Killing Floor

Killing Floor

KF-Atlas
38 opmerkingen
>M@tEo$< 9 apr 2017 om 15:56 
Hi! Are you planning on making updates on this map?
Wolfgang Hype 12 dec 2012 om 9:04 
It looks pretty good, but is rather bland as far as actual layout goes, from what I saw. I'd like to know why the stairs to the center statue are blocked off. Needs to let you inside some of the buildings and just provide more variety.
LHAV 11 dec 2012 om 15:29 
you must of hidden things you can do on this map but so far I can't find anything interesting to do or go while fighting for my life.
Sense Makes None 8 dec 2012 om 15:27 
You're welcome :)
Sam  [auteur] 8 dec 2012 om 7:36 
Passing it on. Thanks! :)
Sense Makes None 7 dec 2012 om 6:52 
Forgot to add the link...

http://www.youtube.com/watch?v=z0q9kXB_24Q
Sense Makes None 7 dec 2012 om 6:52 
Did a playthrough for a new YouTube series called 'Sense Makes None'.

Linked back to here and credited your map.

Hope you enjoy and feel free to pass on the link :)
Rust Titan 3 dec 2012 om 15:01 
Oh, one more thing I forgot to mention before. The doubled up item spawns make it pretty easy. I got four ammo boxes in one room by picking up two there right before the wave spawned, only for another two to spawn right there again.
Rust Titan 3 dec 2012 om 14:15 
(cont.) This seems to be "beta 1", though, And aside from low res textures here and there, it's pretty neat. I know it's based on a GoW map, but I definitely recommend creating some new areas for it like I mentioned above, Rather, the style somewhat reminded me of Dishonorable, which is neat. I can definitely see this map ending up a favourite of mine, depending on where you take it. /critique

All in all.. Good stuff. On its way to being awesome stuff, I hope. :P
Rust Titan 3 dec 2012 om 14:15 
(cont) Opening up the subway section below and some of the buildings interiors (maybe even some multiple-story interiors) would really make the map outstanding and replayable. The force-field fence creates a wide, easy, defensible position. If it alternates with the other ones-- I couldn't tell if they were binary-- it only worsens the issue, but is an interesting mechanic idea if that's what you were going for. Lastly, the statue in the center of the map has stairs up to it.. Each blocked off with an invisible wall. If you were kiting up into there, that's a nasty, frustrating surprise. (continued)
Rust Titan 3 dec 2012 om 14:14 
(cont) There is also way too many dead ends, which both create inescapable situations, and extremely easy chokepoints; it's not hard to throw down a bunch of pipes, back into a corner, and watch the patriarch come running up the only ramp to his doom. Speaking of the Patriarch, he spawned in a doorway causing the camera to clip into a wall-- might want to check those spawn locations to make sure players get the full cinematic intro and not just half an angry guy's ass. (continued)
Rust Titan 3 dec 2012 om 14:14 
Just got off work, so I just gave it a shot. The club and the pizza place both have pretty short loops-- maybe that's a limitation of area sfx. The level could definitely use some background music, and I'm considering drafting some for you; you don't have to use it, of course. :P

That aside, layout wise, the level has nice detail. Though I feel like making it darker with greater contrast would do it some good. Bright, lit areas, and dark alleyways. A couple more things: don't use tiny rooms with usable doors as spawn points-- it looks a bit silly and can be a touch confusing. (continued)
Sam  [auteur] 3 dec 2012 om 13:42 
Oh! No, I always put classical music in my showcase videos! Has nothing to do with what's in the maps. I just love it and youtube doesn't block me for it so.. there's that. :)
Rust Titan 3 dec 2012 om 13:33 
Ah, I haven't played it yet. Is the theme in the trailer not from the level/only around the pizza place? Does that mean the level doesn't have ambient music?
Sam  [auteur] 3 dec 2012 om 13:28 
@Mr. Krieg: Hang out near the disco then, rather than around the pizza place. :P
ScarletPhantom 2 dec 2012 om 18:57 
any server that runs this map?
Rust Titan 2 dec 2012 om 10:39 
Yeah. I'll subscribe, but I doubt I'll play it until the music is more fitting. It would be alright if the music suited the map (christmas maps) but it really doesn't. This could use some dirty, dark rock mixed with some electronic stuff, in my opinion.
TacTicToe 1 dec 2012 om 21:08 
Stop using FRAPS! Worst POS software in the world to record with. Try playclaw, works awesome, utilizes all cores in a multi core system, lots of recording options, and you wont even realize it is running when you are recording. http://www.playclaw.com
ThreatToAll 1 dec 2012 om 15:54 
that looks fantabulicious. lol
PlayingStyleGames 1 dec 2012 om 1:32 
nice map and nice music 8P
The Cancermancer 1 dec 2012 om 1:23 
Great map mate, i love it.
Napalmosaure 30 nov 2012 om 0:49 
LOVE MAP
ScarBunny 28 nov 2012 om 10:40 
Excellent work, love this map. Great for solo berzerker, well placed traders, cool atmosphere--except one thing. That. Fucking. Italian. Music loop. I will never unhear.
Larios 28 nov 2012 om 1:44 
Nice Work.
Nessaja 26 nov 2012 om 9:23 
can you please give an extern link? somehow the subscribing won't work and I can't seem to find it through google. I would appreciate it so much.
Sam  [auteur] 26 nov 2012 om 4:13 
That was my machine back then. The map ran fine, but with Fraps recording my framerate went down to single digits in parts.
Mista_Gee 26 nov 2012 om 1:32 
Is that low fps count map-specific or is it just your machine?
Jack 25 nov 2012 om 23:56 
nothing i could say that hasnt already been said! everyone seems to be in agreement here. Thats one solid looking map! I love the atmosphere and the lighting is spot on. Only thing I could say about this is give it a dark guitar solo song similar to some golden oldies and it would be boss to me.
W_ 25 nov 2012 om 15:58 
sold map and looks good too
CrazyShooter 25 nov 2012 om 8:40 
look good
combine 25 nov 2012 om 2:32 
Looks like a damn solid map
ЗУЯБА(ЗАЛУПА) 25 nov 2012 om 1:46 
Nice, work
ZERO DARK POOTIS! 23 nov 2012 om 0:00 
Nice! They need more urban like maps like these
TheCurrent 14 nov 2012 om 20:38 
Great atmospher for KF ++++
Zhnigo 11 nov 2012 om 11:04 
It looks just great.
Storm_at_Sea 28 okt 2012 om 5:02 
Looking forward to trying this one. Looks good.
Estrategos 25 okt 2012 om 10:15 
Veeeeeery nice !
CandidCassowary 30 sep 2012 om 10:24 
Very nice aesthetic!