Total War: WARHAMMER

Total War: WARHAMMER

Blood Knights - Mounted Greatsword
20 Comments
Whysofurious  [author] 18 Jul, 2017 @ 11:56pm 
:) I have some mods in stock but after finishing them i will return immediately to my blood knight project^^
Vorturius 16 Jul, 2017 @ 4:40am 
Thanks again for all the work you are putting in. ^^
Whysofurious  [author] 16 Jul, 2017 @ 1:00am 
Thanks for letting me know about it, i should have fixed it and the ability shows up properly in the unit card^^
Vorturius 15 Jul, 2017 @ 6:10pm 
Does the custom ability show on the bottom of their unit card? I was using them in campaign yesterday and couldn't see anything on the bottom where the various abilities and affects are listed that mentioned them regening in combat/hunger? Or is it an 'invisible' effect?
Whysofurious  [author] 10 Jul, 2017 @ 3:29am 
Updated with the custom ability ^^
Whysofurious  [author] 6 Jul, 2017 @ 2:24am 
Just tweak the amount of regen they gain probably, or its frequency :) sorry i didn't explain but yes, a distinction like that cannot be made. The tweaked ability is to refer to the fact that they drink on only those foes, but i will also explain that in the description of the ability, so to justify the regen changes :)
Vorturius 6 Jul, 2017 @ 2:18am 
How would you be able to tweak it so they only feed on the most valiant foes? I am curious to know how the game mechanics are able to make it work? :o And I don't believe they are/would be op, they seem quite balanced for such a late game unit.
Whysofurious  [author] 6 Jul, 2017 @ 12:41am 
So here's the plan, tell me what you guys think about it: i can make a custom ability for my blood knights, it will be like the hunger but with tweaked stat, so that will match what it is said in the lore. In fact blood knights theoretically should drink only the blood of the most valiant foes, so that they will become stronger. It is understandable to me that this can be made in a tweaked "the hunger" ability.

I'll wait a little bit for feedback, to not make them too OP i can diminish the amount of total HP maybe.
Whysofurious  [author] 5 Jul, 2017 @ 11:31pm 
Hey sorry for the late answer :)
You're right, they now have regeneration, so i will probably remove this and put the hunger instead^^
I have to check something before doing this, i can make the ability more "loreful" if what i want to do is possible
Vorturius 3 Jul, 2017 @ 4:40pm 
Since Blood Knights are vampires, shouldn't they have the hunger special rule? In the Tabletop game they had the rule, so it would fit very well with them.
Fahrenheidt 2 Jul, 2017 @ 11:24am 
Sick unit!
Whysofurious  [author] 1 Jul, 2017 @ 12:24pm 
And thank you for the feedback and suggestions^^
NoSkill 1 Jul, 2017 @ 12:21pm 
yay:steamhappy:
Whysofurious  [author] 1 Jul, 2017 @ 9:33am 
Changes applied also to the other blood knights units :)
Whysofurious  [author] 1 Jul, 2017 @ 6:18am 
I will apply the changes asap :)
For the immunity to vigour, no, there is not an ability for this as far as i know, but i can give to them the immunity ^^
NoSkill 1 Jul, 2017 @ 6:16am 
108 per model = 6480
NoSkill 1 Jul, 2017 @ 6:15am 
Yes, mounted 7200
Foot 108 (thats chosen level) . Maybe raise the price a bit for foot version. Also immunity to vigour, as vamps theoretically replenish vigour by drinking blood and I don t think, there s an ability that allows you to regenerate vigour in battle.
Whysofurious  [author] 1 Jul, 2017 @ 6:13am 
Yes, but of the unit as a whole :) do you think they need more hp?
NoSkill 1 Jul, 2017 @ 6:12am 
dId you figure out, how to raise hp?