XCOM 2
Loot Mind Controlled Units
23 Comments
hemajoshi🩸 16 Sep, 2017 @ 10:45am 
Is this necessary for WOTC?
CptWholesome 30 Aug, 2017 @ 12:36am 
WOTC Compatable?
macelharen 21 Aug, 2017 @ 11:39am 
i'm not getting anything but elerium cores (and one only even with the vulture upgrade)...any idea?
Kharn the Commissar 8 Aug, 2017 @ 4:20pm 
Great mod. My first psi-only run ended in failure because I mind controlled the only gatekeeper the game felt like spawning and thus never managed to upgrade to t3 amps. This mod would have saved that run.
MrShadow 10 Jul, 2017 @ 4:09pm 
Not mod related but in my Celatid Turret mod, when you tose the turret out, the game treats it as a soldier. So if it gets destroyed the game counts it as a soldier death and in turn messing up someone's perfect mission if they have not lost any real soldiers. Any way to stop the game from counting the Celatid Turrets destruction as a soldier death?
Eisteefighter27 10 Jul, 2017 @ 3:12pm 
is schon geil
ne 10 Jul, 2017 @ 2:16pm 
It was an Elite ADVENT Officer, and it dropped an ADVENT Officer corpse, nothing more. As for the question about which mod could affect its loot, I have no earthly idea. ADVENT Officer corpses are not used for anything except the autopsy (which had already been completed at that point).
-bg-  [author] 10 Jul, 2017 @ 1:19pm 
nope, unless the itemstate of the loot produced by the mind controlled unit don't transfer to strategy side properly. What is the unit you killed and what mod could affect its loot.
ne 10 Jul, 2017 @ 8:05am 
Well, when I did not kill the mind controlled unit, everything was fine.

At first I thought it was a coincidence, too, and I simply repeated my actions (killing the mind controlled unit and then the last alien unit). That resulted in another hang and crash.

This suggests it has something to do with the mod, because prior to installing this mod I was able to kill mind controlled units without any such incident. It may of course have something to do with the other mods I had already installed.
-bg-  [author] 10 Jul, 2017 @ 7:47am 
if you get to the loading part, then it has nothing to do with this mod, could just be a coincidence.

this mod does its stuff when 1) a mind controlled unit dies 2) the summary screen appears.
ne 10 Jul, 2017 @ 7:14am 
This made my game first hang for a couple of minutes and then crash on return to Avenger after a Guerilla mission (after the pre-Avenger loading sequence). Thankfully the last save on my current Ironman run was BEFORE I killed the unit I mind controlled (last turn before winning the mission).

So instead I just killed the last alien and the return to the Avenger went without a hitch. Is there any reason killing a mind-controlled alien yourself would cause this kind of bug?
Stoker182 9 Jul, 2017 @ 5:01pm 
@ JerC

If it was an Evac-Mission it is still ok ;)
Jersee 9 Jul, 2017 @ 3:52am 
It does Vertiguous, I once finished a mission with a hijacked Sectopod and it didn't award me the wreck.
CHEEEN 8 Jul, 2017 @ 3:56am 
you are literally the saviour.
Vertiguous 8 Jul, 2017 @ 2:12am 
Not entirely sure about this, but would this bug also occur with mechanical units controlled through Haywire Protocol and would this fix that too? As I said, I hadn't given it much though before and was just wondering. This is a good fix though, thanks!
Ivan Teurer 7 Jul, 2017 @ 4:11pm 
i was confused until i noticed this isnt stellaris
Taijian 7 Jul, 2017 @ 6:46am 
Is this compatible with LW2?
4p8ckabs 6 Jul, 2017 @ 10:22am 
There's actually a bug where the codex from when you skulljack an officer wont drop the brain when you mind control it. So i'm really glad someone finally fixed this
Zonks 6 Jul, 2017 @ 1:53am 
thank you sooooo much
lianhero 4 Jul, 2017 @ 9:12am 
thanks dude
SentySent 4 Jul, 2017 @ 6:49am 
Thanks for the bug fix -bg-, it's kinda annoying to see the loot disappeared after mind-controlling the aliens.
XiRiith 4 Jul, 2017 @ 6:08am 
Fix your game, Jake !!!
Thank you, -bg- Hope you are going to play to War of The Chosen and fix it too...