Reassembly

Reassembly

Reassembling Reassembly
Reassembly mods add new weapons, block types, ships, or complete playable factions to the game. They can also change sound effects, fonts, or modify many aspects of the game.
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miraakle 5 21 May, 2017 @ 5:01am
Need help with starting area
I made a mod using RWDK. I have no problems with the faction or the blocks and I made a few ships in the sandbox for the mod. but when I play as the faction all that spawns are me and a single station. There are no other ships around me. And when I move away and come back the station is just gone. the symbol on the map remains but the physical station is no longer there.
I would like to know what I am doing wrong.


-- This file was generated by the Reassembly Web Development Kit (RWDK)
-- RWDK is an independent project and in no way affiliated with Anisoptera Games.
-- RWDK was written by TTFTCUTS

{
subregions={
{
ident=15000,
color=0x3653e8,
faction=57238239,
count=2,
position={0.46, 0.8},
radius={0.14, 0.19},
type=0,
fleets={
{57238239, { {0, 25000}, {1, 1200} }},
},
fleetCount={7, 15},
fleetFraction=0.88,
fortress={
},
fortressCount={2, 5},
fortressRadius={600, 1200},
unique={
{
},
},
uniqueFraction=0.05,
ambient={ 0,1 },
asteroidDensity={0, 0.3},
asteroidSize={20, 90},
},

{
ident=15001,
color=0x3653e8,
faction=57238239,
count=2,
position={0.1, 0.4},
radius={0.1, 0.2},
type=0,
fleets={
{57238239, { {0, 25000}, {1, 1200} }},
},
fleetCount={7, 15},
fleetFraction=0.88,
fortress={
},
fortressCount={2, 5},
fortressRadius={600, 1200},
unique={
{
},
},
uniqueFraction=0.05,
ambient={ 0,1 },
asteroidDensity={0, 0.3},
asteroidSize={20, 90},
},

{
ident=15002,
color=0x3653e8,
faction=57238239,
count=2,
position={0.4, 0.6},
radius={0.12, 0.25},
type=0,
fleets={
{57238239, { {0, 25000}, {1, 1200} }},
},
fleetCount={7, 15},
fleetFraction=0.88,
fortress={
},
fortressCount={2, 5},
fortressRadius={600, 8000},
unique={
{
},
},
uniqueFraction=0.05,
ambient={ 0,1 },
asteroidDensity={0, 0.3},
asteroidSize={20, 90},
},

}
}


This is the information inside the regions.lua file. IF someone could tell what I am doing wrong and how to fix it, I would appreciate it.
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Showing 1-10 of 10 comments
Lily-an 8 27 May, 2017 @ 12:38am 
Remove or at least turn off all other mods before testing your mod.
radius=0.1~0.25 is too big. radius=0.05 is enough.
miraakle 5 27 May, 2017 @ 2:19am 
I have reduced the radius and disabled all other mods, yet I still have the issue.
Lily-an 8 27 May, 2017 @ 4:57am 
The errors may in other files. Please upload your mod so I can fix it for you.
Last edited by Lily-an; 27 May, 2017 @ 5:01am
Lily-an 8 27 May, 2017 @ 10:07am 
I already know how to fix your regions.lua.
Please remove redundant "{subregions={" and two redundant "}" like this:

-- This file was generated by the Reassembly Web Development Kit (RWDK)
-- RWDK is an independent project and in no way affiliated with Anisoptera Games.
-- RWDK was written by TTFTCUTS

{ident=15000,
color=0x3653e8,
faction=57238239,
count=2,
position={0.46, 0.8},
radius={0.05, 0.1},
type=0,
fleets={
{57238239, { {0, 25000}, {1, 1200} }},
},
fleetCount={7, 15},
fleetFraction=0.88,
ambient={ 0,1 },
asteroidDensity={0, 0.3},
asteroidSize={20, 90},
},

