Torchlight II

Torchlight II

Your Torchlight II Transmutation Station
Here you can find mods that allow nearly unlimited customization of Torchlight II. Use the GUTS Editor to change almost any aspect of the game and share your creations with the community. Click here to learn more.
*Yuki* 8 May, 2017 @ 6:37am
[discuss] Alternate Modplaces
Steam workshop is pretty easy to use for steam users, but imperfect (no ability to download different versions - only last one; updates often requires reupload, coz of black valve's magic, which didnt send em to subscribers; etc etc) and steam-locked (e.g you cant simply download mods without registration and ownership of game in steam, ever if its avalaible to buy (or ever download, if its free/opensource) in other places). Coz of that, lot of modders use additional/alternate places to distribute their mods.
Are you one of them? If yes - what do you prefer?
Moddb? Nexusmods? Itch? (they recently added category for mods, where people also may donate to you directly, if they wish) Various fansites? (like runicgamesfansite) Github/bitbucket/all that geek stuff? Your own blog? Or something else?

/discuss/
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Showing 1-15 of 20 comments
*Yuki* 8 May, 2017 @ 6:38am 
/cast @RnF @steffire3 and everyone else, who isnt in my friendlist, but intrested in this theme
Anarch16Sync 9 8 May, 2017 @ 3:10pm 
Well, I tried Mod Drop, the new mod manager that made a partnership with RGF, and it's actually pretty cool, and seems to have a good reach. Is easy to upload & update your mod, so now I'm using it to have a non-steam place for my mods. It also has the option to link you profile with RGF profile, so you can claim ownership of all your mods previously uploaded there.
steffire3 9 9 May, 2017 @ 2:47pm 
I go with RGF and anything associated with it since I trust them with protecting the authorship of the mods being uploaded there.

Also RGF unofficially points towards Runic Games in general which makes it an obvious first choice before considering other sites.

I'm new to this and am still learning which mod sites I can use that will be fair towards the Users and Devs concerning mods being uploaded.
Last edited by steffire3; 9 May, 2017 @ 4:18pm
*Yuki* 9 May, 2017 @ 4:48pm 
Originally posted by steffire3:
I go with RGF and anything associated with it since I trust them with protecting the authorship of the mods being uploaded there.
there is no clear way to protect authorship with 110% warranty. Just go to the dont starve steamworkshop, if you wish to get my point (spoiler: dozens of clones with 100% same name/description).
If you are author of mod - its always better to share your stuff to multiple places and cross-link them between, so - it will be way easier to identify fakes. But, as I said - there is no way to protect your stuff completely, as most of developers of games consider mods their property. So - you cant just takedown fakes for violation of your rights (coz they arent yours. Yes, sadly - ever if you are mod author, your ownership of rights of mod varies from game to game - from none to ability to sell them. But thats another theme, which worth discuss either, but kinda offtop here).

Originally posted by steffire3:
Also RGF unofficially points towards Runic Games in general which makes it an obvious first choice before considering other sites.
But, if something will happen - ever if they are somehow close, they are not part of runic games, nor associated with them. So - you wont be able to just report it to runic games directly: write "ZOMG, ZIS S8 IZ SCUM" thread on forum at max.
steffire3 9 9 May, 2017 @ 4:56pm 
Originally posted by *Yuki*:
Originally posted by steffire3:
I go with RGF and anything associated with it since I trust them with protecting the authorship of the mods being uploaded there.
there is no clear way to protect authorship with 110% warranty.

That's true anywhere in life.

However I want the site to at least acommodate the authors posting the mods and not just treat them with no value.

Originally posted by *Yuki*:
Originally posted by steffire3:
Also RGF unofficially points towards Runic Games in general which makes it an obvious first choice before considering other sites.
But, if something will happen - ever if they are somehow close, they are not part of runic games, nor associated with them.

"Unofficial" yet it shares the name which means "Runic Games" fans are more likely to search there.

"Closing" or "Shutting Down" is something that can happen to any virtual company or group and it just means that having mods uploaded at multiple sites is the better method to reduce this problem.
*Yuki* 9 May, 2017 @ 5:07pm 
Originally posted by Anarch16Sync:
Well, I tried Mod Drop, the new mod manager that made a partnership with RGF, and it's actually pretty cool, and seems to have a good reach.
Is it?

