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@Devidose, noted, will check that
It might be a good idea to include a game_rules file which would restrict the dragon country's movement through the Great Wound, marauders (original) territory, hatchery invaders and other spaceborne aliens special systems. Maybe even the FE, but they seem to deal with it well enough either way. 😅
Because I had an AI empire with the “Starlit Citadel” origin, but I'm pretty sure they weren't the ones to destroy the abandoned hatchery invaders. 🤨
There seems to be a problem with my modlist.
I tested the mod alone and had no problems then.
I found an entry in the error log that could be related to this(?)
[19:34:12][trigger_impl.cpp:14543]: script error, has_edict is using an invalid edict key: htbd_dragon_friend. file: events/htbd_events.txt line: 1626
No, mod doesn't change basic vanilla events and their outcome. Any such dependency would grow to conflict hard to resolve if these event will be updated or expanded later in vanilla. So I am trying to don't interfere
Выращенные в инкубаторе малыши и выращенный малыш-дракон ванильного эфирного дракона будут вырастать?
What about - Here be dragons - origin?
Is it possible for Sky dragon's young dragons to grow in full dragon?