Total War: WARHAMMER

Total War: WARHAMMER

Ultimate Chaos-Sub Mod - Proper Starting Units
67 Comments
thaygiaomap2000 8 Jul, 2018 @ 3:32am 
year i use this sub mod only when play Chaos . i try delete startpos.esf and use this fixing , it good but i start with marauder building
Steel  [author] 7 Jul, 2018 @ 5:48am 
@Araziel, it dosnt work with any other startpos mod, you must only run one. However I recommend you run the UC coop mod rather than this one because it's newer and better IMO.
@Thay, You can't. You need AK and the raw data to compile it.
thaygiaomap2000 7 Jul, 2018 @ 4:36am 
how to edit this mod startpos.esf to have 10 building slot for province capital ?
Araziel 18 Apr, 2018 @ 11:14pm 
I just read your notes at the bottom...so this is not compatible with 10 slot capitals? Seems that's where I've gone wrong.
Araziel 18 Apr, 2018 @ 2:29pm 
Hi Steelb_l_ade

I'm loving your Ultimate Chaos mod, but I have noticed that this one isn't working properly.

Now I haven't tried to use it in single player yet, when I try to go head to head with my friend who plays vampires, I noticed that I still start the game with marauder units and the tribal relic.
Steel  [author] 6 Oct, 2017 @ 7:37am 
Not a problem, it was some kinda of launcher update disaster from CA.
Garry 6 Oct, 2017 @ 7:36am 
WH just did another 2.8MB update. No mod warnign box anymore and everything works. I can't explain it but thank you for trying to help and such an awesome mod.
Steel  [author] 5 Sep, 2017 @ 3:48am 
You just need Ultimate Chaos and the Model and Texture packs for it.
mramsdale2 4 Sep, 2017 @ 8:18pm 
is there a list of the other mods i need for this one to work properly
Steel  [author] 2 Sep, 2017 @ 7:55am 
@Aqua, youre getting a clash with anotehr startpos mod that's overriding this one.
AquaBladder 1 Sep, 2017 @ 9:25am 
Hey Steel, I'm pretty sure this part of the mod is bugged. I'm starting with the normal units instead of the special ones provided here. Everything else works great though, nice update with the new casters!
trextrextrextrex 23 Aug, 2017 @ 5:29am 
I like the new office positions, but the "lord of the end times" and chosen offices seem lackluster.
Like, each office should grant small boosts to the lords army, such as if the "chosen of Khorne" gave the army more weapon strength and melee attack along with the -upkeep.
Steel  [author] 21 Aug, 2017 @ 4:28am 
Hrm, perhaps another mod you are using has decided to include a startpos where it didnt before?
Gameshian 21 Aug, 2017 @ 12:13am 
Units are reverted for me too. Sadly :/
TV 19 Aug, 2017 @ 9:15pm 
Worked previously with radious, now starting units for the different lords seemed to have reverted back to vanilla after norsca. Maybe thats just my issue.
Nobody 13 Aug, 2017 @ 6:52am 
Hi mate, great mod, loved using it during my Chaos Campaign.

I wanted to try my luck having this mod and playing as empire, everything was going fine until I noticed around turn 40 every single region around me was basically falling apart, none of the AI Races built any Anti-Corruption buildings thus aimlessly wondering around until their units die, then a chaos revolt happens which instantly razes it..

Is it possible for you to make a AI mod that is for those playing Against your Chaos Mod?
I like the idea of being able to gather allies and defending against the chaos invasion but at the moment this is a serious game breaker for me.
Steel  [author] 10 Aug, 2017 @ 11:41am 
****NOW UPDATED FOR NORSCA!***
willy-95 4 Aug, 2017 @ 2:56am 
i subscribed to this mod but it wouldn't appear on the mod screen of the installed mods when i run the game. why?
thaygiaomap2000 25 Jul, 2017 @ 5:22am 
when i use 10 slot building mods AI very strong , it make my camp very fun ( still not play Chaos faction :-) )
thaygiaomap2000 25 Jul, 2017 @ 5:21am 
can you tell me how to use Pack file manager to edit this sub mod ? i will edit for myself , i swear not upload to anywhere
Steel  [author] 24 Jul, 2017 @ 7:46am 
Each time i mad ea change i'd ahve to make ti for like 8 different mods, it's getting too much.
Steel  [author] 24 Jul, 2017 @ 7:46am 
@thay not gonna happen, ebcaus ethen i ahve to do it for the coop version too, so that be UC, UC, textures, UC models, Uc starting units, UC startiung units 10 slot, UC coop, and UC coop 10 slot and that's too much for me to maintain right now.
thaygiaomap2000 24 Jul, 2017 @ 7:34am 
so sad to hear that . if not why not release new sub mod that have 10 slot buiding + starting units ?
Steel  [author] 23 Jul, 2017 @ 3:17pm 
@Thay, that isnt that hard to do really, but no, im not doing a startpos editing tutorial for quite some time as it can get really complicated.
thaygiaomap2000 23 Jul, 2017 @ 7:59am 
how to edit this sub mod so that i have 10 slot building ? author can you write a tutorial about this ?
Steel  [author] 21 Jul, 2017 @ 4:17pm 
*******NOT COMPATABLE WITH UC COOP MOD********
Run one or the other.
Steel  [author] 21 Jul, 2017 @ 4:16pm 
Video discussing the 2.1 Update and the New Sub Mods:
https://www.youtube.com/watch?v=P2g6wXjutoQ&feature=youtu.be
Finnfern1991 20 Jul, 2017 @ 11:49pm 
thought i had them all but got it sorted now :)
Morgan 20 Jul, 2017 @ 11:26pm 
@zero do you have the different packs installed like the model and texture packs?
Steel  [author] 20 Jul, 2017 @ 3:26pm 
Finnfern1991 20 Jul, 2017 @ 3:09pm 
most units cannot be seen others have no heads
Denalian 19 Jul, 2017 @ 11:48am 
You may get the animation from the next game ,Total Warhammer 2, or from the Norsca faction I believe?

