Prison Architect

Prison Architect

Anti-tunnel Toilets
71 Comments
Xilay 21 Apr, 2023 @ 4:53am 
So for some reason this mod causes the games popup sprites (like when contraband is detected or a prisoner with a tracking belt misconducting ) to be .... zoomed in to only show aroound a quarter of the intended image, and thus messes it up
Nurgle 9 Jun, 2022 @ 11:32pm 
Maximum security toilet
de Kimerült Magyar 12 Mar, 2022 @ 6:29pm 
Does this still work?
murgh  [author] 12 Feb, 2021 @ 12:21am 
Reorder your modslist, sounds like another mod messing up so put this one above it.
† Young Gun Tenne † 11 Feb, 2021 @ 4:55pm 
Finaly i deinstall Mod and Instal again, no change...
† Young Gun Tenne † 11 Feb, 2021 @ 4:55pm 
Hello all the Showerheads from this Mod removed. Why??? I like it so much, can U Fix please
Pecanz72 6 Dec, 2020 @ 9:50am 
Thank you for fixing this so fast :steamhappy: I love this mod
murgh  [author] 6 Dec, 2020 @ 12:33am 
The reason was stupidity - the solitarydoor was a requirement instead of likely object, but of course the door is never inside the room zone... Issue has been fixed.
Pecanz72 5 Dec, 2020 @ 8:54pm 
Having this mod enabled is causes the solitary cells to not detect solitary doors anymore. I turned off all mods and turned just this one on and it was the issue.
Wafflelaffle 5 Dec, 2020 @ 7:03pm 
For some reason, enabling this mod makes the room requirements for solitary cells bugged. It's not detecting the solitary door when it should otherwise.
murgh  [author] 2 Dec, 2020 @ 5:46am 
Mod update:
- added support for Anniversary 2018 edition
Gannergui 17 May, 2020 @ 2:52pm 
thank you very much for such a fast fix! your mods are awesome
murgh  [author] 17 May, 2020 @ 12:49am 
Mod update:

- fixed little bug in Padded Cell definitions

@Gan it should be fine now, a little mistake in the bed requirements made this happen.
You should now be able to give them a Bed, Mattress, ComfyBed or OldBed.
Gannergui 16 May, 2020 @ 8:18pm 
For some reason I see "None" listed as a requirement for the insane padded cells when I activate this mod, being unable to fulfill all the requirements for the padded cell.
I had only this mod activated
ChickenRun 15 May, 2020 @ 8:00am 
@murgh
ty! manually deleted the mod and re-subscribed. Now it works perfectly.
murgh  [author] 15 May, 2020 @ 6:42am 
It should be fine, I see no problems placing the objects. I've reuploaded the mod again, perhaps it got broken.
ChickenRun 15 May, 2020 @ 6:01am 
@murgh
ty for update! However, I don't see any of your mod items in the item list. Previously built items from your mod are all gone too. it was okay before the update.
murgh  [author] 15 May, 2020 @ 2:26am 
Mod update:

- fixed room grading for compatibility with PA 'The Bucket' update.
murgh  [author] 14 May, 2020 @ 3:10pm 
This mod requires an update for The Bucket.
Allein 1 May, 2020 @ 6:05pm 
can you make the turkish drain be able to be placed under beds? I want to make 2x1 punishment cells for misbehaving prisoners, but it is impossible as the smallest you can get is 3x1 since it requires a toilet
murgh  [author] 20 Feb, 2020 @ 1:59am 
Mod update:

- updated the room definitions and added support for Psych Ward.
murgh  [author] 20 Dec, 2019 @ 1:09am 
Ah yes, I need to add some room requirements for the dlc to handle the dry toilets indeed.
NaClie 19 Dec, 2019 @ 4:45pm 
Has any one reported that dry toilets don't full fill the padded cells requirements? I have had to put water toilets in all my criminally insane prisoners cells.

This mod has realy let me ease my continues searching.
murgh  [author] 19 Nov, 2019 @ 12:54am 
The real difference is that you don't need to build a whole water system beneath your cells and that dry toilets cannot be used to start digging tunnels. Cell quality doesn't work the way you think, you can't add 0.25 points for a shit hole and 2 points for a nice toilet. It's there or not, and it gets a grading point or not.
Awesomeexplorer 16 Nov, 2019 @ 3:55pm 
There's no real difference between all the toilets except for their looks and whether or not they need water, no different cell quality or such for having either a nice toilet or a turkish drain.
murgh  [author] 27 Sep, 2019 @ 1:27am 
This is an issue with the game engine, I guess the code for the Clonetool needs to be adjusted by the devs to include copying subtypes from objects.
murgh  [author] 26 Sep, 2019 @ 2:41pm 
You can't clone these items, since a wallsink (water) is actually a showerhead with another subtype sprite. But the game doesn't know that showerheads can have different sprites, since they don't exist in the default definition.
Sir Bitar 26 Sep, 2019 @ 2:25pm 
Hi, when placing a wall sink (water), the game will think it's a showerhead, and when I use the clone tool on a room with a wall sink in it, then pasted item is an actual showerhead not a sink. How do I fix this? Thanks.
murgh  [author] 4 Jul, 2019 @ 10:58am 
That has been answered in the comments below already.
YO NAN is Simcity DOCTRINE 4 Jul, 2019 @ 10:39am 
Theres a bug any toilet I place in a cell it classes it as not a toilet why?
murgh  [author] 3 Jul, 2019 @ 7:19am 
The new TunnelSearch button introduced by the devs is of course quite useless when you install anti-tunnel toilets. Only 'real' toilets will be searched, not the anti tunnel ones, since they are different objects and can never have a tunnel below them anyway.
murgh  [author] 25 Mar, 2019 @ 2:20am 
There is no bug in the staff toilets room. Perhaps another mod?
trekkre 24 Mar, 2019 @ 5:35pm 
Thanks for the response! I add showers because in dormitories the sinks don't count towards the room quality.

