. However, the wording for that misplaced tail and the tails on my other pawns was different ("bionic racc tail" instead of "racc bionic tail" or the other way around, I don't remember exactly at this point). So I removed that particular tail, made a new one and it worked fine.
Feral Silver 11 NOV 2017 a las 15:46 
kk, thanks for the response, love using your race mods
Xen  [autor] 11 NOV 2017 a las 14:11 
Yeah - the bionic tail special texture got misplaced somehow, and I need to fix it. It's been kind of a low priority since I'm getting everything updated to a18 - but it will be fixed in the a18 update
Feral Silver 6 NOV 2017 a las 14:45 
reporting a small bug with this mod. the bionic Racc tails cause a colored box to follow around in place of a tail. its actually fairly large too. other than that fis in smoothly
Dominique901 29 JUL 2017 a las 10:58 
Using this mod
Dominique901 29 JUL 2017 a las 10:57 
What funny i hade a nice base than when the next raid can i lost all but one pawn my made one all be cause of one mortar shell
Cleftin Twain 29 JUL 2017 a las 7:51 
Awesome. Thanks guys.
Xen  [autor] 29 JUL 2017 a las 5:08 
then you can edit it without steam auto-updating it - you just have to get updates manually from my git if you do that of course
Xen  [autor] 29 JUL 2017 a las 5:07 
The easiest thing to do would be to pick it up from my github
https://github.com/XenEmpireAdmin/RaccRace
cucumpear 29 JUL 2017 a las 1:43 
Yep, that's in the race xml. Just remember it will be overwritten by any updates Xen pushes out. If you know how to make an xpath patch you could do that too.
Cleftin Twain 28 JUL 2017 a las 19:27 
Love this mod. Thanks!

One question: I feel the movement speed is just a tad too high. Is there a way to lower it? Maybe in the XML?
Xen  [autor] 23 JUL 2017 a las 1:47 
I did a RBSE patch for the Xenn some time back - I'll look into making some for the other races soon I think
Greystar 22 JUL 2017 a las 19:00 
How about a compat patch for RBSE (on all your races).
Xen  [autor] 19 JUL 2017 a las 23:10 
the alien framework creator is working on something to make all races naturally compatible with CE - so you shouldn't have to worry too much longer
Paradigm 17 JUL 2017 a las 15:22 
Thanks for a quick response. A shame as I love the little racoon colonists. Would be awesome if you got around to making a patch or whatever, just looks like I'll have to run a second colony once my last human gets his liver blown out. Thanks again for great mod.
Xen  [autor] 16 JUL 2017 a las 12:08 
CE is incompatible with almost everything that isn't designed specifically to work with it.

I might have to look at making some patches, or finding someone familiar with CE's workings to do it
Paradigm 16 JUL 2017 a las 4:54 
Thx for the great mod. Recently jumped on to trying Combat extended and noticed that the Racc don't have any of the options that normal colonists have, aiming, burts fire etc. Is this mod incompatible or have I done something wrong? Thx in advance.
Xen  [autor] 5 JUL 2017 a las 19:59 
it's on the right side of the page - required items - it should pop up when you sub too
Toby.Tcg 5 JUL 2017 a las 19:52 
where is the alien framework mod
Xen  [autor] 30 JUN 2017 a las 20:22 
Added Walthracc PPK with silencer