Space Engineers

Space Engineers

Weapon Heat Sink [probably broken]
10 Comments
Ashen Raven 4 Feb, 2022 @ 9:08am 
Hah, implemented
Nekron910 30 Mar, 2021 @ 9:04am 
Hm... all works normaly
Anthoam 9 Dec, 2020 @ 7:49am 
I think it is broken, the PB says the script is too complex
Vincent Sinclair 24 Jul, 2018 @ 11:39am 
Captpatrick not a bad idea
Major Jon  [author] 14 Mar, 2018 @ 10:26am 
Update v2.1:
Script now starts automatically.

@Gray
If the script is running, it should display the number of used weapons and lights.
The ownership also needs to be the same for every block.
And if the script calculate with all weapons, but only one is firing, the lights will barely light up.
Sometimes it's just hard to see if the lights actually light up in sun.
Gray 13 Mar, 2018 @ 8:01pm 
Now I tried gatling turrets, and those dont work either. What's wrong?!?!
Gray 13 Mar, 2018 @ 7:44pm 
All of my Int. Turrets are firing, but the heat sink doesn't work? Please help!
CaptPatrick01 5 Feb, 2018 @ 5:10pm 
Now we have a power usage heatsink, a thruster power heatsink, and now a weapon heatsink. Anything else left to be tapped into some glowy-bits? Howabout one that is based off the ship's jump drive charge level? All heated up and glowing right after a jump, to a dim, cooled off shimmer when fully recharged.
CTH2004 10 Jan, 2018 @ 4:58pm 
It's the small things in life, eh?
Beats-With-BothHands 16 Jun, 2017 @ 7:59am 
Pretty neat made me think of Battletech and how i can not mod XD