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Also RGF unofficially points towards Runic Games in general which makes it an obvious first choice before considering other sites.
I'm new to this and am still learning which mod sites I can use that will be fair towards the Users and Devs concerning mods being uploaded.
If you are author of mod - its always better to share your stuff to multiple places and cross-link them between, so - it will be way easier to identify fakes. But, as I said - there is no way to protect your stuff completely, as most of developers of games consider mods their property. So - you cant just takedown fakes for violation of your rights (coz they arent yours. Yes, sadly - ever if you are mod author, your ownership of rights of mod varies from game to game - from none to ability to sell them. But thats another theme, which worth discuss either, but kinda offtop here).
But, if something will happen - ever if they are somehow close, they are not part of runic games, nor associated with them. So - you wont be able to just report it to runic games directly: write "ZOMG, ZIS S8 IZ SCUM" thread on forum at max.
That's true anywhere in life.
However I want the site to at least acommodate the authors posting the mods and not just treat them with no value.
"Unofficial" yet it shares the name which means "Runic Games" fans are more likely to search there.
"Closing" or "Shutting Down" is something that can happen to any virtual company or group and it just means that having mods uploaded at multiple sites is the better method to reduce this problem.
Personally, there are 3 things, I watch on, when considering modding resource as viable:
1. Repuration. Nuff said - nobody will use scummers
2. Opensource client (if there is any). Coz its weird, when such project release their stuff as proprietary freeware without ads - its not communistic world, and hosting sites, nor repos, isnt free. If they dont get money from ads - they get em somehow else. And who knows, how, if their clients are proprietary.
3. Encryption over site. Im not sure, if someone will replace mods for niche games with exploits, but still - its 2017 already, and its a shame, when lot of resources still dont have https ever on authorisation pages. In the world, where let's encrypt and other free certificates exist - its ever more shame. Only worse is when its official site - I've wasted dozen of hours, fighting klei and chucklefish, in order to force them to add encryption on their mod repos (for lulz - actually they has it (atleast had), but only for few very specific pages of their sites). Nothing changed. Feelsbadman.jpg
While there was mains, there are also 2 things, that not such deal-breakers, but increase level of platform in my eyes:
4. Downloads tru browser. While clients are way easier to use - if you are paranoid, or just wish to keep your system clean - browser is your best friend to download stuff.
5. Keeping registration optional. While account requirment is somehow understanable, if we are talking about 18+ skyrim mods (read: 95% of all skyrim mods) - its pointless in other situations. For users, obviously - go back to explaination of point 2, if you with to get, how it may deliver profit to site owners
I dont try to criticize RGF, just noting.
[irony]Тоrrents all the way! [/irony]
Shut Downs,
Unprotected Products,
No Ownership,
are always threatening modders and we accept those risks knowing that it's just a hobby (sad for those who stand to lose actual funds) and we improve these games knowing that we may ultimately lose everything.
We can only reduce these problems by employing certain methods yet they will persist.
I have much to learn since I have yet to create my own mods without collaboration and I need to read detailed histories on which of these sites are most helpful towards mod Authors and Users.
Well... I don't know about all that, but for me if Websttre has enough trust to put his website under this guys, and their product is good enough, that's good enough for me, at least until they are proven guilty of something.
Also the mayor guy behind mod drop seems pretty active in the RGF forums, hearing requests and all that. But again, I just wanted an easy to use alternative to the workshop to upload my mods, so don't take me as an expert on this things.
Nexusmods is best, if you wish to raise your community asap - there are very much people, who use it, so - you shouldnt have problems with subscribers. Cons: still no encryption, windows-only mod downloader;
Itch's modplace looks as most intriguing thing - encryption, optional account requirment (for users, obviously), ability to get donates from users. There is ever ability to customize your modpage as you wish. But not without cons: no client (atleast I dont aware of it - itch has its own opensource electron-based, but I have no idea, if it works with mods either, or just for games), kinda hard to find patchnotes (and so - notify users about updates).
Github/bitbucket/other git-based solutions are kinda weird for torchlight - you wont get any extra benefits. But they are completely awesome for games with non-binary mods - you can just upload your sources and patch em "on fly", get bugfixes from community, write your own wiki (atleast for github), etc etc. Various ways to interact with, but, as they are primary designed for serious developers, not modmakes - there are no nexus-lvl gui clients.
Moddb... Who needs moddb in the world, where nexus exist? Lmfao. It was cool years ago, but now lost all its coolness, due to terrible management. Feel free to pass - sadly, its more dead, than alive
@"Yuki":
These seem to be the best 3 options in your post.
Thank you for informing us about these sites!
I'll have to consider these when I'm ready to get very serious about modding.
= = =
Does "Itch" support Mac and Linux?
yes ("platform" filter on left side). Should also note, that they added support for game-related content recently (while being primary games distribution platform), so - yet, there is no ability to browse mods by game, sadly. Probably will be improved in future
So, while I'm at it, I wanna ask if this workshop discussion was intended for All Game Mods in general or only for Torchlight II game?
Because if it is for the latter, then I would like to suggest to anyone whose interested in modding TL1 and TL2 that you go to RGF for an exclusive experience, it has all the torchlight contents, tools, saves, and variety of mods for both games. It is still the only place that have a database of non-steam Torchlight mods.
http://forums.runicgames.com/viewtopic.php?f=47&t=33302
Thank you Anarch! I didn't know about this. I'll try Mod Drop right a way! :)