{
ident=15001,
color=0x3653e8,
faction=57238239,
count=2,
position={0.1, 0.4},
radius={0.05, 0.1},
type=0,
fleets={
{57238239, { {0, 25000}, {1, 1200} }},
},
fleetCount={7, 15},
fleetFraction=0.88,
ambient={ 0,1 },
asteroidDensity={0, 0.3},
asteroidSize={20, 90},
},

{
ident=15002,
color=0x3653e8,
faction=57238239,
count=2,
position={0.4, 0.6},
radius={0.05, 0.1},
type=0,
fleets={
{57238239, { {0, 25000}, {1, 1200} }},
},
fleetCount={7, 15},
fleetFraction=0.88,
ambient={ 0,1 },
asteroidDensity={0, 0.3},
asteroidSize={20, 90},
}
Last edited by Lily-an; 27 May, 2017 @ 10:11am
miraakle 5 27 May, 2017 @ 1:19pm 
I did what you said, and it worked, now the starting sector has the correct color, there are other ships beside my own, and the sattion remains. Thank you so much for your help
this is my current code with the same problem occuring
code:

-- This file was generated by the Reassembly Web Development Kit (RWDK)
-- RWDK is an independent project and in no way affiliated with Anisoptera Games.
-- RWDK was written by TTFTCUTS


{ident=10750,
color=0x781313,
faction=75,
count=1,
position={0.16, 0.44},
radius={0.07, 0.12},
type=2,
fleets={
{75, { {0, 75000}, {1, 60000} }},
},
fleetCount={5, 11},
fleetFraction=0.75,
fortress={
"75_light_ironship",
"75_heavy_dreadnought",
"75_heavy_dreadnought",
"75_laser_barge",
"75_laser_barge",
"75_assult_battleship",
"75_assult_battleship",
},
fortressCount={3, 7},
fortressRadius={500, 800},
unique={
{
"75_ironcommand_dreadnought",
"75_laser_barge",
"75_laser_barge",
"75_light_ironship",
"75_light_ironship",
"75_light_ironship",
"75_light_ironship",
"75_heavy_frigate",
"75_heavy_frigate",
"75_light_cruiser",
"75_light_cruiser",
},
},
uniqueFraction=0.25,
ambient={ 2 },
asteroidDensity={0, 0.4},
asteroidSize={0, 300},
asteroidFlags=HEXAGON,
},

{
ident=10751,
color=0xa52626,
faction=75,
count=2,
position={0.37, 0.76},
radius={0.09, 0.13},
type=2,
fleets={
{75, { {0, 18000}, {1, 9000} }},
},
fleetCount={6, 9},
fleetFraction=0.75,
fortress={
"75_medium_battleship",
"75_light_cruiser",
"75_light_cruiser",
"75_combat_engineer",
"75_combat_engineer",
"75_heavy_frigate",
"75_heavy_frigate",
},
fortressCount={1, 3},
fortressRadius={500, 800},
ambient={ 1 },
asteroidDensity={0, 0.4},
asteroidSize={0, 200},
asteroidFlags=HEXAGON,
},

{
ident=10752,
color=0xd86969,
faction=75,
count=3,
position={0.7, 0.93},
radius={0.1, 0.15},
type=2,
fleets={
{75, { {0, 3000}, {1, 500} }},
},
fleetCount={2, 6},
fleetFraction=0.75,
fortress={
"75_heavy_frigate",
"75_assult_fighter",
"75_assult_fighter",
"75_combat_engineer",
"75_combat_engineer",
},
fortressCount={0, 3},
fortressRadius={500, 600},
ambient={ 1 },
asteroidDensity={0, 0.4},
asteroidSize={0, 100},
asteroidFlags=HEXAGON},
}
Lily-an 8 14 Jul, 2017 @ 5:14am 
Originally posted by ironic Toblerone:
this is my current code with the same problem occuring

This code is from your Enlightened mod, and when I run it without any other mods, it has no problem at all. Please turn off any other mods especially Extrareassembly when testing your mods. Because that mod changes the whole map.
Last edited by Lily-an; 14 Jul, 2017 @ 5:15am
ironic Toblerone 2 14 Jul, 2017 @ 10:14pm 
cool, will do
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