Left 4 Dead 2

Left 4 Dead 2

Nagant M1895 (Desert Eagle)
77 Comments
Babb56 11 Feb, 2023 @ 2:09pm 
coool
Duke Nukem 27 Dec, 2022 @ 3:04pm 
Fantastic! Do you get inspiration from Call of Juarez: Gunslinger?
Reisen.U.Inaba 28 Feb, 2022 @ 4:58am 
It's changes the magnum(u know,desert eagle
顶礼无极玄师 20 Jul, 2021 @ 7:21pm 
So,change which gun?
聖(せい), zaq1234sd 3 Dec, 2020 @ 8:00am 
I really love this mod!
Jacob 20 Oct, 2019 @ 12:59pm 
Is there any way on God's green earth I could convince you to make left-handed versions of this, your P08 artillery version, your Mauser C-96, and your full-barrelled Webley MKVI!? All guns that can be used by a lefty ~ I'd never feel awkward playing this game again!!
Space Cowboy. ☆ 25 May, 2019 @ 7:00pm 
Would love to see an update for this one. One of my favourite revolvers, pretty unique on the way it operates. Maybe even do a supressed version of it ?
Tööttieläin  [author] 23 Jan, 2019 @ 4:51pm 
@ YuRaNnNzZZ: Sure, go ahead.
YuRaNnNzZZ 23 Jan, 2019 @ 3:22pm 
Can i use the bullet from this model for a custom GMod weapon?
Mr. Meowgi 7 Nov, 2018 @ 11:56pm 
Yay exactly the same gun like in Pubg :steamhappy:
Tööttieläin  [author] 21 May, 2018 @ 9:32am 
@ Hazbin_Hotel: No plans for pistol version for now.
Nanashi Mumei lover 21 May, 2018 @ 9:30am 
Would you like to make a version of pistol?
Tööttieläin  [author] 21 May, 2018 @ 8:45am 
@ Hazbin_Hotel: No. I haven't made a version for pistols.
Nanashi Mumei lover 21 May, 2018 @ 8:00am 
Did you made a pistol version?
guyDDDfieri 6 Jan, 2018 @ 6:27am 
ok
Tööttieläin  [author] 5 Jan, 2018 @ 4:39am 
@ guyDDDfieri: The game has only 2 reload animations for pistols. One for full reloading when gun is empty and one for when there's still ammo in the gun. I didn't just want to recycle the empty reload animation for the other one. I chose to animate loading three rounds because i figured player's most likely reload after about 3-4 shots.
guyDDDfieri 4 Jan, 2018 @ 5:33pm 
if you shoot 1 bullet you reload three why?
guyDDDfieri 1 Jan, 2018 @ 8:07pm 
can you make a scohfield revolver addon
💜Tikal The Echidna💜 1 Jan, 2018 @ 5:47pm 
is there a pistols version of this mod?
Sheen Boah 21 Oct, 2017 @ 4:58pm 
Video?
Sheen Boah 19 Oct, 2017 @ 10:11pm 
Reminds me of PUBG.
Friendly Respector 26 Sep, 2017 @ 10:09am 
Fucking nice mate.
Nice model, nice animations.
Awesome.
Tööttieläin  [author] 4 Aug, 2017 @ 5:08pm 
@ Sturm Krahe: Glad you like it :)
Sturm Krahe 4 Aug, 2017 @ 4:42pm 
This gun really surprised me, the animation is very slick and quickly grew on me, the model looks great and the sound is good. The only thing I don't like is the little pistol twirl when you draw it but that's a minor complaint compared to how cool this gun is.
Tööttieläin  [author] 27 Jul, 2017 @ 4:38am 
@ Alex_D_Vasilkov: I don't really have plans for making shotgun version of this one.
Alex_D #NoWar 27 Jul, 2017 @ 2:06am 
Hey, Toot, are you planning to make an autoshotgun (Benelli or Spas) version? Unlike the pump shotguns, they make a firing sound when scripted into the pistol slot.
Alex_D #NoWar 9 Jul, 2017 @ 2:33pm 
@bae-kun™, it's hard to imagine two Mak's being reloaded.

