Total War: WARHAMMER II

Total War: WARHAMMER II

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Flamboyant's - Imperial Outposts
   
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Tags: mod, Campaign
File Size
Posted
Updated
913.028 KB
16 Jun, 2019 @ 1:00pm
16 Jun, 2020 @ 3:02pm
4 Change Notes ( view )

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Flamboyant's - Imperial Outposts

In 1 collection by Flamboyant Schemer61
Flamboyant's WH II Mods
52 items
Description
Added to the Compliation:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1641884834


This mod adds Imperial Outpost modifier to some settlements as long as you are controlling them as Reikland. The bonuses are ONLY for the regions of those settlements and they are:

-8 growth
+2 untainted
+4 public order
+15 % line of sight

The settlements are:

-Aesling's Conclave
-Ekrund
_grung Zint
-Baersonling's Camp
-Pack Ice Bay

ALSO, if someone will attack your outpost, you will get a dilemma which you can choose to send help or not. If you refuse nothing will happen. But, you can choose to send a relief force for 4000 gold.

The outpost modifier will be removed if you lose the settlement but it will come back if you are holding the settlements. They are basically there as long as the settlements are under your control.

Future Plans
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- At least 2 SFO submods

-Araby Invasion mod

-Bretonnia and Empire mods will come with my dear friend @Olorin


Compatibility
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It is a .lua scripted mod should be compatible with everything. Doesn't change any tables, just adds some. I highly recommend using shaky_rivers amazing mods. I'm using a lot of them myself too.


Troubleshoot
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If there are any problems, please let me know.

PLEASE READ:
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I have a patreon account now everyone! I am doing my mods for free, but a little help would be appreciated. Even $1 is worth a lot for me. I'm waiting for your support :
https://www.patreon.com/user?u=21220586

Special Thanks to:

-Modding Den

-Shaky_rivers
workshop page:
https://steamhost.cn/steamcommunity_com/id/shakyrivers/myworkshopfiles/?appid=594570

-Vandy

-Un poisson Rouge
workshop page:
https://steamhost.cn/steamcommunity_com/profiles/76561197999021953/myworkshopfiles/

I couldn't do the mod without them
20 Comments
Flamboyant Schemer61  [author] 27 Dec, 2021 @ 11:30am 
@Ca Boong
It should be random mate sorry
Ca Bong 26 Sep, 2021 @ 2:04pm 
hey man, I already sub your Compliation and find it works so well.
The discription of the dilemma shows that an army lead by warrior priest and witch hunter, but I find no witch hunter in the army, can u add him to?
croaker85 30 Jul, 2021 @ 12:56pm 
update pls
Flamboyant Schemer61  [author] 29 Jun, 2019 @ 1:39am 
yes it is
Jharug 28 Jun, 2019 @ 12:01pm 
Hi there m8, save game compatible? i have not gone that far north yet in my curent Empire campaign
Flamboyant Schemer61  [author] 22 Jun, 2019 @ 1:19pm 
it spawns an army for you
scribeuntitled 22 Jun, 2019 @ 12:58pm 
Wait, I'm confused. What does sending relief to the outpost do?
Flamboyant Schemer61  [author] 21 Jun, 2019 @ 2:23am 
As far as I know, no mate sorry. Even if that’s possible, it would need a long, unnecessary coding process which will add some extra pressure to your game for almost nothing, it isn’t that much an issue for me
bread 20 Jun, 2019 @ 8:27pm 
Any way to make just these settlements get replaced with imperial models when they're turned into outposts? Or overlay them? Feels like these should get something special in the campaign map to note that they're not your average imperial occupation.
RexJayden 19 Jun, 2019 @ 8:58am 
No worries...this is a close alternative. :DominaMurmillo: