XCOM 2
Parcel Maps EC (Vanilla Version)
153 Comments
Retheri 30 Jul, 2021 @ 11:02pm 
Why is the WOTC version deleted? I'm still using it, does it have any bug?
Zeonista 19 Dec, 2019 @ 7:37pm 
This is a wonderful set of random bits to make sure I have fresh maps in the campaign. Worth it all the time.
juhamac 21 May, 2019 @ 6:56am 
Worked well throughout LW2 campaign.
Snoup Sniddly 9 Oct, 2018 @ 9:55pm 
Can anyone else corroborate with my issue? This is such a great mod.
Snoup Sniddly 6 Oct, 2018 @ 6:09pm 
Is it possible that some of the parcels could be 'unoptimized'? I seem to be losing around 10 frames with what I'm pretty sure is this mod, only tested on specifically image 23 (above), though I have been noticing -10 fps for a bit now.

Also, forgive my plebness, but what exactly is a parcel? Did you actually design these 'statics'? If so, I'm super impressed.
Snoup Sniddly 5 Oct, 2018 @ 5:48pm 
Hey :0 these parcels look pretty realistic! NICE
Gguy 18 Jul, 2018 @ 1:35am 
Underrated, i think parcels such as this one increase replayability by a huge amount. In combination with others, i had some really unique, beautiful and logical battlefields created for me, great job!
eclipsezr  [author] 19 Oct, 2017 @ 5:58pm 
This mod will be untouched but since firaxis finally updated/fix its mod tools ill finally be able to bring all of this maps into WOTC....Heck they work fine to use this mod for WOTC but its not recomended.
yoga55 11 Oct, 2017 @ 8:42am 
Map 11 on the previews looks oddly like part of an exalt mission from XCOM:EW. Was this intentional???
eclipsezr  [author] 2 Sep, 2017 @ 11:13pm 
WotC version is out, unfortunately, it's impossible to port my maps here to there unless I start from the ground up on every single one. Until a fix comes by, I'll just create new maps
Olof Plays 30 Aug, 2017 @ 9:33am 
Looking forward to your new map pack eclipsezr. :D
tobias599 29 Aug, 2017 @ 8:18am 
I can wait
eclipsezr  [author] 29 Aug, 2017 @ 6:55am 
To all: Even though this map pack may work for the expansion, i woulnt recomend it and just wait until my next mod comes out (WOTC version)
It will bigger and better than this one...
tobias599 28 Aug, 2017 @ 11:16am 
Thanks.
Can't wait to play! Only a few hours left!
eclipsezr  [author] 28 Aug, 2017 @ 10:56am 
@tobias599 For map mods most certainly they would work. I on the other hand gonna make a separate map mod for war of the chosen. It will have all this maps and new ones(skateboard park, Asian temple ect) with some having custom assets ...
tobias599 28 Aug, 2017 @ 1:16am 
Do the current map mods work with War of the Chosen?
They should, unless they messed with the system.
I think voice packs should be fine too, but I don't know what is changed.

And I can't wait for the Chosen and the Lost mods. I see a very good modding future.
Older-than-Time 19 Aug, 2017 @ 7:39pm 
@eclipsezr
I recently had a mission in the Parcel with the many shipping crate buildings. I was utterly swarmed by Chryssalids and there was absolutely no firing lanes that my troops could have utilized safely. Lost six Colonels to twenty 'lids.

10/10 would die again.
eclipsezr  [author] 19 Aug, 2017 @ 3:23pm 
I'm done creating maps for vanilla version

I'll continue making more when the expansion comes out as a separate mod (WOTC version) as well add all maps from this one.


Enjoy the 61 map parcels total in this mod, more unique varieties will be coming on my next
WOTC Map Pack Mod... I'll still be taking request, let me know in the discussion if interested.
eclipsezr  [author] 19 Aug, 2017 @ 3:12pm 
@McDenny's 09 I have no idea how to shrink tthem vertically, i just know how to shrink them.
I'll find a way to fix the roof though.
McDenny's 09 14 Aug, 2017 @ 11:40pm 
You could shrink them vertically
eclipsezr  [author] 14 Aug, 2017 @ 8:59pm 
@McDenny's 09 On secod though after testing its really hard to make a roof made of rocks and look good, because my cave its small it is possible but only on a large parcel....My idea is that ill problaly remove this map and add it to a bigger map parcel.
McDenny's 09 14 Aug, 2017 @ 7:42pm 
Actually, you could just do what I do, and turn the half-cover plateu pieces upside down
Arkhangel 14 Aug, 2017 @ 4:29pm 
also, i highly doubt WotC won't be able to be modded, after all, it's a big thing for Jake that XCOM 2 in general be as mod-friendly as they can make it... at least mostly.
Arkhangel 14 Aug, 2017 @ 4:28pm 
cave parcel could use a tiny update to give it a roof in case you're using the debug cam for screenshots. probably could be pretty easy if you just toss a bunch of rubble to cover the underside of the "roof." not a big if it's not possible, though.
McDenny's 09 13 Aug, 2017 @ 3:38pm 
Check the outdoor eating area parcels. I noticed during a mission that a City Center variant still had it's lights floating far away from the building
eclipsezr  [author] 12 Aug, 2017 @ 9:56pm 
@Older-than-Time The building can be up to three floors... Most of the buildings I seen in the expansion is what your describing me... I am going to make that building you start on lf4d "no Mercy" into a map when the expansion arrive, if you mean by that...

I'll be creating as many interesting request as possible...
Older-than-Time 12 Aug, 2017 @ 8:43pm 
If requests are alright, how feasible is a multi-tiered building? The fall damage mecahnics would murder so many aliens...

