Dying Light

Dying Light

YOUR DYING LIGHT WORKBENCH
Discover mods that allow you to alter and customize your Dying Light experience. Browse the Workbench to find various game modifications, take up brand-new challenges, and explore custom maps to play
monk 18 Apr, 2015 @ 11:57pm
How do I make Zombies spawn in waves?
How can I make waves of zombies apear? Got the Crowd boxes to work and zombies attack well.

I want to be able for the waves to be getting more dificult, as well as different types of zombies in later waves. The next wave starting after all zombies are dead of the current wave.

Trying to build an endles waves survival type.
Last edited by monk; 19 Apr, 2015 @ 3:16pm
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Showing 1-13 of 13 comments
kingfish_ak 19 Apr, 2015 @ 5:43pm 
You have to get them drunk first! Answer to the first question, the actual question I am sorry to have no idea.
76561198061014342 19 Apr, 2015 @ 11:44pm 
You can find in FAQ how to make waves. To make later waves more difficult you must make quest for that.

First of all - name your all spawners with unique names. To make that - open Attributes window using button on toolbar and enter nam on top of this window, then open Quest Assist by clicking on button with star on toolbar, next double click on Example Quest in new opened window.

Now make something like this:

,BLOCK _ -obj=&ExampleQuest_Kill& ,AND _ path ,kill <<First wave>> AISpawnBoxNumber FirstSpawner_VeryEasy ,kill <<First second>> AISpawnBoxWaves SecondSpawner_Medium ,kill <<First third>> AISpawnBoxWaves ThirdSpawner_Hard

instead of:

,BLOCK _ -obj=&ExampleQuest_Kill& ,AND _ path ,kill <<Kill goon>> AISpawnBoxNumber goon ,debugpos SpawnPoint MapStart

You can also combine more spawners in one wave:

,BLOCK _ -obj=&ExampleQuest_Kill& ,AND _ path ,kill-multi <<First wave>> ,spawner AISpawnBoxNumber FirstSpawner_Goon ,spawner AISpawnBoxNumber FirstSpawner_Spiter ,kill <<Second wave>> AISpawnBoxWaves SecondSpawner_Virals ,kill <<Third wave>> AISpawnBoxNumber ThirdSpawner_Demolisher

AISpawnBoxWaves allows you to spawn only one type of enemies but in waves instead of normal AISpawnBoxNumber with one "wave".

And you can also give player some time adding ,wait phase:

,kill <<First second>> AISpawnBoxWaves SecondSpawner_Medium ,wait <<Wait 5 seconds>> 5 ,kill <<First third>> AISpawnBoxWaves ThirdSpawner_Hard
Last edited by Rafał Polito; 19 Apr, 2015 @ 11:46pm
monk 20 Apr, 2015 @ 5:39pm 
Thnks so much, sure this information will be enough.

Don't know how much they pay you Rafal, better be enough for how much you help.
gustavodeluxe 20 Apr, 2015 @ 7:22pm 
lol ^^
monk 20 Apr, 2015 @ 10:57pm 
I got the regular waves from AISpawnBoxWaves working well. Thou having problems with quest waves. They all spawn at the same time. Not sure the problem is in the object's attributes or in quest code.

Here's my code:

<<<?xml version="1.0"?>>> QuestsDefinitions -level=example quest ExampleQuest -final=true -- Comment to second block ,BLOCK _ -obj=&ExampleQuest_Kill& ,AND _ path ,kill-multi <<First Wave>> ,spawner AISpawnBoxNumber FirstSpawner_Bitter ,spawner AISpawnBoxNumber FirstSpawner_BitterLurker ,wait <<wait 20>> 20 ,kill <<SECOND WAVE>> AISpawnBoxWaves SecondSpawner_Viral ,wait <<wait 20>> 20 ,kill <<Third Wave>> AISpawnBoxNumber ThirdSpawner_goon ** Didn't touch rest of ExampleQuest code**

Was hoping the <<Second wave>> wouldn't spawn till I killed all in <<First wave>> and so on. Yet, they all spawn in the begining.
Last edited by monk; 21 Apr, 2015 @ 12:57am
76561198061014342 22 Apr, 2015 @ 10:54pm 
I forgot to tell. Disable all spawners. In Attributtes window on very bottom uncheck m_QEnableState. That should help.
Last edited by Rafał Polito; 22 Apr, 2015 @ 10:54pm
monk 23 Apr, 2015 @ 2:05pm 
When I did that they never spawned. Any idea why?
76561198061014342 24 Apr, 2015 @ 1:39am 
Did you unchecked m_QEnableState or m_LEnableState? Make sure that you uncheck m_QEnableState.
Last edited by Rafał Polito; 24 Apr, 2015 @ 1:47am
monk 24 Apr, 2015 @ 10:55pm 
I unchecked m_QEnableState, and they don't spawn at all. I didn't mess with any other atribute just in case.

If I check it, they all spawn at the same time and behave normally.

I'll also subscribe to others mods to get more familiar with the quest language.
@monk 8bit, have you solved your problem?
monk 15 May, 2015 @ 7:02pm 
@Ragal Polito not yet. Had been working on the map instead. Tried it today and still couldn't. Do you think you can upload a map to the workshop with the objective being killing 3 waves, that don't appear till the previous one is killed.

If it's too much to ask, it's ok. I'll figure it out sooner or later.
76561198061014342 17 May, 2015 @ 11:41pm 
I'm preparing video tutorial about this.
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Date Posted: 18 Apr, 2015 @ 11:57pm
Posts: 13