Killing Floor

Killing Floor

Raccoon International Airport - SP
62 Comments
Marchy March 22 Jun @ 8:55am 
Hello. I understand that it is not relevant, but nevertheless. Does anyone know, in addition to the file CustomSpawnFix, how to fix the map KF-RaccoonInternationalAirport? I installed CustomSpawnFix - mobs are still invisible and the game crashes. Previously, this map worked and everything was ok.
ojavier715 14 Mar @ 11:17pm 
Assertion failed: XLevel->KContactGenActors.FindItemIndex(this) == INDEX_NONE [File:.\UnActor.cpp] [Line: 1890]

Historia: AActor::Destroy <- UObject::ConditionalDestroy <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- ULevel::DestroyActor <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- UObject::ProcessEvent <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot, Function KFmod.KFMonster.ZombieDying.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KFS-RaccoonInternationalAirport SP V.4 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free


im getting that annoying error please help or something......,
Jorgnesau 27 Aug, 2022 @ 11:50am 
link for download ?
xXMarianMasterXx 22 Jan, 2018 @ 9:21am 
es una mierda no lo descargen
Camacho  [author] 31 May, 2017 @ 8:31am 
@Hebert-kaicho,

Sorry, where are the maps that you have made for the KF community? - You're commenting on a map that was made over 4 years ago. If changes have been made to KF since map release... am I oblidged to fix them? Perhaps you can open up the editor and fix them yourself!
Sanae's JUICY armpits 31 May, 2017 @ 1:19am 
"Fixed" Map.
More like Absolutely Broken Map
Death7086 29 Sep, 2015 @ 3:11pm 
Assertion failed: XLevel->KContactGenActors.FindItemIndex(this) == INDEX_NONE [File:.\UnActor.cpp] [Line: 1890]

History: AActor::Destroy <- UObject::ConditionalDestroy <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- ULevel::DestroyActor <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KFS-RaccoonInternationalAirport SP V.4 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
Death7086 29 Sep, 2015 @ 2:58pm 
im getting Inviable Colts
Camacho  [author] 30 Aug, 2015 @ 2:06pm 
@FNeuro, I can't help if no-one reports it. You are the first one.
SabinyAK | Fire Nationalist 28 Aug, 2015 @ 1:38pm 
if you are not going to fix nothing, just remove that from the workshop so nobody can download a unusable map that just makes you mad everytime it closes your game.
SabinyAK | Fire Nationalist 28 Aug, 2015 @ 1:37pm 
Build UT2004_Build_[2004-11-11_10.48]

OS: Windows NT 6.1 (Build: 7601)
CPU: AuthenticAMD Unknown processor @ 998 MHz with 1643MB RAM
Video: AMD Radeon HD 6290 Graphics (1404)

Assertion failed: XLevel->KContactGenActors.FindItemIndex(this) == INDEX_NONE [File:.\UnActor.cpp] [Line: 1890]

Historia: AActor::Destroy <- UObject::ConditionalDestroy <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- ULevel::DestroyActor <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot) <- UObject::ProcessEvent <- (SpeedZombieClot KFS-RaccoonInternationalAirportSPREV1.SpeedZombieClot, Function KFmod.KFMonster.ZombieDying.Timer) <- AActor::Tick <- TickAllActors <- ULevel::Tick <- (NetMode=0) <- TickLevel <- UGameEngine::Tick <- Level KFS-RaccoonInternationalAirport SP V.4 <- UpdateWorld <- MainLoop <- FMallocWindows::Free <- FMallocWindows::Realloc <- 726F6F6C 0 FArray <- FArray::Realloc <- 0*2 <- FMallocWindows::Free
HeadstrongJD 26 Jul, 2015 @ 5:33am 
The mutator does not help. Invisible monsters in game. They don't kill you, the game will crash at the end.
Camacho  [author] 13 Sep, 2014 @ 5:05pm 
Guys, there is a fix. You must download and install a mutator to enable the old specimens. First, download the Mutator from HERE: http://team-gmk.com/dox/CustomSpawnFix.rar , Once downloaded, place the contents of the file into your SYSTEM folder in Killing Floor. Enable the mutator before you start the game and everything will be OK!
Faneca 24 Aug, 2014 @ 3:40am 
aaaaaaaaaw sucks :(
Camacho  [author] 22 Aug, 2014 @ 12:59pm 
Guys, It has come to my attention that the original Killing Floor "Zeds" are no longer spawning in any of the levels I created. This is obviously a failure on my part for relying on Tripwire to use the old specimens. This is way too much work for me to fix. I just don't have the time anymore for the Killing Floor editor (as much as I loved it). As such, I will be looking for someone to take my Killing Floor maps from me to maintain and care for it as much as I did. It's been a fun adventure, but for me... it ends here :(

I thank you for playing my maps. I hope it brought you great pleasure in playing, as much as it did for me making them.

Yours, signing off,
KiCK3R
Faneca 18 Jul, 2014 @ 5:39pm 
Ah dang it. Thanks for the help KiCk3R. Great map tough from what I saw. Shows a ton of work. Same goes for the Hive maps I played oh so many years ago.
Camacho  [author] 18 Jul, 2014 @ 2:47am 
This map won't work until the KF Event is over. Same for any other map that spawns the regular zombies. Tripwire have done this for years.
Faneca 16 Jul, 2014 @ 1:54pm 
I'm having a persistent error while playing this. Everytime it starts and I start moving a Clot disguised as a Scrake shows up and if I kill it, my game crashes with an error describing something wrong with loading the actor file for the KFS-Racoon airport clot actor. Sometimes 2 of the 3 clots are completly invisible and don't attack, just follow me until eventually the game crashes.

