Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
First of all - name your all spawners with unique names. To make that - open Attributes window using button on toolbar and enter nam on top of this window, then open Quest Assist by clicking on button with star on toolbar, next double click on Example Quest in new opened window.
Now make something like this:
instead of:
You can also combine more spawners in one wave:
AISpawnBoxWaves allows you to spawn only one type of enemies but in waves instead of normal AISpawnBoxNumber with one "wave".
And you can also give player some time adding ,wait phase:
Don't know how much they pay you Rafal, better be enough for how much you help.
Here's my code:
Was hoping the <<Second wave>> wouldn't spawn till I killed all in <<First wave>> and so on. Yet, they all spawn in the begining.
If I check it, they all spawn at the same time and behave normally.
I'll also subscribe to others mods to get more familiar with the quest language.
If it's too much to ask, it's ok. I'll figure it out sooner or later.