Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

Rise of the Ages mod - scenario edition
34 Comments
Lushelu 20 Sep, 2024 @ 5:00am 
@Owca ,
Yeah, seems related to some things they did/ruined in multiplayer only (with their BS security update). Will test with a friend when we get the chance if it works in gameranger, or if needed to go back to <insert captain jack sparrow> :steamfacepalm:
0wca  [author] 19 Sep, 2024 @ 7:33pm 
Yeah, I just tried it.

Doesn't want to launch with any mod enabled. Not even sure how I can fix this, there's probably a problem on their end.

Gotta wait for a patch I guess.
0wca  [author] 19 Sep, 2024 @ 7:29pm 
@Lushelu

That's possible. I haven't checked it for multiplayer.

Will see if I can fix anything on my end.
Lushelu 19 Sep, 2024 @ 9:35am 
I think the modding is broken for the multiplayer ... not only this mod.
Singleplayer this still works fine, as well as the othe mode from the author.
But in multiplayer, selecting a mod does not let you launch the game anymore :steamsad:
0wca  [author] 16 Sep, 2024 @ 1:24pm 
@Chubba

I tested it with 1.2 beta and the current version and it works fine.

Afaik the new update didn't change anything gameplay-wise.
Chubba 8 Sep, 2024 @ 8:46am 
Is this mod now incompatible with the latest update in the game?
0wca  [author] 19 Sep, 2022 @ 11:30am 
@jmasribalta
Select 'Scenario' under 'Game Rules' in the quick game lobby. Then pick the scenario version of the mod under 'Mods' and pick a scenario under 'Scenario'.
jmasribalta 17 Sep, 2022 @ 3:03am 
How can I play a scenario using this mod?
Benevolence 31 Jan, 2021 @ 2:22pm 
I guess not...
0wca  [author] 1 Jan, 2021 @ 6:22pm 
Data features?
Benevolence 30 Dec, 2020 @ 9:21pm 
will this work with data features?
0wca  [author] 9 Apr, 2020 @ 4:25am 
It can't. The entries for the CTW units have been used to make the new units. Read how modding of this game works here:
https://www.moddb.com/mods/rise-of-the-ages/features/mod-feedback
Keisaritintti 💫 7 Apr, 2020 @ 7:04am 
Does this work with Conquer the World scenarios?
expert noOb 1 Apr, 2020 @ 1:28pm 
Thank you very much for your work the best mod for my tastes
ViccyQ 26 Dec, 2019 @ 4:19pm 
Seriously. That WIC mod is supreme!
Timbo360 16 Nov, 2019 @ 6:24pm 
After playing this mod I do like it but i will be going back to world in conflict beta i just wish someone would finish that!!!! or bring them together for the ultimate mod.
[AS]_Spyridon 8 Oct, 2019 @ 2:03pm 
@0wca Do you mean you managed to successfully play scenarios in the newest version of RoN ?
(and not 1.10 ? ) Btw I am referring to MP scenarios which we play with other humans, (not SP ones).
0wca  [author] 7 Oct, 2019 @ 9:23am 
@[AS]_Spyridon:
I've tried playing scenarios and they all work fine.
[AS]_Spyridon 2 Oct, 2019 @ 8:59am 
@0wca Hi, according to my understanding it's not possible to play scenarios in the new version (1.20) and scenarios only work in 1.10. However, have you managed to successfully play a scenario in the new (1.20) version?
0wca  [author] 31 Mar, 2018 @ 11:19am 
@Alex Schuhmacher And you're going to be disappointed. Btw the 'Big Huge' map is set to 120, 'Huge' is set to 100. 140 tends to crash the game a lot. You can experiment with higher pop limits but pathfinding for units gets screwed up quick with big numbers.

You can still edit the files you just have to search for the string you want to change.
Alrik 31 Mar, 2018 @ 10:06am 
because i want the attrition set to 9999 so there are no attrition damage. I want the big huge map 140 instead of 100. And i want a higher pop limit.
0wca  [author] 31 Mar, 2018 @ 10:00am 
@Alex Schuhmacher Why do you wanna edit the rules files?

Yes they are unsorted because a script editor messed them up at some point and I don't have the patience to sort them out line by line.
Alrik 31 Mar, 2018 @ 9:55am 
i do have a problem. I can not edit the rules file because all words iare unsorted there.
Sidd 28 Mar, 2018 @ 10:24am 
Like it:steamhappy:
0wca  [author] 26 Feb, 2018 @ 7:17am 
@Han I fixed the issue in the newest version. I'm gonna release it sometime next week probably.
0wca  [author] 12 Feb, 2018 @ 11:11am 
@Han That's really strange. Anyway I put it on the list for the next patch.
Han 12 Feb, 2018 @ 8:37am 
I was a bit disappointed since I enjoyed everything else about the mod :).
I just tried disabling the mod and the models were normal again, at least for the peasants they seem to use some indian versions in your mod.
0wca  [author] 11 Feb, 2018 @ 4:58pm 
@Han I have no recollection of doing this. Afaik they looked like that in vanilla as well, but I'll check just to make sure.
Han 11 Feb, 2018 @ 8:11am 
Well, you have made the turks less accurate by turning their graphical style (peasants and so on) into sikhs/indians.
0wca  [author] 23 Jan, 2018 @ 2:38pm 
@ALIENWORLD Can you be a little more specific?
ALIENWORLD 20 Jan, 2018 @ 8:28pm 
not working
TallestDavid 2 Jul, 2017 @ 11:02pm 
oh ok i see. :)
0wca  [author] 2 Jul, 2017 @ 4:21pm 
It's not A scenario. It's just the version to use with actual scenarios as if you use the default one you can't change tech times and costs. This one has them increased so that they are similar to the base mod with 'Very expensive and slow' setting.
TallestDavid 2 Jul, 2017 @ 8:58am 
what is the scenario?