Any way to fix this? I am deadly wanting to try the map out.
Abyssal Fenrir 15 May, 2014 @ 12:26pm 
dude you rock for making these maps keep going please i love resident evil. please make more like this
WhiteWolf (R.P.D) 15 May, 2014 @ 12:18pm 
Plese make more maps like this. all RE maps like the hive v2 and v3 and this map are my most favorite maps plese make more you have a fan in me.
вαтαк 20 Jan, 2014 @ 1:27pm 
i just hafe to say i just got this mod well my first mod and it was a blast keep up the good work
infernys 2 Jan, 2014 @ 3:15pm 
Отличная карта, спасибо!
Dante 18 Nov, 2013 @ 12:25am 
I have this map and it is fun. Although this one has been out for quite some time already being I got it from another website. Is this an improved version? Cuz the one I have has some issues with it with no spawns once you get to a certain point some odd reason.
[KRU] Bear 25 Oct, 2013 @ 2:51pm 
Ahhhh ok. awesome. Played it hosted on an MP server and the creatures were all there. Thought I'd done something wrong =) Thanks.
Camacho  [author] 25 Oct, 2013 @ 2:38pm 
Hi Gregor, Unfortunatly, this happens during Killing Floor events like Halloween and Hillbilly Horrors. Basically, they turn off the normal specimens that spawn. In turn, custom maps stop working. They will work again when the event is over and everything is back to normal.

Cheers,
KiCk3R
[KRU] Bear 25 Oct, 2013 @ 1:27pm 
It's a great map but I seem to be coming into contact with the same problem for all single player/objective maps.
I subscribe, it's on my game list, but whenever I start there are no enemies.
Well that's not strictly true. They're there, in my way, but I can't see them, move through them or kill them, but when I fire, there is blood impact. This has happened with the single player version of "Once upon a time in mexico", too. Am I doing something wrong or is there a mutator I need to get?
eight_bulz 19 Aug, 2013 @ 11:52pm 
KiCk3R I love everything you do, and have been a big fan since the first Hive map!
DARBOT 4 Aug, 2013 @ 10:45am 
subscribe it and this mad is brilliant, but can do with the basic healing and things on screen :( but apart from that well done !:DJSkully:
_ 27 May, 2013 @ 6:22pm 
how to dowload?
Camacho  [author] 16 Feb, 2013 @ 4:35pm 
I have uploaded another copy. You can now open the map two ways. 1 - Through the normal "Wave based way" 2 - Story Mode.
Camacho  [author] 15 Feb, 2013 @ 6:44am 
All,

I will be uploading a newer copy of this tonight which should sort out the problems your all having.

Cheers,
KiCk3R
[AL] Glein 15 Feb, 2013 @ 5:36am 
I'm getting the same problem as Spawn and Zambicoot. Story mode seems to be MIA for Killing Floor gamemodes. Is there any config file I need to go into and change a setting from 0 to 1 to enable this seemingly hidden mode?
Grub 20 Jan, 2013 @ 1:27pm 
There's no Story mode gametype.
Spawnnoyrenkjn 13 Jan, 2013 @ 7:51am 
i cant play the single player on i have got the mutilplayer and the wave based versions of this but the singleplayer one wont work
MastaShakes 3 Jan, 2013 @ 12:19pm 
Neat Map.
Hokia 30 Dec, 2012 @ 8:13pm 
i'm guessing that with the current christmas DLC reskins this story map won't work
Hokia 30 Dec, 2012 @ 8:12pm 
cheers
Camacho  [author] 30 Dec, 2012 @ 6:06am 
Story Mode is a Gametype already built into KF.
Hokia 29 Dec, 2012 @ 11:58pm 
are you referring to story mode as a gametype or mutator?
Camacho  [author] 13 Dec, 2012 @ 9:15am 
Dear Subscribers, During KF events such as "Halloween Horrors" and "Twisted X-mas", some of the maps I have created will not work correctly until the KF Event is over. You may notice "Invisible Zeds" and will have no gameplay opportunity at all. This is because Tripwire Interactive turn off the "normal zeds" until the Event is over.
Apologies for any inconvience, KiCk3R.
[FAP] DeadPool 5 Nov, 2012 @ 11:36am 
Guys n ladys, it clearly says WORK IN PROGRESS. SO if it isn't working for you stop whining about it, it doesn't solve anything lol Just post IT DOESN'T WORK n jog on.
The Sex haver (has sex) 2 Nov, 2012 @ 9:06pm 
wtf there is no story option
<BBM>Basara 2 Nov, 2012 @ 2:25pm 
add tag single player plis XD
PD: thx for the map
Thundie 29 Oct, 2012 @ 8:03am 
i like
Night Ride 25 Oct, 2012 @ 3:48pm 
If you want to play this, you have to download the moddb version. Sadly, I think its broken, unless i suck at this. its the part after you get back in the terminal from the emergency exit outside, and you have to go around the obstacle (theres an onscreen prompt telling you so). there's a goddamn open door right next to it and you cant go through. what gives?
Anime Wolf Enjoyer 24 Oct, 2012 @ 7:38pm 
id sadly have to agree with the below, theres no story option
Night Ride 24 Oct, 2012 @ 6:16pm 
I have restarted steam and this game multiple times! The damn STORY OPTION isn't F*cking there!
UNITJAB10 23 Oct, 2012 @ 9:43am 
It is just the game type thing if you could make it a separate download that would be awesome
Durai 22 Oct, 2012 @ 5:28pm 
I will try, I had to start my KF over cause it started to crash randomly after all the stuff i added...
ill try to subscribe to this only and see whats up... looks good though for sure.