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Mikado 18 30 May, 2017 @ 12:01pm
Suggestions for improvements of the Ship Editor.
I was wondering if there was futher developement planned for the Ship Editor. I'm asking, because I got two suggestions to improve it.

First thing is about the the placement of the imported 3d models in the Ship Editor. It would be nice and really useful to have a way to directly set the values to move and scale the models. So, for example, if we import an updated model, we can easily use the same settings instead of having to guess how the previous model exactly was placed. Basically, having a window with all values about the size and the coordinates of the 3d models would really simplify the procress of importing models in my opinion. Same goes for the engine trail and the two things that you put on each side of the ship (UR and UL).

The second idea is about the stats of the ships. Funny thing, it's litterally the contratry of the issue I got with the 3d models, we got a detailled windows with a lot of values to tweak, but there is no way (as far I know) to just directly put the base stats (the ones you see in game). If all the values we have to tweak are used to obtain the in game stats, there is a way to do it the other way, right? So, another window with the simplified values would also simplify the process of creating a new ship and would be very user-friendly in my opinion.

I hope the these features can be implement somehow in future updates, that would be pretty nice :)
Last edited by Mikado; 1 Jun, 2017 @ 10:16am
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Speedy Sn🐍k 5 27 Oct, 2024 @ 2:36pm 
I believe they added a "ship helper" feature to render an existing ship model onto the editor's 3D space for reference.
I hope they add a stat scale for reference on custom stats. I don't like how the existing system is basically experimentally referring to each individual ships stats.
It would be nice to have it automatically generate stats from the front-end stats instead of having to make every little tweak manually.
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