Personally, there are 3 things, I watch on, when considering modding resource as viable:
1. Repuration. Nuff said - nobody will use scummers
2. Opensource client (if there is any). Coz its weird, when such project release their stuff as proprietary freeware without ads - its not communistic world, and hosting sites, nor repos, isnt free. If they dont get money from ads - they get em somehow else. And who knows, how, if their clients are proprietary.
3. Encryption over site. Im not sure, if someone will replace mods for niche games with exploits, but still - its 2017 already, and its a shame, when lot of resources still dont have https ever on authorisation pages. In the world, where let's encrypt and other free certificates exist - its ever more shame. Only worse is when its official site - I've wasted dozen of hours, fighting klei and chucklefish, in order to force them to add encryption on their mod repos (for lulz - actually they has it (atleast had), but only for few very specific pages of their sites). Nothing changed. Feelsbadman.jpg

While there was mains, there are also 2 things, that not such deal-breakers, but increase level of platform in my eyes:
4. Downloads tru browser. While clients are way easier to use - if you are paranoid, or just wish to keep your system clean - browser is your best friend to download stuff.
5. Keeping registration optional. While account requirment is somehow understanable, if we are talking about 18+ skyrim mods (read: 95% of all skyrim mods) - its pointless in other situations. For users, obviously - go back to explaination of point 2, if you with to get, how it may deliver profit to site owners
Last edited by *Yuki*; 9 May, 2017 @ 5:08pm
*Yuki* 9 May, 2017 @ 5:17pm 
Originally posted by steffire3:
"Unofficial" yet it shares the name which means "Runic Games" fans are more likely to search there.
which still means nothing, if they will sell/shut down/etc their site. Yeah - for normal user, its reasonable reason to search here. But its sort of trap - they will see, what they want to see ("it has "runic games" in name, so - its owned by runic games"), not what is it (not associated with runic games at all).

I dont try to criticize RGF, just noting.

Originally posted by steffire3:
"Closing" or "Shutting Down" is something that can happen to any virtual company or group and it just means that having mods uploaded at multiple sites is the better method to reduce this problem.
[irony]Тоrrents all the way! [/irony]
steffire3 9 9 May, 2017 @ 5:47pm 
Originally posted by *Yuki*:
Originally posted by steffire3:
"Unofficial" yet it shares the name which means "Runic Games" fans are more likely to search there.
which still means nothing, if they will sell/shut down/etc their site. Yeah - for normal user, its reasonable reason to search here.

But its a sort of trap...
Originally posted by *Yuki*:
Originally posted by steffire3:
I go with RGF and anything associated with it since I trust them with protecting the authorship of the mods being uploaded there.
most of developers of games consider mods their property. So - you cant just takedown fakes for violation of your rights (coz they arent yours. Yes, sadly - ever if you are mod author, your ownership of rights of mod varies from game to game - from none to ability to sell them. But thats another theme, which worth discuss either, but kinda offtop here).
Originally posted by *Yuki*:
Originally posted by steffire3:
Also RGF unofficially points towards Runic Games in general which makes it an obvious first choice before considering other sites.
But, if something will happen - ever if they are somehow close, they are not part of runic games, nor associated with them. So - you wont be able to just report it to runic games directly...

Shut Downs,

Unprotected Products,

No Ownership,

are always threatening modders and we accept those risks knowing that it's just a hobby (sad for those who stand to lose actual funds) and we improve these games knowing that we may ultimately lose everything.

We can only reduce these problems by employing certain methods yet they will persist.
Last edited by steffire3; 9 May, 2017 @ 5:49pm
*Yuki* 9 May, 2017 @ 5:49pm 
Originally posted by steffire3:
We can only reduce these problems by employing certain methods.
...just like "using only mod distribution platforms, that respect you and your users"
steffire3 9 9 May, 2017 @ 5:53pm 
Originally posted by *Yuki*:
Originally posted by steffire3:
We can only reduce these problems by employing certain methods.
...just like "using only mod distribution platforms, that respect you and your users"

I have much to learn since I have yet to create my own mods without collaboration and I need to read detailed histories on which of these sites are most helpful towards mod Authors and Users.
Anarch16Sync 9 9 May, 2017 @ 6:09pm 
Originally posted by *Yuki*:
Originally posted by Anarch16Sync:
Well, I tried Mod Drop, the new mod manager that made a partnership with RGF, and it's actually pretty cool, and seems to have a good reach.
Is it?