It works well just not with the 10 slot building overhaul and SFO I noticed. Ye main mods work with SFO if ye're not playing as CW(chaos warriors).

Anyway great work!
Steel  [author] 19 Jul, 2017 @ 9:31am 
It's nobodies "fault" itrs just that both mods use the startpos file and so don't work together.
Omni 18 Jul, 2017 @ 11:54pm 
proper starting units won't work. Could that be crynos overhaul's fault?
thaygiaomap2000 18 Jul, 2017 @ 5:55am 
i know , but this sub mod fixed some building bug
-=ACED=-Gh0stWulf 17 Jul, 2017 @ 4:44pm 
sorry also noticed this while reading over the details of this mod Kholek has 2 dragon ogres and no norscan berserks as his starting units
-=ACED=-Gh0stWulf 17 Jul, 2017 @ 4:40pm 
hey Steelb_I_ade i think there is something wrong with your huskarl unit im not sure which mod its apart of as i have all the ultimate chaos mods going but yeah it says your huskarl unit for chaos undivided is armoured and shielded but yet when you look at the huskarl unit on the battle field it does not have a shield its holding a handed sword or axe like they should have a shield but no shield so im not sure if you messed up on the variant mess file coding or if it was intensional but just letting you know the unit is like that sorry if this isnt the proper place for reporting this to you and thanks for making my chaos worth playing
Morgan 17 Jul, 2017 @ 2:01pm 
@frank to make an accurate keeper of secrets would be impossible as there are no animations for a creature with 6 arms
franck 17 Jul, 2017 @ 1:30pm 
it's awessone i love this mod so much just missind the keeper of secret
Steel  [author] 17 Jul, 2017 @ 8:58am 
@Thay 10 slot will work if you don 't use the starting units sub mod. 10 slot is a startpos.esf mod.
Pullo 17 Jul, 2017 @ 7:41am 
Great work !!
thaygiaomap2000 17 Jul, 2017 @ 6:53am 
anyone know how to make 10 slot building for this sub mod ? as author wrote they conflict so we must delete 10 slot building mod
rhemek 16 Jul, 2017 @ 8:17pm 
liked this mod rip dragon not op not auto regen for finisch batlee no dys mod XD new great demon cool chaos unuist + veteran mod = 151 defence and atatck for gold and morale 300 XD
Antanael 16 Jul, 2017 @ 10:27am 
can you make it compatible for Steel Faith it would be awesome :D but anyways great mod thumps up man
Dracula Flow 16 Jul, 2017 @ 8:47am 
That's fair enough man, I was just wondering, either way, awesome mod, good job dude
Steel  [author] 16 Jul, 2017 @ 8:19am 
Unitl now, nobody had Daemonetters, horrors or the Great Unclean one, so Ive done what I can, maybe i'll try make a Keeper at some point. The mod isnt finished yet.
Steel  [author] 16 Jul, 2017 @ 8:17am 
Thanks man, its because I won't put in a unit that I can't make look good enough, the animations that are currently in the game don't suit a Keeper very well, he'd probably just look like a white bloodthirster, and that'd be lame.
Dracula Flow 16 Jul, 2017 @ 8:08am 
So i just downloaded this mod, and the others that link to it, and I gotta say man, you are fucking awesome, I've had it open for about a minute and seriously, this is awesome, keep up the good work man, but I gotta say, why no Keeper of Secrets, the other 3 chaos gods have their respective greater daemons, so why not Slaanesh?
TheK 16 Jul, 2017 @ 2:08am 
Great Mod - thank you.
dizzy 16 Jul, 2017 @ 12:59am 
Does this work with Steel Faith Overhaul?