Garry's Mod

Garry's Mod

rp_coastalimprobable [v1]
26 Comments
sparkz  [author] 14 Jul, 2017 @ 12:04pm 
Please use the main version of this map, this version is no longer useful!
Nyko 12 Jun, 2017 @ 9:27am 
If possible, could you make the map WITHOUT Half Life 2: Episode 2 Textures? If not I understand.
sparkz  [author] 10 Jun, 2017 @ 11:05am 
I'll make new pictures when I have the time. @Powerfulgold - HDR is a better version of lighting that is newer to source in Episode 2/Lost Coast.
Demon_With_Coffee 10 Jun, 2017 @ 8:04am 
What is HDR
Júuppie ❤ 9 Jun, 2017 @ 8:30pm 
I agree with you Oliepoliejr
Olie 9 Jun, 2017 @ 1:40pm 
please make seperate pictures for the first 3 showing HRD and no HRD... its kinda hard to tell the difference when its up/down and not left/right
sparkz  [author] 7 Jun, 2017 @ 7:18pm 
Yeah, the air nodes are bugged. I'll be looking into that. As far as the ground nodes I will add more next update for the bridges :)
Sweeper Unit 7 Jun, 2017 @ 7:16pm 
The light house works well with navigation though its just the other areas having issues with nodes.
Sweeper Unit 7 Jun, 2017 @ 7:15pm 
Also the ground nodes are iffy the combine wont cross the wooden bridge closer to the ground and wont even cross the metal bridge. i spawn them on the combine bridge they see me and engage i run into the house and then they just say "stay alert" and then act like i dissapeared
Sweeper Unit 7 Jun, 2017 @ 7:11pm 
Also the Combine helicopter and combine gunsgip stay in one spot :/ Looking foreward to next update :) still a very nice map
Semi-Mojo 7 Jun, 2017 @ 2:04pm 
is there a propblem with the air nodes because the combine airships dont move
sparkz  [author] 6 Jun, 2017 @ 10:05pm 
Thank you for pointing it out, will be fixed next update!
Hydys Kithe 6 Jun, 2017 @ 9:43pm 
i found a displacement that doesn't fill up this empty gap underneath these rocks
http://i.imgur.com/jera1tH.jpg
http://i.imgur.com/JcpSGCF.jpg
sparkz  [author] 6 Jun, 2017 @ 3:07pm 
Thank you for notifying me of this stuff haha.
Maksman 6 Jun, 2017 @ 3:06pm 
ok thank you very much.
sparkz  [author] 6 Jun, 2017 @ 3:05pm 
That one I am aware of. I'll work on it for the next updates.
Maksman 6 Jun, 2017 @ 3:03pm 
also it does this in the small room with the rugged stairs by the combine brigde.
sparkz  [author] 6 Jun, 2017 @ 3:01pm 
I see what you mean. It does have clips that allow players to walk on it, however it is only a brush not a prop so it does not have solid physics for props. I'll look into fixing this along with adding NPC clips so NPCs do not fall through.
Maksman 6 Jun, 2017 @ 2:58pm 
ill check again.
sparkz  [author] 6 Jun, 2017 @ 2:58pm 
Are you sure it doesn't already?
Maksman 6 Jun, 2017 @ 2:56pm 
Oh can you add clipping to the wooden porch that hang over the cliff to the smaller house that you enter from the cove?
FrostSnail 6 Jun, 2017 @ 9:13am 
wow this map is amazing , well done :D
sparkz  [author] 5 Jun, 2017 @ 11:47pm 
Yeah, I apologise for that. It will be fixed in the coming updates. Fixing the elevator in the cove is the main focus, since the elevator on the lighthouse isn't really useful.
Rymd 5 Jun, 2017 @ 11:44pm 
Nice, the Elevators doesn't seem to be working though.
sparkz  [author] 5 Jun, 2017 @ 10:11pm 
If people are having issues with missing textures, I will be updating shortly. The file size will increase, however, to roughly the same as the original map HOWEVER you will no longer need to download the original for this to function.