I own a Gletcher's air replica and I didn't like its mag release at first. Although I learned to love it, it seems nearly impossible to activate without putting the second gun away.
Pantsu Mask™ 6 Jul, 2017 @ 2:24pm 
How about some makarov's for the pistols?
cockboy 6 Jul, 2017 @ 8:16am 
pretty good
Division 2 Jul, 2017 @ 3:54pm 
The best Russian revolver not made from the USA though but I love the Russian Armory
50 cent cake 2 Jul, 2017 @ 1:49pm 
@Joker are you joking, or are you having an autistic overreaction?
Steven Segyal '95 2 Jul, 2017 @ 1:28pm 
Suppresed version maybe?
boss_gavin 2 Jul, 2017 @ 12:34pm 
cool western gun!
Kaiju 2 Jul, 2017 @ 9:01am 
DAMN THAT LOOKS GOOD
Lumbatti 2 Jul, 2017 @ 8:52am 
"The Nagant M1895 is a Soviet 7-shot, double action revolver with a simple and reliable design. When shooting, a special mechanism pushes the cartridge forward sealing the gas and producing a higher muzzle velocity."
3d3d3d 2 Jul, 2017 @ 5:41am 
这是啥?我是被封面骗进来的。。。:steamsad:
Mr.泰瑞宝 2 Jul, 2017 @ 5:17am 
six six six
Fr0ST 2 Jul, 2017 @ 5:12am 
ke yi hen qiang!bilibili
:steamsad:
MrChoy 0w0 2 Jul, 2017 @ 2:07am 
my wife form Girls' Frontline
trabunt 1 Jul, 2017 @ 10:55am 
Finally, a revolver magnum replacement that has 8 shots instead of just 6! My frustration with the two magic bullets is finally at an end!
France 30 Jun, 2017 @ 8:50pm 
Good mod thanks creator
MK 29 Jun, 2017 @ 6:35am 
人才
Tööttieläin  [author] 29 Jun, 2017 @ 3:44am 
@ Cheeki Breek: Weapons that replace Desert Eagle slot have two reload animations to use. One for when the gun is reloaded empty, one when there's bullets left. The animation you are talking about is the latter (non-empty reload).

Problem with reanimating it is, that it would in the end be a non-fix. Sure, it would be correct when only 1 shot was fired, but i the player fired 2 or more we'd have a same situation.

I chose to use 3 bullets, because A) I figured player would reload on average around middle point of the ammo stack, B) when animated to reload 3 bullets, the animation fits nicely in the reload timeframe, without being played too fast or slow C) it looks better than just reloading one bullet.

So, to summarize. Yes, I could reanimate the reload, but it wouldn't in the end fix anything nor make it any more "realistic" that it is now.
Krizzy 29 Jun, 2017 @ 1:19am 
@ Tööttieläin: So make reload animation more realistic like I shot 1 bullet, loading 1 bullet (not 3)
Tööttieläin  [author] 28 Jun, 2017 @ 5:14pm 
@ Skippy: I'll probably keep it as single-action.

Playing the game with correct DA animations has an issue of becoming unresponsive. The problem being, if the animation starts with hammer pulling back (as with double-action it does), the projectile/bullet leaves the gun at the very start of the animation. That causes the shot/recoil part of the animation play when the bullet has already left the gun, hit and exited the target.
The delay would make aiming difficult and unsatisfying, because the player either don't know at what point does the bullet actually leave or the very apparent delay in animation breaks immersion.

I've used several "tricks" to get around the issue with different revolver mods. Having the gun work as single action is one (which also fits Nagant, because there was a single-action only model).

That's revolver animations in "nutshell" I guess :D
Lynxzy 28 Jun, 2017 @ 4:47pm 
No problemo, you could also use a double-action animation. Some, but not all, of the M1895 were available in DA. I'm not sure if it would, but it could simplify the animations?
Tööttieläin  [author] 28 Jun, 2017 @ 4:45pm 
@ Skippy: I'll probably update the animations at some point. I converted the rig I used in my Colt SAA addon. When did the convertion I edited the animations to fit Nagant better, but I forgot the gas seal feature Nagant has :D
Lynxzy 28 Jun, 2017 @ 4:39pm 
Great, as always. Shame that the model is such where the cylinder indexing forward isn't picked up on. But that would be too much to ask.
Tööttieläin  [author] 28 Jun, 2017 @ 2:05pm 
@ Recon TH: Actually, no. Nagant created from scratch :)
Amogus420 28 Jun, 2017 @ 1:22pm 
LOL Nagant M1895 form Hero and Generals XD