Total War: WARHAMMER

Total War: WARHAMMER

Zhufbar (GCCM) The Torrent Gate
38 Comments
Maruka  [author] 24 Sep, 2017 @ 5:52pm 
Did you check under siege battles?
Planewalker 24 Sep, 2017 @ 4:04pm 
i couldnt find the map in my list :(
Arshes Ney 23 Sep, 2017 @ 6:44pm 
Awesome map, a stranded dwarven army and city garrison made an epic stand against three vampire armies. Only a handful survived, all the unholy beings finally banished for good!
Zoidberg  [author] 17 Sep, 2017 @ 5:21am 
This is in the dwarf pack
Gameshian 17 Sep, 2017 @ 2:35am 
Do I need this alongside GCCM Dwarf pack?
Zoidberg  [author] 7 Sep, 2017 @ 8:58pm 
Look i siege map list instead of land battles 😂
Dknightxs 5 Sep, 2017 @ 5:20am 
faught to seige battles in the grand campaign on this map and id say prolly the best experience i had :)

1st . invaded as Greenskins (SFO ) make it pretty fun
2nd . invaded as empire.. it was being defended by greenskins
3rd. Invaded as drawfs.. it was defended by greenskins.
keep up the good work :)
Zoidberg  [author] 2 Sep, 2017 @ 5:56am 
Boiling oil or flaming oil can be found on other maps. The campaign does not have the underground thing as the AI will struggle with such thing. Thanks for the post psychoticsoul
PsychoticSoul 2 Sep, 2017 @ 12:16am 
Great map, love all the thematic water in it.

I didn't have any vanguard units to use it when i played it in campaign, but the extra access point for them is a great touch.

Also nice to see the gates shoot at me with steam. Is this how the equivalent of boiling oil could be implemented in TWWH?
Maruka  [author] 25 Aug, 2017 @ 3:43pm 
@zack_olsen The map is included in GCCM.
ZaneOlric 25 Aug, 2017 @ 3:23pm 
So im noticing more and more single map additions. Is there a list of all the individual ones that get put on the grand campaign map, or is this one becoming part of the normal pack?
Bflawless 10 Aug, 2017 @ 5:51am 
Its like in the book dwarfs the first fight
dhws 9 Aug, 2017 @ 12:21pm 
This map looks fantastic, it really does. But I have to point out that the AI seems to have serious issues

It can't seem to bring itself to take down the the left gate, even with 3 battering rams. Yet it can put towers on the left wall

Both AI and player units get stuck. This seems to happen a lot with the braziers in the streets, the unit partly forms a circle around them and a few models get stuck. The stair with columns north of the gate is far too tight, and it takes ages for a single unit to get up. Only a couple models can do it at a time, and the rest form a blob at bottom.

I once saw a Giant get stuck next to the main gate and the Anvil "pit" just in front of the gates, for the whole battle. A Skeleton regiment got stuck in the gate and didn't move for the rest of the battle. Some Greenskin units stayed on or close to the walls until the army was routed. Another time, many zombie and Skeleton units stayed close to, on, and even outside the walls, until the timer ran out
Maruka  [author] 3 Aug, 2017 @ 12:07am 
It's already in!
sny 2 Aug, 2017 @ 7:48pm 
Hello, hopefully we can use this map in the grand campaign soon! Great job!
Mr.23 17 Jul, 2017 @ 10:58am 
Molaa
Zoidberg  [author] 15 Jul, 2017 @ 9:05am 
@Sky Sweeper there will be a alternative version in the GCCM at some point. For now its only here, there are some AI bugs that need to be fixed before it gets into the GCCM
Zoidberg  [author] 15 Jul, 2017 @ 8:52am 
Map update: The underway should be used by the attcking AI, atleast in the tests done so far. Flying units still pose a problem in the underway..
Lokin 15 Jul, 2017 @ 8:50am 
Im sorry mate but this should have been included in the base game
lazy pricks
Great job!!!
Nikaiix 15 Jul, 2017 @ 6:46am 
Amazing, just amazing!
Sky Sweeper 13 Jul, 2017 @ 3:48pm 
Is this added to the GCCM main mod? Or do I need to download this separately?
M4st3rM_ 13 Jul, 2017 @ 1:15pm 
I sent some Ironbreakers down there to check it out, but the AI neglected to use it to attack. I do like the idea.
Zoidberg  [author] 13 Jul, 2017 @ 11:33am 
Thanks for the kind words people! Has anyone discovered/ used the underway path? any feedback on its used would be nice?
Heretic13 13 Jul, 2017 @ 9:12am 
Superb attention to detail. An all around amazing map
PyxelDreams 13 Jul, 2017 @ 6:51am 
how it should have been
Horus(FR) 12 Jul, 2017 @ 3:48pm 
Bravo ! Problem with the camera but it is so. The real siege of Karak, why CA did not do that?
Congratulation for the imagination
Pullo 12 Jul, 2017 @ 9:58am 
Looks amazing, great work !!!!
Maruka  [author] 12 Jul, 2017 @ 4:54am 
It would have been difficult to make this map without CA ;)
Antetix 12 Jul, 2017 @ 4:53am 
Creative Assembly status: rekted
Goblin Priest 12 Jul, 2017 @ 3:46am 
Looks amazing!
Indypride 11 Jul, 2017 @ 10:49pm 
I'll see what I can do richardnround ;P
Murthor Oathstone 11 Jul, 2017 @ 7:48am 
Amazing from the screenshots. :dwarfsymbol:
yogihightower 11 Jul, 2017 @ 6:53am 
one of the greats map mods i have seen. well done
RoundAbout0 11 Jul, 2017 @ 2:25am 
Indypride, if you are reading this, you know what we want to see.
Hawk 11 Jul, 2017 @ 1:50am 
Goddamn this is impressive.
Zoidberg  [author] 10 Jul, 2017 @ 11:06pm 
Thanks guys!
M4st3rM_ 10 Jul, 2017 @ 8:14pm 
This is my favorite looking custom map so far. The waterfalls are amazing.
Maxlerict 10 Jul, 2017 @ 6:22pm 
Wow this is probably my 2nd favorite dwarf custom map rly great atmosphere! Captures the enviroment of the waterfall perfectly