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Yeah, seems related to some things they did/ruined in multiplayer only (with their BS security update). Will test with a friend when we get the chance if it works in gameranger, or if needed to go back to <insert captain jack sparrow>
Doesn't want to launch with any mod enabled. Not even sure how I can fix this, there's probably a problem on their end.
Gotta wait for a patch I guess.
That's possible. I haven't checked it for multiplayer.
Will see if I can fix anything on my end.
Singleplayer this still works fine, as well as the othe mode from the author.
But in multiplayer, selecting a mod does not let you launch the game anymore
I tested it with 1.2 beta and the current version and it works fine.
Afaik the new update didn't change anything gameplay-wise.
Select 'Scenario' under 'Game Rules' in the quick game lobby. Then pick the scenario version of the mod under 'Mods' and pick a scenario under 'Scenario'.
https://www.moddb.com/mods/rise-of-the-ages/features/mod-feedback
(and not 1.10 ? ) Btw I am referring to MP scenarios which we play with other humans, (not SP ones).
I've tried playing scenarios and they all work fine.
You can still edit the files you just have to search for the string you want to change.
Yes they are unsorted because a script editor messed them up at some point and I don't have the patience to sort them out line by line.
I just tried disabling the mod and the models were normal again, at least for the peasants they seem to use some indian versions in your mod.