Total War: WARHAMMER II

Total War: WARHAMMER II

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Ultra Aggressive & Smart AI
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Tags: mod, Campaign
File Size
Posted
Updated
285.114 KB
21 Mar, 2022 @ 7:12pm
28 Aug, 2024 @ 5:14pm
9 Change Notes ( view )

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Ultra Aggressive & Smart AI

In 1 collection by Hecleas
Hecleas Mod WH2
2 items
Description
AGGRESSIVENESS

The intelligence, aggressiveness, behavior, tactical movements, decisions of the AI ​​has been completely revised, it will no longer be inactive, will seek to conquer the world, you attack as soon as possible.
He will not do suicidal action, but will do anything to decimate your army and settlements, be careful and strategic, because the AI ​​will not give you gifts this time.
The goal of the mod is to really have the feeling of playing against a human, who analyzes the strategic positions, the power of the enemy against him. Knowing how to fall back when necessary and persist as soon as possible.
Let them protect its threatened borders and go and confront it as soon as possible.
I specify that the aggressiveness is adapted for the hardcores players. AI is genuinely violent, more so than any other mod.

Details:
-The AI ​​is no longer inactive, each turn it will make sure to play intelligently and be efficient, to move strategically, like a game of chess where each piece moved is important.
-Now you will have the feeling of playing against a human player and not an AI
-The AI ​​now has a better analysis of enemy forces, it will fall back, put pressure or attack at the right time.
-The AI ​​will be much more aggressive and will seek to conquer the whole world.
-Suicidal attacks have been fixed and will never happen again.
-The AI ​​no longer leaves all its armies unnecessarily on a capital from the start to the end of the game, it now distributes its forces where the threat is present and where it wishes to concentrate its attacks.
-AI will read your moves even better



-No bonus added
-Savegame compatible
-Compatible with SFO & Radious
-Load before main mod

This will make your campaign the most eventful, the most complicated, the most aggressive, the most bouncy.
The goal is just to improve it, make it more lively and adapt it to hardcore players who are tired of the ease and inactivity of a normal campaign.
Your feedback is welcome, as are your ideas, if there is a small bug or something else.

Good luck, you will need it...

[paypal.me]To support me in my work of more than 1000 hours and to continue to take the time to always improve the AI, your donations are welcome and will help me a lot, thanks!

https://discord.gg/xmYF6TRmeF
Popular Discussions View All (1)
1
25 Jul, 2022 @ 7:27am
Suggestions
Hecleas
64 Comments
Yanichar 21 Oct, 2022 @ 11:48pm 
Hi Hecleas! thanks a lot for the mod (esp for savegame compatibility aspect)
Have a question: is your mod compatible with
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1916970022
Zero 6 Sep, 2022 @ 5:21pm 
When you say:
"-Compatible with SFO & Radious
-Load before main mod"

Are you saying make this mod load before SFO or after it? By default your load order is below it due to the pack name.
Rushian 30 Aug, 2022 @ 2:28pm 
One thing I will say that has been bugging me so far is how everyone including your grandma will be raiding your lands. Hostile factions I understand, but even friendly/neutral nations? In sfo growth slows to a crawl.
LexanRyder 29 Aug, 2022 @ 3:01am 
Shame I can't pay you half a year's worth wage in a just a paypal donation as I'm broke as hell, you somehow made a wonder out of this and I wish I could have experienced such an ai in all other strategy games I previously played in all my years, thanks to this I can finally put to use all my tactics reevaluate and learn from my defeats knowing I can be better, thank you truly.
Griffox 5 Aug, 2022 @ 4:22am 
forget it I thought with 9gb update it would give problems thx anyway
Hecleas  [author] 5 Aug, 2022 @ 12:09am 
Update for?
Griffox 4 Aug, 2022 @ 6:00pm 
Update?
Luck 22 Jul, 2022 @ 8:28am 
I really love the challenge this mod brings to the table, but sometimes the AI garrison will run away and not defending even its their last settlement. Instead their army will run loose and randomly burn down your minor settlement. This can be very antifun and anticlimaxtic, especially when I played as norsca, when I eliminated Laureon Forest, the last group of wood elves just run rampant and go to my northern waste and deep rooting around burning down my unwalled settlements. There is no way I can catch up to them, and it doesn't make sense lore wise that some group of wood elves run loose at the northern waste. Very frustrating and antifun, I just hope that they could stand and fight and give me some climax epic battles rather than some unloreful goose chase
Djent_G# 20 Jul, 2022 @ 11:36pm 
Usually my companies go like this - you kill everyone who is close, and you sit bored. Sometimes you kill someone. With this mod... For the empire... Well...
F##KING vampires, F##KING elves,F##KING orcs, F##KING Norsca/Chaos, F##KING dwarves F##KING Imperials,F##KING rats!!!! Kill everyone, blood to the blood god, skulls to the throne of skulls!!!
I don't even remember if I ever had such intense campaigns. I like it :)
Luck 10 Jul, 2022 @ 1:55pm 
is it possible to apply 2 types of AI to the factions? For Lothern or Karl Franz, the current AI is perfect, do the aggressiveness all they want. But for smaller factions, such as minor dwarf holds or woodelves, I think they should just stock 2 or 3 stacks and defend their one territory. In this way, conquering them will still post a challenge, because they have those stacks. However we won't ever see Fester Spikes taking over the world.