Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
this is perfect with modpacks that have op weapons and want you to get them 1st!
noice mod
:D
You're not fighting the actual monster, just the heart, so it makes perfect sense that it should be around it's current health
But i'm thinkking that you realy need to up the health and not lower it.
I mean... Come on! You are fighting a planet sized monster!
that fight needs to be long af and if you want to feel op with a lot of damage build than keep the minions unchanged.
You can squish them like bugs but the boss needs a lot of effort.
Lower the health to 12000
And decrease the attack pause time or just totally delete it,(Theres a pause between every attack.)and multiple attacks can be deployed at the same time.
It can also summon more minions, the eye laser's indicator time shrinks down to 0.8~1 second, and buff the Ruin's Minion Flight Speed.
Idk if this is possible, but a new minion type:
It acts like those Erchius-Infested Monsters, but retextured into an Tentacle-Infested Zombie. Its attack is completely identical to those Erchius Zombie, but with more health and more damage.
BUT those are my suggestiongs, its probably rlly hard to code that stuff but im just putting it on the table. sorry if im pressuring...
It's called /Starbound/ not Dark Souls, and it's a 2D game not 3D. Just give it time and maybe the creator or another modder will have the skill and time to add more attacks for the final boss.
Still makes this boss it's b***h
Can't wait to try it out!
Take dark souls for example what makes the bosses hard is their unique attack patterns which they use depending on the position of the player and not the fact they have more health than you do.