This War of Mine

This War of Mine

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Modding community hub for This War of Mine.
sMudge 1 Feb, 2017 @ 3:57pm
Mod ideas (Ideas for Modders)
So i though of a few things. One surrender at gun point. When you pull a gun on someone with out one you can tell them to surrender or if you have a bigger gun agianst a civilan. However you you got a badass bandit they will fall or fight. Also exsplosives such as ieds or homemade land mines to protect your house or setting traps. Another is gangs or gang fights being able to join a gang and fight cause the game is fun but i rarely find myself fighting except in the military base.
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Showing 1-15 of 31 comments
Kierk 6 2 Feb, 2017 @ 1:25am 
So screaming around running doesn't count as surrender, good to know :p

Unfortunately, you cannot do any of this with the current tools. You can make new weapons (firearms) and alarms though, but nothing outstanding.
sMudge 2 Feb, 2017 @ 12:02pm 
Originally posted by Kierk:
So screaming around running doesn't count as surrender, good to know :p

Unfortunately, you cannot do any of this with the current tools. You can make new weapons (firearms) and alarms though, but nothing outstanding.
I didnt mean you tell them to get down,give you stuff or to just back off and put down any weapone they have
ShiwaTheDrink 2 Feb, 2017 @ 12:43pm 
a surrender mechaninc wouldn't be bad but you have to consider the noise that the situation cause, also it would be nice to create a "knock out" mechanic where you can defeat people with a sneak attack without kiling them where you can steal their stuf while they are unconscious but taking to many items would wake them up, that mod would also add a timer of how much time remains until he regain consciousness i.e 2 hours before a soldier wakes u after knock out.

The gang joining mod I think is not suitable for the game, you are trying to survive, I know it may be boring for people who likes action but it's the opposite to the game itself, although it would be interesting to have the gang as a means of protection to your shelter and also as a trading center inside the game, where you can negotiate with the gang members.

That's one possibility, the other idea I have is to use gangs as a multiplayer; i.e you are surviving day 15 (the day should be around early or mid walkthorugh so the gang is actually useful) and while scavenging you meet a random gang leader that will offer you the chance of joining his/her gang and some benefits you gain from joining (protection, specific loot bonus on certain map areas) and after joining the group, during daytime, you can see the players that joined in and if they have requested something to the gang (food, water, materials, bandages ,etc) and while in daytime you can send a survivor with the items they need, but your survivor would return the next day.
sMudge 2 Feb, 2017 @ 12:49pm 
Originally posted by ShiwaTheDrink:
a surrender mechaninc wouldn't be bad but you have to consider the noise that the situation cause, also it would be nice to create a "knock out" mechanic where you can defeat people with a sneak attack without kiling them where you can steal their stuf while they are unconscious but taking to many items would wake them up, that mod would also add a timer of how much time remains until he regain consciousness i.e 2 hours before a soldier wakes u after knock out.

The gang joining mod I think is not suitable for the game, you are trying to survive, I know it may be boring for people who likes action but it's the opposite to the game itself, although it would be interesting to have the gang as a means of protection to your shelter and also as a trading center inside the game, where you can negotiate with the gang members.

That's one possibility, the other idea I have is to use gangs as a multiplayer; i.e you are surviving day 15 (the day should be around early or mid walkthorugh so the gang is actually useful) and while scavenging you meet a random gang leader that will offer you the chance of joining his/her gang and some benefits you gain from joining (protection, specific loot bonus on certain map areas) and after joining the group, during daytime, you can see the players that joined in and if they have requested something to the gang (food, water, materials, bandages ,etc) and while in daytime you can send a survivor with the items they need, but your survivor would return the next day.
Yeah good ideas. The gang idea is kinda agianst the idea of the game its just i find so many guns and ammo and by the 30th day i have so much that i end up trading a gun or two and ammo. I feel the game could use a bit more action or change the sadness system so if i kill someone other than military or or bandits. Also maby a gang will ask for supplies for maby protection so i dont have to have someone stay up at night to protect your home.
ShiwaTheDrink 2 Feb, 2017 @ 12:59pm 
Originally posted by DrummerBoy:
Originally posted by ShiwaTheDrink:
a surrender mechaninc wouldn't be bad but you have to consider the noise that the situation cause, also it would be nice to create a "knock out" mechanic where you can defeat people with a sneak attack without kiling them where you can steal their stuf while they are unconscious but taking to many items would wake them up, that mod would also add a timer of how much time remains until he regain consciousness i.e 2 hours before a soldier wakes u after knock out.

