Total War: WARHAMMER II

Total War: WARHAMMER II

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SFO better chaos invasion (late invasion)
   
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Tags: mod, Campaign
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124.645 KB
23 Dec, 2021 @ 1:54am
27 Dec, 2021 @ 3:27pm
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SFO better chaos invasion (late invasion)

Description
This mod has been made and optimized for SFO - The Last Kiss patch.
In this version first invasion starts on turn 100 and second invasion starts on turn 160.
For earlier invasion (turn 65/120) please download THIS MOD instead.
USE ONLY ONE OF THEM PER CAMPAIGN!



Requires new game. Not compatible with vanilla or non-SFO overhauls. Propably not compatible with additional mods that add chaos lords, chaos factions or alter victory conditions. Not tested in multiplayer/coop.
As of february 2021, some (but not all) spawn areas introduced in this submod have been integrated into SFO main mod.
Still, if you'd like to have an invasion stronger than default SFO, and with many additional features listed below, please stay subscribed to this submod.

Main features (for details please check changelog):
- first (smaller) chaos invasion without legendary lords on turn 100;
- depending on invasion difficulty, first invasion consist of 8/12/16 fullstack armies per chaos faction (up from 4/6/8/12 armies total);
- first invasion leaders start at level 40;
- spawns all over the world with Warriors of Chaos, Warherd of Chaos, Chaos Puppets, Vessels of Chaos and Servants of Chaos factions/subfactions;

- second (main) chaos invasion with Archaon & Company on turn 160;
- second invasion consist of 48 fullstack armies per chaos faction on legendary invasion difficulty, 36 armies on vh difficulty or 24 armies on normal/hard (up from 8/12/16/24 armies total);
- second invasion leaders, including all 4 LLs, start at level 40;
- chaos agents spawn all over the world and have level 40;

- chaos armies & agents stay on the map even after Archaon, Kholek and Sigvald are dead/wounded;

- this submod fixes base game bugs that sometimes prevented invasion from starting and/or caused chaos armies to be stuck in encamp/raiding modes;

- spawns all over the world with Warriors of Chaos, Warherd of Chaos, Bjornlings, Chaos Puppets, Vessels of Chaos and Servants of Chaos factions/subfactions;

- all Beastmen, all Norscans and all Chaos subfactions automatically become vassals to Warriors of Chaos on second invasion (unless played by human);

- so in total that's up to 80 armies early and up to 288 armies on turn 160 on the whole map (on legendary difficulty) - every faction will be busy fighting them, not only those in the Old World;
- because of that please let the game load all of them on start of the turn 160 - there might be slight freeze and unresponsiveness, so after the movie just wait patiently until the chaos armies show up on the screen;

- chaos invasion script works (and has always worked) differently if player is Beastmen, Norsca or Chaos, so please don't report "doesn't work" if playing one of those factions. Same for the multiplayer games - most mods in coop are a mess, and this one is propably no different.

I recommend playing the game at the very hard campaign/battle/invasion difficulties.

Thanks to Venris & Team for their constant work on improving SFO.
12 Comments
Hemaka  [author] 9 Jun, 2024 @ 12:59pm 
Submod comes first (higher on the list). It's best to use some kind of mod manager, for example KMM, and sort all mods by name ascending.
Bleisonth486 8 Jun, 2024 @ 8:00pm 
Hello, regarding the order of mods, which one comes first? SFO better chaos or SFO Grimhammer II?
Jon 26 Aug, 2022 @ 6:57pm 
This is awesome especially if you are using the SaveParser tool for tweaking your campaign and adding 40 unit armies for those massive epic battles haha i love it!
Eli 23 Feb, 2022 @ 9:35am 
Thanks Hemaka!
Hemaka  [author] 5 Feb, 2022 @ 3:12am 
Don't play it then. And no, they're not "spawning over and over". If you'd actually sent a hero to the south, you would've seen that there's one big blob of armies that go west and/or east every few turns (as campaign AI can't handle them all simultaneously).
Also it's clearly stated in the description above how many armies are there per chaos faction per difficulty. You could have read that before playing and crying out for "fixes" lol :steamfacepalm:
beer_zetter 4 Feb, 2022 @ 2:17pm 
Haha, spend all my strenght to kill the 24 armies. The turn after, another 24 armies spawn. This shit is broken. Atleast give us a option to lower the spawnrate
beer_zetter 4 Feb, 2022 @ 1:32pm 
lol. Last spawn was 11 armies. Reloaded save to prepare the invasion better. The following invasion was 24 armies, not 11. Fuck this
beer_zetter 4 Feb, 2022 @ 12:16pm 
Are Puppets of Chaos suppose to spawn over and over from the southern edge of the map?

I play vampire coast and I have been spending the last 100 turns defending from these armies.
As soon as I kill the last army it takes 2 turns for them to respawn again. I think I´ve had 6 or 7 spawns in total.
egbert504 23 Dec, 2021 @ 1:51pm 
Thank you:steamhappy:
Mustafao01 23 Dec, 2021 @ 4:52am 
Thank you.