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edited op and added mp40 to the selection.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=714636088
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=714637380
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=714666014
the riots have already been predicted :D
http://www.moddb.com/mods/operator/images/the-next-open-alpha-is-going-to-be-a-riot-d#imagebox
Then I saw this interesting concept by psychemorph, which is real cool.
https://www.youtube.com/watch?v=hys4KJbvutM
https://www.youtube.com/watch?v=NEHOyx_4gtQ
https://www.youtube.com/watch?v=xKVNYTOiPus
https://www.youtube.com/watch?v=GIG_v0Mm4jA [in case you ever need inspiration for over-the-top AK builds]
https://www.youtube.com/watch?v=gdln8qKZRHc
https://www.youtube.com/watch?v=Ec3lYZXpZE8
https://www.youtube.com/watch?v=JFzEH7ISXUA
Does the game allow for scripting such that certain modkits to allow for further modkits? This is so that we won't get stuff such as AN/PEQ-15s stuck to round handguards somehow.
but there is code support to stop things like a clamshell rail guard taking attachments for a picatinny rail and such now. it wasn't a thing when the last operator release was still functional.
it's great to see others playing on operator maps :D
it looks like they're trying to do the same kind of thing we are :D
but i wasn't trying to make this thread about operator, more to thank mrbrightside for what he has done for myself and other ins modders :D
nice one dude.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=716785950
y u no read?!?
say thank you to brightside :D