Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Item-wise, I'd like to see them throw in portal activators (for single portal guns), windows for glass panels to shoot portals through, and of course crushers :P
In Puzzle maker only I need security cameras.
Most of the ideas here - logic gates, new items, types of connections, do make sense and aren't going to affect the fps of maps. I do think PTI ought to be limited to just standard test chambers though. If you want to make something more artisic, then yes, you should use Hammer.
They, Valve just did two tools. PTI and Hammer and you can choose what is better for you. What you want more?