...and troops.
Zam138 12 Aug, 2017 @ 8:34pm 
Looks great, I can't wait to see it in-game!
eclipsezr  [author] 12 Aug, 2017 @ 6:05pm 
Big update this week:
Added 3 map parcels for wilderness and one for smalltown

Cave: a map with a cave that has four entrances

Pillbox: a map request from Zam138

Small Scout EU: A UFO remake from enemy unknown small scouts :)

Highway EWI: A road/highway remake from enemy within..

Any map request? let me know in the forum, Hope you guys like it so far...
Alt+Fire 7 Aug, 2017 @ 8:42am 
Cool, thank you :)
Theodore Roosevelt 6 Aug, 2017 @ 8:46pm 
thank you @Dragon32
Dragon32 2 Aug, 2017 @ 4:43pm 
@Mr.Kingsman9:
Yes and no (if you mean start a new campaign).
Theodore Roosevelt 2 Aug, 2017 @ 4:42pm 
So will these go in to the maps randomly and do i have to restart my game
eclipsezr  [author] 31 Jul, 2017 @ 12:04pm 
@Dragon32 I am... since from now on I'll be checking every parcel map of mines for any bug fixes, making it bugfree , adding objectives, and any other thing before moving on to start making more maps
Dragon32 31 Jul, 2017 @ 11:04am 
@eclipsezr:
Did you set that shop sign (which silencer4 pointed out) to provide cover? Could've sworn there was a post of yours saying you would...

@Arkhangel:
I think the probability that cars explode in this game is derived through Bays-ian theory
Rifle Man 31 Jul, 2017 @ 5:25am 
Thanks for the new parcels, Eclipsezr! This building looks awesome!:steamhappy:
Dodes 30 Jul, 2017 @ 8:33pm 
Thank you so so so much for all these new parcels! Exactly what XCOM needed (given how much Long War I play). Great work! I sorta hope you never stop lol.
Arkhangel 30 Jul, 2017 @ 6:51pm 
an old Earth military base style wilderness map would be cool. maybe one with a nod to that old Tank yard from EU/EW, but partially overgrown.
eclipsezr  [author] 30 Jul, 2017 @ 6:47pm 
Update: This week i added 6 smalltown parcels, with one from a remake of EU...
I'll be updating all maps to have objectives/any finishing touches, after that ill make new maps.

Also because im running out of ideas for map parcels...From now on part of my mod will be making maps from you guys request...So if interested let me know in the discussion :)
Enjoy the 56 parcel maps i got so far....
Arkhangel 30 Jul, 2017 @ 3:18am 
@Silencer: you do realize taking cover behind a Neon light, which tends to be filled with volatile and often poisonous gas probably isn't the best idea, right? XD not to mention the high chance of being electrocuted. course, if this game was realistic with cover, Cars don't just explode, at least nowadays. they do, however, get lit on fire pretty easily. Gas has to be vapor to explode, as liquid it's simply an accelerant for flame (my older brother is a firefighter, specifically an Auto-extracation specialist.)
silencer4 29 Jul, 2017 @ 10:38pm 
The "neon" on this building: https://steamuserimages-a.akamaihd.net/ugc/834705893830434395/D0BB1991239F75D84A8627F96E278A22AD358D44/

Does not provide cover. I think it should.
Kaldin 27 Jul, 2017 @ 7:07am 
@Phrozehn: Since someone will say this anyway: Screenshots would most likely help eclipsezr a lot with identifying them, if it's indeed his parcels that are bugging there.
Phrozehn 27 Jul, 2017 @ 7:04am 
So I love your mod. I wish some of the pieces were smaller and mor emodular so they could show up mor eoften though :)

Question: Sinc einstalling I've run into a highway overpass area with a LOT of bugged assets. There's a trailer right alogn sid eit with one tile of seperation (something I'v enoted a lot of in your work, so that why I think it's yours) that is very of invisible if viewed from one side while being on the same elevation, but renders perfectly fine when on a different elevation, or from any other angle. Very weird. There's also two pillars that I'm pretty sur eusually only show up on city centre maps that do the same thing, except they aren't viewable AT ALL while on the same elevation. At worst I'll just disable this parcel, but I'm not sure which it'd be in your config file :) At best, it'd be awesome for it to be fixed.

I also second the notion that reducing one tile spaces is a very good idea :)

AWESOME MOD!
Dragon32 26 Jul, 2017 @ 3:54pm 
@pintocat:
Console command X2DebugMap, then click "show map" and it should give the name (which starts with Plot_). Think you then click around and get the PCP / parcel names (IIRC)
pintocat 26 Jul, 2017 @ 3:39pm 
How do I get debug to show the way that guy did in an earlier post to find the parcel?
McDenny's 09 25 Jul, 2017 @ 6:45pm 
Also, great parcels. My one suggestion would be to try and reduce 1x1 tile spacings in future parcels.
Also while in editor, you can press 'p' after building cover nodes to check which tiles can be navigated and used for cover
eclipsezr  [author] 24 Jul, 2017 @ 9:51pm 
@pintocat a screenshot will indeed help a ton
McDenny's 09 24 Jul, 2017 @ 7:54pm 
'Messed up cover' doesn't leave much room for anyone to help. Have a screenshot?
pintocat 24 Jul, 2017 @ 5:57pm 
I don't know if they're all from this map mod, but I've been running in to quite a few messed up cover places
Freedom's Flame 23 Jul, 2017 @ 12:52pm 
Yeah, it kinda cost me a whole squad on my Ironman playthrough, haha. I pushed up thinking I could use that cover, and by the time I realized my soldiers weren't kneeling down it was too late. Someone got popped and everyone panicked. It was a sight to behold, let me tell you.

Obligatory "That's XCOM, baby"