The gang joining mod I think is not suitable for the game, you are trying to survive, I know it may be boring for people who likes action but it's the opposite to the game itself, although it would be interesting to have the gang as a means of protection to your shelter and also as a trading center inside the game, where you can negotiate with the gang members.

That's one possibility, the other idea I have is to use gangs as a multiplayer; i.e you are surviving day 15 (the day should be around early or mid walkthorugh so the gang is actually useful) and while scavenging you meet a random gang leader that will offer you the chance of joining his/her gang and some benefits you gain from joining (protection, specific loot bonus on certain map areas) and after joining the group, during daytime, you can see the players that joined in and if they have requested something to the gang (food, water, materials, bandages ,etc) and while in daytime you can send a survivor with the items they need, but your survivor would return the next day.
Yeah good ideas. The gang idea is kinda agianst the idea of the game its just i find so many guns and ammo and by the 30th day i have so much that i end up trading a gun or two and ammo. I feel the game could use a bit more action or change the sadness system so if i kill someone other than military or or bandits. Also maby a gang will ask for supplies for maby protection so i dont have to have someone stay up at night to protect your home.


I agree with you in the part of the gang demanding ites for protection or other benefits. And about lacking action topic I just thought of a total diferent campaing where your goal is to make a stand and not just survive, for example, some kind of day a gang leader will go to your house and will ask for your help to take down a military convoy with items, or the military attacking the shelters of your gangs and go and defend them, even little events while scavenging like the time when you fin the port ant he offers you to leave, you could also scavenge a house with a lot of injured people and a rebel medic asking you to protect the "rebel hospital" when needed and later in the game the same person appears and ask your help to defend the hospital during the night, of couse you could not go scavenging and your survivors should stay in the shelter either sleeping of guarding, while you play as a sniper inside the hospital or smt like that. Of couse all this is way more than just a mod, but it would be interesting material for a DLC.
sMudge 2 Feb, 2017 @ 1:01pm 
Originally posted by ShiwaTheDrink:
Originally posted by DrummerBoy:
Yeah good ideas. The gang idea is kinda agianst the idea of the game its just i find so many guns and ammo and by the 30th day i have so much that i end up trading a gun or two and ammo. I feel the game could use a bit more action or change the sadness system so if i kill someone other than military or or bandits. Also maby a gang will ask for supplies for maby protection so i dont have to have someone stay up at night to protect your home.


I agree with you in the part of the gang demanding ites for protection or other benefits. And about lacking action topic I just thought of a total diferent campaing where your goal is to make a stand and not just survive, for example, some kind of day a gang leader will go to your house and will ask for your help to take down a military convoy with items, or the military attacking the shelters of your gangs and go and defend them, even little events while scavenging like the time when you fin the port ant he offers you to leave, you could also scavenge a house with a lot of injured people and a rebel medic asking you to protect the "rebel hospital" when needed and later in the game the same person appears and ask your help to defend the hospital during the night, of couse you could not go scavenging and your survivors should stay in the shelter either sleeping of guarding, while you play as a sniper inside the hospital or smt like that. Of couse all this is way more than just a mod, but it would be interesting material for a DLC.
yeah thats kinda what i ment with more action and those are great ideas.
sMudge 2 Feb, 2017 @ 1:30pm 
Originally posted by ShiwaTheDrink:
Originally posted by DrummerBoy:
Yeah good ideas. The gang idea is kinda agianst the idea of the game its just i find so many guns and ammo and by the 30th day i have so much that i end up trading a gun or two and ammo. I feel the game could use a bit more action or change the sadness system so if i kill someone other than military or or bandits. Also maby a gang will ask for supplies for maby protection so i dont have to have someone stay up at night to protect your home.


