Warhammer 40,000: Dawn of War III

Warhammer 40,000: Dawn of War III

Make your mark in endless war!
Build new battlefields and watch as they're blown apart by colossal armies, powerful heroes and towering war machines. These maps are made by players and are not officially licensed by Games Workshop.
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rappt0r 28 Apr, 2017 @ 2:41am
Advancing with DoW III Mods
So, I have cracked open the files and started looking into what we can do with them.

Each file in the Source folders are .sga files. These are the same type of files that Relic utilized during DoW 1 & 2. I downloaded a series of different .sga conversion, reader, and unpacker programs with no success.

The new .sga files for DoW III are version 9, while most DoW 2 and earlier programs cover version 2 files. I used notepad to open up the files and searched for key things.

As I suspected, .sga files are compressed folders that contain all the resources (.rga files) one would be used to playing with. I have a feeling that we will need to wait until relic releases their compression program, or someone updates a reader to accomodate for version 9 files.

Has anyone else made any further progress?
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Showing 1-9 of 9 comments
rappt0r 28 Apr, 2017 @ 2:42am 
^ In short, unpack and play. The problem is we need an unpacker
Gorbles 28 Apr, 2017 @ 3:27am 
While Relic have confirmed that more tools will be coming in the near future, have you tried using anything that came with CoH 2, if that's even possible?
rappt0r 28 Apr, 2017 @ 6:38am 
Great question Gorbles! I have indeed, that too did not open things up for me.
Dark_Ansem 30 Apr, 2017 @ 12:25am 
Originally posted by Gorbles:
While Relic have confirmed that more tools will be coming in the near future, have you tried using anything that came with CoH 2, if that's even possible?

Oh did they? when/where?
sschoener 30 Apr, 2017 @ 8:22am 
Hi,

I thought I'd drop in to let you know that there are now some tools available. Corsix updated his SGA viewer (see here) and I published a tool to extract SGAs (see here) and a tool to convert RGDs into a usable format (see here).

Best,
Sebastian
Last edited by sschoener; 30 Apr, 2017 @ 8:22am
Dark_Ansem 30 Apr, 2017 @ 9:11am 
Originally posted by cope:
Hi,

I thought I'd drop in to let you know that there are now some tools available. Corsix updated his SGA viewer (see here) and I published a tool to extract SGAs (see here) and a tool to convert RGDs into a usable format (see here).

Best,
Sebastian

Of course, who else if you :)
DofD 4 30 Apr, 2017 @ 1:28pm 
All heil the modding kings! Those maps are mine now! :D:steamsalty:
rappt0r 2 May, 2017 @ 12:25am 
Originally posted by cope:
Hi,

I thought I'd drop in to let you know that there are now some tools available. Corsix updated his SGA viewer (see here) and I published a tool to extract SGAs (see here) and a tool to convert RGDs into a usable format (see here).

Best,
Sebastian

Excellent, I dowloaded the applications in order to extract and convert, however my problem is that the RGD converter doesn't seem to function. I extracted the file I want to "play with", however the converter opens, the command prompt display appears, and then closes. Any suggestions?
sschoener 2 May, 2017 @ 2:21am 
Hi demonnickin0,

the RGD converter is a command line tool and won't work just by dragging files onto it.
Here's a more detailed rundown of what steps you have to take:
  • Go to the directory that contains the rgdConv.exe
  • Create a folder RGD_input (or with some other name of your choosing)
  • Put your RGD files into that folder.
  • Open a command prompt in the directory containing rgdConv.exe (on Win10, you can do that by shift-right-clicking into the folder, followed by a click on Open Command prompt here in the context menu that pops up).
  • Enter
    rgdConv.exe hash_dict.txt RGD_input TXT_data -r
    into the command prompt. This will convert all RGD files from the RGD_input directory to a text-format and put them into the folder TXT_data.
  • For the converse direction, use
    rgdConv.exe hash_dict.txt TXT_data RGD_output -t -d
    . This will convert all text-files from TXT_data back to RGDs and put them into RGD_output.

Best,
Sebastian
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