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Super Hans 16 Jul, 2012 @ 10:20am
All animations stop moving after 65ish seconds
All animations I have put into my movie, stop moving after 65ish seconds, the waveform is still there and the clips are long enough.
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Showing 1-15 of 19 comments
astral-spice 16 Jul, 2012 @ 10:53am 
Maybe check the motion editor. Do ctrl+A, it selects all time.
Super Hans 17 Jul, 2012 @ 10:50am 
no I have all of time selected
Are you sure it's not a "take" that is only 65 seconds?
Diskret 18 Jul, 2012 @ 1:44am 
I have come across the same problem. Everything is animating and rendering perfectly up to about 67 seconds, then it stops. It will change cameras and scenes, but do nothing else, regardless of the time selection. Any help on this matter would be greatly appreciated.
Diskret 18 Jul, 2012 @ 2:28am 
Okay, so I found a solution. If you double click on the affected clip(s) make sure that the entities you have animated are extended all the way to the end (or past) the animSetEditorChannels. Hope this helps!

I could be entirely wrong, but I think what caused this issue in my case was too many bladed shots within one sound clip from which I extracted phonemes.
Super Hans 18 Jul, 2012 @ 9:39am 
Thank you very much, this was really annoying me!! only how do you get back to the original clip editor screen??
Super Hans 18 Jul, 2012 @ 9:49am 
ah found out how. obvious really....
Diskret 18 Jul, 2012 @ 10:34am 
Cool. Glad I could help! :)
FoxTail8000 7 Oct, 2012 @ 10:39pm 
I was dealing with this problem and I was afraid I had to start a new project. I thank you for posting the solution! It really saved my ass there lol
Diskret 7 Oct, 2012 @ 11:15pm 
Happy to help!
CarfDarko 16 Jan, 2014 @ 9:11am 
You... are my hero!
Diskret 16 Jan, 2014 @ 2:46pm 
Yay! I'm glad my struggles are still helping people, haha. I remember how frustrating this can be.
EGG HEAD 27 May, 2014 @ 3:00am 
Originally posted by Diskret:
Okay, so I found a solution. If you double click on the affected clip(s) make sure that the entities you have animated are extended all the way to the end (or past) the animSetEditorChannels. Hope this helps!

I could be entirely wrong, but I think what caused this issue in my case was too many bladed shots within one sound clip from which I extracted phonemes.

I love you, man. Thanks for your help!
Diskret 27 May, 2014 @ 3:37pm 
Originally posted by Doge:
Originally posted by Diskret:
Okay, so I found a solution. If you double click on the affected clip(s) make sure that the entities you have animated are extended all the way to the end (or past) the animSetEditorChannels. Hope this helps!

I could be entirely wrong, but I think what caused this issue in my case was too many bladed shots within one sound clip from which I extracted phonemes.

I love you, man. Thanks for your help!

No problem! Happy I could help.
Espeon Forza 14 Feb, 2015 @ 12:19am 
Originally posted by Diskret:
Okay, so I found a solution. If you double click on the affected clip(s) make sure that the entities you have animated are extended all the way to the end (or past) the animSetEditorChannels. Hope this helps!

I could be entirely wrong, but I think what caused this issue in my case was too many bladed shots within one sound clip from which I extracted phonemes.
Three years later...
THANK YOU!
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Date Posted: 16 Jul, 2012 @ 10:20am
Posts: 19