BallisticNG

BallisticNG

BallisticNG Mod Workshop
Download custom ships and tracks from the BallisticNG community!
atommo 17 May, 2017 @ 10:51am
Track creator moving segments issue
Hi, I'm currently playing around with the track creator. I think I can do everything apart from moving segments of track around individually. https://www.youtube.com/watch?v=r2r6XJx-QSs
In this video at around 0:14 the segment of track moves around freely (not just rotate; it moves left/reight/back/forwards without adding any extra track). I'm wondering how this can be done, as well is ideally making it higher or lower (for making jumps). Does anyone know the key combinations? I couldn't find them in the documentation.
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Vonsnake  [developer] 6 17 May, 2017 @ 11:48am 
Hold down Z and then use WSAD to move them about, Q and E to move up up and down. You can set the space they move in at the top right and you can set the sensitivity in the segment editor.
Last edited by Vonsnake; 17 May, 2017 @ 11:48am
atommo 18 May, 2017 @ 10:46am 
Thanks for the quick reply! :)
atommo 18 May, 2017 @ 11:00am 
Just ran into a few more quick questions... How do I create weapon pickup/speed pads and also the pitlane 'healing' tiles? I don't see any obvious options for them.
MisterZen 2 20 May, 2017 @ 4:59pm 
There's an option to generate speed pads at random positions with the track creator, but manual additions of the speed and weapon pads, plus the pitlane tiles requires that you get Unity and then use the tile editor (can't remember what the exact name is atm) that comes bundled with the game's Unity Tools package to place those pads in your imported custom track.
atommo 21 May, 2017 @ 10:27am 
Thanks for clarifying :)
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