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Love empire and though this mod was great in TWW1
FUCK YES, and thank you!
But like I said, this is not the end of the mod. I'm still going to play around, as well as see what TWW2 and DLC offers. Until then, I'm going to either test workable ideas with this mod or create a separate (but compatible) mod with tanks not from GW lore/fluff or "throwaway" concepts like the Kathleen.
-Not one but TWO new Tanks, Implacable (loses the steam gun, but replaces the cannon with a mortar) and Invincible (also loses the steam gun, but has a more powerful cannon and is a bit faster).
-Switched out the cannon on Deliverance fora flame cannon. I really wanted to replace the steam gun with a flamethrower, but there's currently a bug with the flamethrower animation.
-Updated the textures based on actual Citadel Miniatures paint color hex codes, dulled rust down from neon orange, and crosses look like actual Imperial Crosses.
-New shield heraldry textures on Deliverance. This is still a WIP, but let me know how it looks and if youe want it for the other Tanks.
I've made some slight changes to Sigmar's Hammer's damage, and also figured out a way to give it a metallic top for a more unique look. I'll be uploading a new version later tonight (I'm on EST) or tomorrow.
The Sigmar's Hammer is fine (hope you can get rid of the cannon). I've slaughtered several orc companies with this beast alone.
I found a website that archived the official information from GW before the Great Website Purge, so I've got a couple ideas for special abilities, bonus/malus info, etc. that I'm working on. I'll let you know more if/when I can get stuff to work right, but I'm hoping you like it.
At first glance, Sigmar's Hammer doesn't gain nearly enough in close combat to account for the loss of a main gun. Maybe increase armor substantially/increase AOE damage? Either buff fits the theme of the unit.
All told, absolutely love the mod and the additional depth/flavor it brings.