Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Do you plan on updating your textures until we can look around at all the walls in the game and be thankful it's not 8-bit anymore thanks to you? Is it even within the possibilities of this game's
engine to be able to make this game look like the textures are from 2018?
If these are your goals, i'm excitedly waiting. If you dont really plan to modify this game further, as per the release of their new game soon, well....thanks for taking the hours you did to produce what you gave us. It made my vanilla maps almost preferable.
Keep up the good work.
DL
If you've put this much effort into the mod, some more effort into the presentation won't hurt.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1087078212
1. open one of the default textures to see what it looks like
2. find a similar texture, but higher resolution, and make sure it's seamless if it's a tiling texture. (doors and some walls dont need to be seamless)
3. import the new texture into VTFedit, make the settings the same as the original
4. export as .vtf file, and make the file name the same.
5. put the new file in a folder structure identical to the original
6. drag the containing folder (named whatever you like) onto vpk.exe in the bin folder within insurgency2
7. that will create the .vpk file, which you then upload to workshop, or to test, just paste in the custom folder.