Garry's Mod

Garry's Mod

rp_metastasis
47 Comments
[FR] Lea 5 Mar, 2024 @ 1:23am 
For my part (I don't really know why) I already have all the MINERVA maps in gmod, I have the NPCs and the tower bridge in the first map... I will test but apparently, only the metastasis_4a map seems incompatible at the moment
Wolƒe Strider 1 Oct, 2023 @ 7:18pm 
Where did you get the .vmf for this map? I've been looking all over for MINERVA's .vmfs
sparkz  [author] 22 Jul, 2022 @ 9:05pm 
Sorry for the late response, but the bunker had to be removed because of a prop file issue. I would like to revisit this map some day but I cannot promise anything as I do not as much free time nor the setup for editing maps.
Rambo 4 Mar, 2022 @ 10:24pm 
for some reason a bridge to a bunker (and part of the bunker) seems to have disappeared for some reason
https://steamhost.cn/steamcommunity_com/id/nfwrambo/screenshots/
comparison to the mod
https://steamhost.cn/steamcommunity_com/id/nfwrambo/screenshots/
I verified my gmod files, verified all half life game files, disabled all my addons, and unsubscribed and resubscribed to the addon, yet that doesn't seem to have done anything.
do you have any suggestions to fix this?
misled 29 Aug, 2021 @ 3:07am 
anyone know how to fix the white textures? most of the combine textures are just white on this map
christob 22 Apr, 2020 @ 5:16pm 
Love the original mod. But it seems that Garry's Mod doesn't like that end-battle gunship scene and crashes during that final part.
Alsyke Klovell 14 Dec, 2018 @ 11:30am 
If only that... Thing... Was actually a part of the map.
Solar™ 27 Jul, 2018 @ 9:36am 
If you are able to start working on this again, Can you please add the combine bunker back in. Along with the emplacment turrets?
sparkz  [author] 22 Jul, 2018 @ 2:17pm 
I unfortunately lost the original .vmf so if I do end up returning to this map it'll likely include the other maps stitched together.
sammie_boy 22 Jul, 2018 @ 1:58pm 
A collection of the combine areas later in the map would be nice... just a thought.
sammie_boy 11 Apr, 2018 @ 1:56pm 
This is a great port! It would be nice if you could go back and fix the lighting though.
{Glass Lemonade} 17 Mar, 2018 @ 9:51am 
there also is a problem with the mat_specular lighting, its all bright.
{Glass Lemonade} 17 Mar, 2018 @ 9:47am 
could you make an rp version of the second map?
RustedRegime 28 Feb, 2018 @ 8:01am 
COMBINE LIKE THIS MAP also theres a combine tower catwalk is buggy so please fix and also great map! keep makin these great maps:steamhappy:
sparkz  [author] 24 Feb, 2018 @ 4:47pm 
I plan on redoing it some day with hopefully all the maps in one.
PenPen 24 Jan, 2018 @ 8:14am 
I need help, the water is buged, I have HL2 EP1 and EP2, and CS:S, what I need to do?
Solar™ 28 Dec, 2017 @ 5:37pm 
Thanks
sparkz  [author] 28 Dec, 2017 @ 2:39pm 
It took me half a year, but I finally readded the bunker to the map.
Divide Industries 24 Sep, 2017 @ 7:22am 
cool, but i dont have episode one and everything looks fine, so..... something is wrong
Solar™ 21 Aug, 2017 @ 6:56pm 
nice
sparkz  [author] 19 Aug, 2017 @ 6:50pm 
I'll be making an update with the bunker soon, although it isn't a priority.
Sharks 14 Jul, 2017 @ 3:11pm 
A version with a SLIGHT increase in the water height but not enough to flood the short concrete structures on the beach.
Solar™ 12 Jul, 2017 @ 4:13pm 
Could you make a version with the bunker?
Pink Switch 22 Jun, 2017 @ 12:30pm 
Looks great, when I played the mod I REALLY hoped someone would make this!
Star Dash 17 Jun, 2017 @ 12:15pm 
can you make a night mod plz? :3
Nick 17 Jun, 2017 @ 12:14pm 
Goodwork.
Solar™ 16 Jun, 2017 @ 10:29pm 
Can you add the bunker back?
sparkz  [author] 16 Jun, 2017 @ 1:23pm 
Yes, AI nodes and air nodes, mainly for manhacks.
sparkz  [author] 15 Jun, 2017 @ 4:26pm 
Yeah, I'll work on it. I'm updating multiple other maps though at the same time, unfortunately.
Moon. 15 Jun, 2017 @ 4:25pm 
These issues are easy to fix though, only minor tweaks are necessary.
sparkz  [author] 15 Jun, 2017 @ 4:24pm 
I mean, anything wrong with the map now isn't really my fault since I didn't make the original map. I removed the pillbox for reasons specifically for my server but I'll be adding it back soon.
Moon. 13 Jun, 2017 @ 11:49am 
Bug report time:

https://steamhost.cn/steamcommunity_com/id/widerthanthegnome/screenshot/836955342146287321
https://steamhost.cn/steamcommunity_com/id/widerthanthegnome/screenshot/836955342146287962

In these, you can see the clip brushes of the wires have made holes in the walls. This is probably due to them being raw brushes and not entities. Did you use a nodraw brush? Use clip instead.

https://steamhost.cn/steamcommunity_com/id/widerthanthegnome/screenshot/836955342146288747
https://steamhost.cn/steamcommunity_com/id/widerthanthegnome/screenshot/836955342146289026

Here, you can see the props disappearing from a very close distance.

https://steamhost.cn/steamcommunity_com/id/widerthanthegnome/screenshot/836955342146289812

Finally, this button does not work.

Also, why did you remove the combine pillbox outside? It feels strange that it's missing.
Danitom 12 Jun, 2017 @ 9:03pm 
Holy shiet, good work Spark
ARZIAC 12 Jun, 2017 @ 4:23pm 
I need the underground combine area. The arctecture is the best iv seen if it is in workshop
sparkz  [author] 12 Jun, 2017 @ 1:17pm 
Yeah, plus there is a bunch more maps to play on if you play MINERVA itself.
meeps 12 Jun, 2017 @ 1:06pm 
If you wanna see the story, then play MINEVRA Metastasis.
https://steamhost.cn/app/235780/MINERVA/
bearishplane17 12 Jun, 2017 @ 5:29am 
is there a kind of a story to this?
ARZIAC 11 Jun, 2017 @ 7:40pm 
oh lol, your welcome xD
sparkz  [author] 11 Jun, 2017 @ 7:29pm 
rip, thanks for pointing this out, I use the same format for my addon descriptions
as far as nextbot NPCs goes I am not sure, I didn't port this with anything like that in mind
ARZIAC 11 Jun, 2017 @ 6:02pm 
If the map addon title is rp_metastasis, then why does it say in order to find it, it is called rp_coastalimprobable?
trev 11 Jun, 2017 @ 4:33pm 
Cool to see this back on the workshop, and knowing what you make I'm sure you fixed the fullbright
sivatherium.sibirsk.AQ 11 Jun, 2017 @ 2:31pm 
Awesome!
SleepyNotDead 11 Jun, 2017 @ 2:01pm 
can Nextbot NPCs work on this map?
sparkz  [author] 11 Jun, 2017 @ 11:50am 
I am working on porting over the rest of this mod and the Transmissions 120 mod.
Prosecutor Lurker 11 Jun, 2017 @ 11:36am 
MAN
Are you gonna port all the hl2 mods PogChamp
Shuggy Radgers 11 Jun, 2017 @ 10:20am 
Awsome map releases so far! thanks :D