I agree with you in the part of the gang demanding ites for protection or other benefits. And about lacking action topic I just thought of a total diferent campaing where your goal is to make a stand and not just survive, for example, some kind of day a gang leader will go to your house and will ask for your help to take down a military convoy with items, or the military attacking the shelters of your gangs and go and defend them, even little events while scavenging like the time when you fin the port ant he offers you to leave, you could also scavenge a house with a lot of injured people and a rebel medic asking you to protect the "rebel hospital" when needed and later in the game the same person appears and ask your help to defend the hospital during the night, of couse you could not go scavenging and your survivors should stay in the shelter either sleeping of guarding, while you play as a sniper inside the hospital or smt like that. Of couse all this is way more than just a mod, but it would be interesting material for a DLC.
As well as scavange teams so more than one person can go out raiding an stuff the down side is you make more noise when doing it and it maby takes more time to get back home or a better chance and getting jumped while heading home
ShiwaTheDrink 2 Feb, 2017 @ 3:59pm 
Originally posted by DrummerBoy:
As well as scavange teams so more than one person can go out raiding an stuff the down side is you make more noise when doing it and it maby takes more time to get back home or a better chance and getting jumped while heading home

It would be even better to experience the travel, like leading the group back to the shelter through the city, getting to experience the fear and thrill of passing through different areas where you can be ambushed and have to run because you are outnumbered.
sMudge 2 Feb, 2017 @ 4:15pm 
Originally posted by ShiwaTheDrink:
Originally posted by DrummerBoy:
As well as scavange teams so more than one person can go out raiding an stuff the down side is you make more noise when doing it and it maby takes more time to get back home or a better chance and getting jumped while heading home

It would be even better to experience the travel, like leading the group back to the shelter through the city, getting to experience the fear and thrill of passing through different areas where you can be ambushed and have to run because you are outnumbered.
yeah that would be great maby set up traps in the city or out post or sniper spots they kill you go in and loot them. A cool DLC is if you were a good guy that was forced in a gang you gotta help them and do bad things. Another idea is capturing people and locking them up, as well as random shelling and your house might be in the line of fire and you have to hide or set up a safe spot.
Kierk 6 3 Feb, 2017 @ 12:21am 
You guys have some great ideas. I hope we get a sequel someday or even some kind of dlc with features like this: Coop scavenging, good/bad guys roaming existing places so you never know what to expect, and more dynamic events like the hospital (it get shelled (again) after a while).
ShiwaTheDrink 3 Feb, 2017 @ 6:40am 
Let's hope they consider adding these ideas at some point in the game or in a new TWoM game
MazyRun 3 Feb, 2017 @ 9:15am 
I think I'd like to see some different styles of shelter, ranging in size.. e.g, some could have limited/restrictive storage space and work space (small), some could be hard to secure/defend (large and open).. maybe some could have a fertile 'garden' area (like the one at the semi-detached house location. Basically the same as having a vegatable garden already installed except the garden would be dead during the winter).

I'd like to see a mod that allows you (or forces you) to relocate shelter. I believe there are 2 different starting shelters in the game (there could be 3 if the one used in console versions was transported to pc version). Maybe some of the current locations you have to scavenge from could function well as repurposed shelters (cottages, hotel, church..etc).

If all the possible starting shelters were shown on the map it could create a situation where you could choose one based on the size of your team or your manufacturing needs.. The ability to relocate shelter after some kind of in-game event would be good, e.g, having to recover and rebuild after a mortar shelling, or from being overrun by bandits (area became too war torn).

