Keep Talking and Nobody Explodes

Keep Talking and Nobody Explodes

Keep Modding and Nobody Explodes
Welcome to the Keep Talking and Nobody Explodes workshop! Try out new modules, rooms, sounds, models, and more! Or try your hand at creating mods of your own using our modding tool kit.
Learn More
TiTO 20 May, 2017 @ 4:00pm
[Mod Idea] Configurable # of Strikes.
I have currently 79 mods installed. (Holy Crap.) With extremely large bombs, it can be quite difficult with only two strikes. So why not have a small feature that can configure the amount of strikes one can have.
< >
Showing 1-3 of 3 comments
Bashly 9 9 Jun, 2017 @ 6:44am 
Custom missions allow you to specify the number of strikes. This can be specified very highly as well (one of Luc's missions allows 500 strikes).
Raf 17 Jun, 2017 @ 6:11pm 
Just be careful with the strike customization. Remember how the timer goes faster after you get a strike? That adds up....
doublestar 3 19 Dec, 2017 @ 4:09pm 
This may solve your problem.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1224340893&searchtext=
NOTE: Your vetos in Options>Accessability will not apply here. To fix this, go to the 'Vanilla Veto' line. Use the + and - keys to scroll through the modules, and X to veto it. [the name turns red if it is vetoed]
EDIT: also, dont start a mission with 2 [or more] bombs with this one. It softlocks the game.
Last edited by doublestar; 19 Dec, 2017 @ 4:11pm
< >
Showing 1-3 of 3 comments
Per page: 1530 50