Also I've noticed a bug in the staff toilets room where some of the new toilets don't work (so far I have only gotten the dry toilet with the gapped seat to work).

Love your mods btw
murgh  [author] 22 Mar, 2019 @ 3:42am 
@trekkre:
1.No, they can't tunnel in that case. But why use a normal shower on top of it, you'd still need to supply water pipes, which potentionally add to creating lag in the game (since the engine has to render /calculate water flow in that case)

2.Dry toilet is another object than the default toilet, hence they cannot tunnel - only the default toilet object can be used to start a tunnel.

3.The sink is just a sprite addition to the showerhead so it acts the same. Let them figure it out how they clean themselves, they have no problems with it.
trekkre 20 Mar, 2019 @ 8:09pm 
If I put a dry toilet with a wet shower head on top of it, and the shower head has a pipe connected to it (therefore there is also a pipe under the dry toilet), can they still tunnel?

Also, what's the logic behind the "dry" toilet/sink? Like, how would that work, or is this just an OP mod to make the game easier, yet unrealistic? How does the sink replace a shower? Do they wash their hands in it and it "cleans" their whole body the same as a shower? Or does it just clean them a little and they have to wash longer/more often to get clean?

Also, why are there shower heads in the mod thumbnail if they are not part of the mod, or am I missing something?

Still going to subscribe and use it, but I just wanted a few clarifications :)
murgh  [author] 6 Jan, 2019 @ 2:45am 
The turkish drains are used as a toilet and don't function as a normal drain. It's made for those who don't like their prisoners having a toilet in their cells but a stinking hole in the ground instead.
astro 5 Jan, 2019 @ 8:09pm 
The dry drains are indeed dry in my game. Water simply flows over them to the adjacent space after I replace the standard drains with them. When I switch back to the standard drain water drains normally. I'm using this mod as it is included in the Murgh CombiPack for PA 15. My PA is set to update as updates are released. I have only two mods that load after the CombiPack mod: the better clock that includes "skip hour" and the default power station. Any suggestions?
murgh  [author] 12 Sep, 2018 @ 12:19pm 
Thre is no reason for it not to work, unless some mod might be interfering.
fiby 12 Sep, 2018 @ 12:12pm 
@Murgh, does this mod still work? can no longer find any of the 'new items'
missingaround 4 Sep, 2018 @ 3:12am 
I like this idea, but there should probably be a drawback to using the dry toilets.
Like, they need to be cleaned or they lower the room quality or something in that regard.
Just a suggestion.
wntrjoy. 18 Jul, 2018 @ 7:04pm 
hi man is it normal when i see room requirements for cell there is no word toilet there ?
edgooner4ever 16 May, 2018 @ 12:29pm 
ah, cheers for letting me know
murgh  [author] 16 May, 2018 @ 11:24am 
Yes, the only way to behave like a shower was to put an extra sprite, it can't be modded in another way since water is limited moddable.
edgooner4ever 16 May, 2018 @ 9:57am 
are wall sinks (with water) supposed to show up as 'shower head's when moused over? not running any other mods.
CSI48 7 Jan, 2018 @ 6:13am 
ok , i'l look into it. thank you for your responce Murgh.
murgh  [author] 7 Jan, 2018 @ 4:51am 
Don't be fooled by that. There are many mods which carry a default materials.txt for no reason and make things incompatible. Reorder your mods list, put this one on top to override the others. That should fix it.
CSI48 7 Jan, 2018 @ 4:16am 
not really , i really only have Sprite mods and Grant mods. mixed with a few re-skin mods
murgh  [author] 7 Jan, 2018 @ 1:47am 
You have a conflicting mod.
CSI48 6 Jan, 2018 @ 9:42pm 
this mod won't work aanymore. i add the Toilet to the room andi get a RED Triangle stating the room requires a toilet . can you look into this please ?
murgh  [author] 26 Dec, 2017 @ 2:01am 
No, not with dry toilets.