Personally, there are 3 things, I watch on, when considering modding resource as viable:
1. Repuration. Nuff said - nobody will use scummers
2. Opensource client (if there is any). Coz its weird, when such project release their stuff as proprietary freeware without ads - its not communistic world, and hosting sites, nor repos, isnt free. If they dont get money from ads - they get em somehow else. And who knows, how, if their clients are proprietary.
3. Encryption over site. Im not sure, if someone will replace mods for niche games with exploits, but still - its 2017 already, and its a shame, when lot of resources still dont have https ever on authorisation pages. In the world, where let's encrypt and other free certificates exist - its ever more shame. Only worse is when its official site - I've wasted dozen of hours, fighting klei and chucklefish, in order to force them to add encryption on their mod repos (for lulz - actually they has it (atleast had), but only for few very specific pages of their sites). Nothing changed. Feelsbadman.jpg

While there was mains, there are also 2 things, that not such deal-breakers, but increase level of platform in my eyes:
4. Downloads tru browser. While clients are way easier to use - if you are paranoid, or just wish to keep your system clean - browser is your best friend to download stuff.
5. Keeping registration optional. While account requirment is somehow understanable, if we are talking about 18+ skyrim mods (read: 95% of all skyrim mods) - its pointless in other situations. For users, obviously - go back to explaination of point 2, if you with to get, how it may deliver profit to site owners

Well... I don't know about all that, but for me if Websttre has enough trust to put his website under this guys, and their product is good enough, that's good enough for me, at least until they are proven guilty of something.
Also the mayor guy behind mod drop seems pretty active in the RGF forums, hearing requests and all that. But again, I just wanted an easy to use alternative to the workshop to upload my mods, so don't take me as an expert on this things.
*Yuki* 9 May, 2017 @ 6:10pm 
Originally posted by steffire3:
Originally posted by *Yuki*:
...just like "using only mod distribution platforms, that respect you and your users"

I have much to learn since I have yet to create my own mods without collaboration and I need to read detailed histories on which of these sites are most helpful towards mod Authors and Users.
I dont have experience in torchlight modding yet, so - there will be no success story about usage of rgf. But, if we are talking about modding at all:
Nexusmods is best, if you wish to raise your community asap - there are very much people, who use it, so - you shouldnt have problems with subscribers. Cons: still no encryption, windows-only mod downloader;
Itch's modplace looks as most intriguing thing - encryption, optional account requirment (for users, obviously), ability to get donates from users. There is ever ability to customize your modpage as you wish. But not without cons: no client (atleast I dont aware of it - itch has its own opensource electron-based, but I have no idea, if it works with mods either, or just for games), kinda hard to find patchnotes (and so - notify users about updates).
Github/bitbucket/other git-based solutions are kinda weird for torchlight - you wont get any extra benefits. But they are completely awesome for games with non-binary mods - you can just upload your sources and patch em "on fly", get bugfixes from community, write your own wiki (atleast for github), etc etc. Various ways to interact with, but, as they are primary designed for serious developers, not modmakes - there are no nexus-lvl gui clients.
Moddb... Who needs moddb in the world, where nexus exist? Lmfao. It was cool years ago, but now lost all its coolness, due to terrible management. Feel free to pass - sadly, its more dead, than alive
steffire3 9 9 May, 2017 @ 6:26pm 
Originally posted by *Yuki*:
Originally posted by steffire3:
I have much to learn since I have yet to create my own mods without collaboration and I need to read detailed histories on which of these sites are most helpful towards mod Authors and Users.
I dont have experience in torchlight modding yet, but, if we are talking about modding at all:

Nexusmods

Itch

Github/bitbucket/other git-based solutions

@"Yuki":

These seem to be the best 3 options in your post.

Thank you for informing us about these sites!

I'll have to consider these when I'm ready to get very serious about modding.

= = =

Does "Itch" support Mac and Linux?
Last edited by steffire3; 9 May, 2017 @ 6:30pm
*Yuki* 9 May, 2017 @ 8:37pm 
Originally posted by steffire3:
Does "Itch" support Mac and Linux?
https://itch.io/game-mods
yes ("platform" filter on left side). Should also note, that they added support for game-related content recently (while being primary games distribution platform), so - yet, there is no ability to browse mods by game, sadly. Probably will be improved in future
doudley 50 10 May, 2017 @ 12:44am 
I'm not interested in the discussion per se but seeing a list of alt modplaces is educational for me, I only knew RGF because its authorized and personalized for TL2. I only knew Nexus because of Dragon Age games.

So, while I'm at it, I wanna ask if this workshop discussion was intended for All Game Mods in general or only for Torchlight II game?

Because if it is for the latter, then I would like to suggest to anyone whose interested in modding TL1 and TL2 that you go to RGF for an exclusive experience, it has all the torchlight contents, tools, saves, and variety of mods for both games. It is still the only place that have a database of non-steam Torchlight mods.
http://forums.runicgames.com/viewtopic.php?f=47&t=33302

Originally posted by Anarch16Sync:
Well, I tried Mod Drop, the new mod manager that made a partnership with RGF, and it's actually pretty cool, and seems to have a good reach. Is easy to upload & update your mod, so now I'm using it to have a non-steam place for my mods. It also has the option to link you profile with RGF profile, so you can claim ownership of all your mods previously uploaded there.
Thank you Anarch! I didn't know about this. I'll try Mod Drop right a way! :)
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