Cities: Skylines

Cities: Skylines

Customize your city!
Create and upload new mods and assets to add new buildings, items, and game mechanics to Cities: Skylines. Explore new maps and share save games.
Learn More
-presh4k 114 27 May, 2016 @ 12:29am
Shadowing Issue With Blender
Ive recently gotten into modelling with blender. ive created my first model. everything looked fine until i imported it into CS. the ingame light is shining through some of the faces onto the newly added cubes and planes. when i go to the render viewport everything looks good and the model is perfectly shaded and creating shadows onto the faces which are covered from the sunlight. but not ingame. ive googled myself to death and i still havent fixed anything or gotten anywhre near a fix. i thought i need to get the engine to produce shadows in the textured viewport but it didnt make ANY difference at all since im never exporting the light creating the shadows with the object.

here i have some screenshots of the issue in blender

blender texture viewport:
https://gyazo.com/6a7ffb343ecf89b9906b7b4b7b74fa3e
https://gyazo.com/77a4bec76a41c7bce236eb547a3b5299

when i export and import it ingame it looks exactly like in textured viewport.
some faces let the light pass through them.

blender rendered viewport: (how i want it to look like)
https://gyazo.com/37e64b4135ccefbf929367efbe82eec3

i hope you guys could help me out. i think its just a little thing i forgot to add but i just dont know what it is and at this point im so frustrated that i created my first discussion in steam.
thanks

EDIT: it seems like it cant be fixed :/
Last edited by -presh4k; 3 Jun, 2016 @ 2:22pm
< >
Showing 1-2 of 2 comments
Endoperez 3 Jun, 2016 @ 7:32am 
Hi there!

I don't know if you've solved this problem yet, but this sounds like it could be an issue with face normals. I don't know how well you know the 3D jargon, but basically, you have to choose which side of the face is "outside". If it's wrong, "outside" is "inside", and depending on the program, those faces are either invisible, or black, or get lit as if the light was coming from the opposite direction.

Try recalculating normals (Edit more, choose faces, Ctrl+N; or from one of the sub-menus of the Tool Shelf on the left side of your 3D view).
-presh4k 114 3 Jun, 2016 @ 2:21pm 
hmmm i should close this one. anyway thanks for the tip but no it wasnt the normals. its just the game engine. it cant draw the shadows 100% accurately so i have to live with it. its not that big of a deal but you know. perfectionists life.... :D
< >
Showing 1-2 of 2 comments
Per page: 1530 50

Date Posted: 27 May, 2016 @ 12:29am
Posts: 2