Stellaris

Stellaris

SR: Weapon Balance
4 Comments
Lotuc  [author] 21 Sep, 2017 @ 2:05pm 
because this "mini-mod" changes only an single file from the entire mod. if you dont use the "main-mod" aswell, you will miss all the other mod-files. ;)
WolvesofZiu 18 Sep, 2017 @ 3:34pm 
Why does this require ships reworked?
Lotuc  [author] 7 Jul, 2017 @ 12:00pm 
I can change the range, but it will remain scaled by size, because of the higher power you get for stronger lasers.
Belaaron 6 Jul, 2017 @ 9:50am 
The range of lasers is already too short in the base game. Kinetics should have the longest range, followed by lasers, then missiles/torps, and finally plasma (which should have barely more than point-defense range).