The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

Followers Keep Up (Dawnguard)
28 comentarii
Starcloak Starside 26 sept. 2017 la 11:51 
Just out of curiosity, is this mod supposed to work with Armored Trolls? Because it doesn't work with Armored Trolls. Great mod though! Like/Fav/Sub on both!
Renzzi 12 mart. 2017 la 0:54 
nice
Werde Spinner 21 febr. 2016 la 20:27 
Thanks to this mod, Serana came with me to Sovngarde. Awesomeness. :greenwizard:
Heck. 7 iun. 2015 la 2:30 
Uh... not sure if it's just me, but when I used this mod my follower stopped moving as though his feet were stuck in concrete. He's able to look around and i'm still able to bring up the dialogue, its just his body doesn't move. Maybe its because he's a modded character? Although it was working with your other "Followers Keep Up" mod before I got Dawnguard. Otherwise, thank you for making this mod, it was very beneficial to me (when it was working) and will be very helpful for others too.
GromDamian 14 mai 2015 la 12:10 
i have one problem . i lose my dog somewhere and i dont know wher he is, i try to use this mod and this didnt help. what can i do ?
Cosmos 14 mai 2015 la 10:50 
There seems to be a problem with the mod. it conflicts with Familiar Faces mod and causes them to teleport whenever i fastravel without being summoned and i cant seem to part ways with my familiar faces follower please help.
Tea 10 mai 2015 la 9:06 
I lost my follower serana a long time ago.I dont know how to get her back ;_;
willm111 27 apr. 2015 la 17:06 
You know I came to your page to complain that you're mod didn't make serana keep up but then I saw this. You are awesome.
Astralneko 6 apr. 2015 la 7:52 
Literally just came off skyrim after spawning in multiple Serani (plural to Serana) to get get both the gate guard and inner guard to let me pass. Then I deleted one of the Serani while to even out the the numbers, and the other one just lent against a wall and did nothing.

I hope this mod works.
SG_bun 20 dec. 2014 la 21:26 
This mod is as good the original one. Absolutely essential for me. Love it and keep up the good work.
Quetzal Logic 5 sept. 2014 la 12:45 
Warning when using with Flying Rings: When flying from Whiterun up to High Hrothgar, Faendal keeps teleporting alongside me in midair. Fortunately, the teleport kicks in again before he impacts on the mountainside, but it's still weird.
andi33 29 dec. 2013 la 8:24 
Serana stucked in a Dungeon. With your Mod she was back. Thank you !!!!
The Jaded Rabbit 7 dec. 2013 la 19:52 
serana isn't working even with this mod...
LHAV 1 nov. 2013 la 1:33 
Any chance to stop Serana from becoming the Flash during certain events or in general cause it's weird how she blinks the speed of light (exaggerating) from spot to spot in the Garden.
[LVP] Horseman4 18 oct. 2013 la 15:42 
OMG!!! I just rememberd something, a few days ago I changed Serana's weight in the CK by going from 20.000 to 100.000. I think by doing that I messed her up :D Now I have ALL mods active again and all works fine.
[LVP] Horseman4 18 oct. 2013 la 15:25 
Right now what I am doing is I am loading the working save and add one mod at the time, like you advised me. Thank you SO much for your help and time :) I will keep you updated considering your mods :)
NorthStar  [autor] 18 oct. 2013 la 15:19 
If you're willing to go back to an older save, sure. You can also try re-enabling the other follower mods one by one until it stops working so you can still use any that don't conflict. Just be sure to back up the original save.
[LVP] Horseman4 18 oct. 2013 la 15:10 
Cool, now we are getting somewhere :) So, I take it I should de install all follower mods that I installed after the Move it Dammit for NPC Companions and Followers (nexus) and load an older saved game that still works fine and continue playing from there?
NorthStar  [autor] 18 oct. 2013 la 15:07 
That all makes sense to me. If you loaded a save from before you had activated the other follower mods, then those scripts would not be running, thus no chance of conflict. That seems to confirm a conflict with one of the other follower mods.
[LVP] Horseman4 18 oct. 2013 la 15:03 
okey, I get your point, BUT..... I tried something witch I thought had very little chance of success. I disabled all the follower mods accept the Move it Dammit for NPC Companions and Followers (nexus) and loaded a very old save. This was btw the first follower mod that I used. Serana followed me close and did interact again like nothing ever happened :S
NorthStar  [autor] 18 oct. 2013 la 14:49 
It is possible for mods to leave scripts running on NPCs and other objects even after they have been disabled, so there may be some script from one of the other mods that is still present on the NPCs and interfering. Other than that I don't really have any answers for you.
[LVP] Horseman4 18 oct. 2013 la 14:08 
I do have some follower alter mods like Spouses Can Live Everywhere (nexus), Marriage Mod - To Have & To Hold (steam), Move it Dammit for NPC Companions and Followers (nexus) and both of yours. I disabled all mods including yours, did a fast travle and a new save, then restarted the game and nothing changed. I then activated both your mods, and loaded the last save. Still no change at all. So, I made another new save and restarted the game, an still nothing changed :S
NorthStar  [autor] 18 oct. 2013 la 10:36 
@Horseman4: Nothing in the mod that would make her stop interacting with workstations. If it isn't working my only explanation would be a mod conflict. Check and see if there's any other mod you have that may alter followers.
[LVP] Horseman4 18 oct. 2013 la 9:11 
I installed this mod together with the main mod because all of a sudden Serena would stay far behind. As you mentioned, the main mod is loaded befor the Dawnguard version. Still Serena stays far behind, and another thing, she does not interact with workstations, she just stands still now. I don't like Serena that much since I can not dismis her till I have finished the main quest of Dawnstar, but what I DID like about her is her interactions with workstations. Makes her more "Alife". Please help.
PalAl 11 iun. 2013 la 22:17 
Despite all the other mods I have this is by far my fevorite. No more followers dieing becaus ethey ran the long way around and got attacked where I couldn't see them. thank you!!!
aKu 26 sept. 2012 la 19:06 
Thanks for this, I love my armord troll but it gets annoying when he is a mile away :)
Jeffman12 11 sept. 2012 la 11:38 
I'm always billygoating around the terrain which renders companions fairly useless. Having gotten used to this mod's parent mod, imagine my surprise when the newest, and quest essential companion couldn't navigate the same way my passing selection of sellswords could.
Spec: Hazy Shade 10 sept. 2012 la 5:53 
This is exactly what I need, yesterday tthat vampire chick in the first part of Dawnguard was sooppper slooooow...