You could scavenge the ruins of your old base or perhaps encounter and join new survivors at a different shelter (rather than have them visit your current shelter, you actively find them). Perhaps sometimes these alternative shelters could be inaccessible for large parts of the game.
Last edited by MazyRun; 3 Feb, 2017 @ 10:08am
MazyRun 3 Feb, 2017 @ 9:47am 
The other thing I'd like to see is a total conversion mod.. yep, you've guessed it.. zombies. For me the game already is the closest thing to a Walking Dead sim, just without the zombies.

If the NPCs were replaced with zombies we would have ourselves a decent survival horror game.. the crafting and inventory managment stuff is already in place, now throw zombie killing and zombie dodging in to the mix.. it would add a lot more combat.. Unfortunately I don't think bandages and meds would be able to heal zombie inflicted wounds :)

The key would be to get the right blend of human NPC's and Zombie NPC's at locations, some areas would require packs of zombies, others just an isolated few. Zombies probably wouldn't be able to open doors or climb ladders. Add new craftable weapon - Molotovs (for crowd control).

I dont really know what kind of mods already exist for TWOM (there may even already be a zombie mod!), what few I have seen look to be a bit game breaking, the base game is delicately balanced for a reason. I'm sure there's a lot of cool balanced things that could be added though.
sMudge 3 Feb, 2017 @ 12:56pm 
Originally posted by MazyRun:
The other thing I'd like to see is a total conversion mod.. yep, you've guessed it.. zombies. For me the game already is the closest thing to a Walking Dead sim, just without the zombies.

If the NPCs were replaced with zombies we would have ourselves a decent survival horror game.. the crafting and inventory managment stuff is already in place, now throw zombie killing and zombie dodging in to the mix.. it would add a lot more combat.. Unfortunately I don't think bandages and meds would be able to heal zombie inflicted wounds :)

The key would be to get the right blend of human NPC's and Zombie NPC's at locations, some areas would require packs of zombies, others just an isolated few. Zombies probably wouldn't be able to open doors or climb ladders. Add new craftable weapon - Molotovs (for crowd control).

I dont really know what kind of mods already exist for TWOM (there may even already be a zombie mod!), what few I have seen look to be a bit game breaking, the base game is delicately balanced for a reason. I'm sure there's a lot of cool balanced things that could be added though.
IDK i cant see zombies in this it just dosent fit so much.
Lukong1515 17 Feb, 2017 @ 7:49pm 
Originally posted by DrummerBoy:
Originally posted by MazyRun:
The other thing I'd like to see is a total conversion mod.. yep, you've guessed it.. zombies. For me the game already is the closest thing to a Walking Dead sim, just without the zombies.

If the NPCs were replaced with zombies we would have ourselves a decent survival horror game.. the crafting and inventory managment stuff is already in place, now throw zombie killing and zombie dodging in to the mix.. it would add a lot more combat.. Unfortunately I don't think bandages and meds would be able to heal zombie inflicted wounds :)

The key would be to get the right blend of human NPC's and Zombie NPC's at locations, some areas would require packs of zombies, others just an isolated few. Zombies probably wouldn't be able to open doors or climb ladders. Add new craftable weapon - Molotovs (for crowd control).

I dont really know what kind of mods already exist for TWOM (there may even already be a zombie mod!), what few I have seen look to be a bit game breaking, the base game is delicately balanced for a reason. I'm sure there's a lot of cool balanced things that could be added though.
IDK i cant see zombies in this it just dosent fit so much.
IDK Then you haven't played Last Stand 3 Union City
Also what Max is thinking is the same thing I told developers and the Molotov is impossible to mod as of now due not even making a duplicate handgun works, but in theory I guess Alcohol bottle as Weapon, Cloth/Lighter as Ammo, Club Animation for Throwing and Fire/Explosion from background for Bullet Hit.

Also Max I like that you thought about the Horde of Zombies and the Few of Zombies...diverse situations same way I would have done it with different set off like Alert 1 Zombie alerts all in building, all in room or none and diverse Levelled Zombies too.
Last edited by Lukong1515; 17 Feb, 2017 @ 7:56pm
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