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This mod modifies the item base of the pet tags and collars. Logically, all pet tags and collars added into the game would still inherit this mod's changes. Let me know how it goes. Also, something to take notice, I think, only newly acquired items are affected by this mod.
http://torchmodders.com/forums/mod-showcase/merge-requests-exclusive-to-doudley's-mods/
If anyone wants to get my MEDIA folder (Raw/Source/Unpacked Files) for any of my mods, please feel free to ask and I'll give you a download link for it.
Works. :P
Aside the point: Jesus, it's 2017. Why are we still limited to ten mod slots?
I've removed both Synergies (God bless Salan, the genius m'fer) mods, and now using Path of Torchlight because New. I consider about 6 or 7 of yours to be essential, too, which I wish were condensed into one.
If only there were a tool, where the end-user could make mergemods easily.
Like, for dummies easily.
"Allow enchant pet labels and collars? So that the pet accessories have a gemstone slot, the number of slots depends on its rarity. You can also convert 2 pet labels or 2 collars."
Yes, thank you for the comment. Although it is not possible to add gemstone slots, the gem slots are already given.
From now on, anyone can download the unpacked mod files, so that this issue can be avoided.
Please download and extract the archive file:
https://drive.google.com/open?id=0B8nZo53ucHqjZ0Z0QXRYdG50cDA
But yeah, I don't know why the game does not allow adding sockets to pet tags/collars either. Although if I let these items to be able to be, the game will not show the desired result. So to avoid confusion, I made the pet tags/collars' socket(s) maxed to their default/given number of sockets.
Added recipes for a random magical pet tag and a random magical collar
Thanks to Kheldarn for the idea
are u planning to make those "pet only" gems?
i notice u named it "cyclonexl's" - u guys are working on this together?
subscribed!
Yes it is possible. I'll see if I can add that idea to this mod. Thanks!
Is it possible to make the Transmuter work on Pet Tags and Collars? You give him, say, a random Pet Tag or Collar, and a random Fish, and he gives you a random Tag or Collar in return? Like the 2 Set Pieces > 1 Set Piece recipe?
Because of adding sockets is broken for these items, I decided to make all normal pet tags and collars to have 1 socket and maxed at 1, for magical: 1-2 sockets maxed at 1-2, for unique: 2-3 sockets and maxed at 2-3. Whereas, the one with the larger quantity is for the collar. So yes, they always roll with slot(s). And new socketables sound great!
@*Yuki*
Of the game. When I try to add sockets on pet tags or collar, nothing happens.
@steffire3
I was surprised to find out that this is not possible for the pet's gears that's why I'm eager to make this mod as soon as possible.
This is one feature I have always wanted early in my beginnings with this game.
Is "adding sockets are not allowed" restriction of game, or your personal choice?