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CC-Petard
I just released my second map to the workshop, a cell capture map called CC-Petard. 6-12 combatants would be my recommendation.

Set outside an old European castle, Petard features a nice mix of open areas for big battles (complete with big stompy mechs, of course), sniper perches, claustrophoic corridors for intense CQC action, and defensive chokepoints which provide deadly killzones.

Feedback is appreciated.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=881758304

In case anyone was wondering, a petard was a medieval breaching charge.
Last edited by battlecattle; 11 Mar, 2017 @ 8:51pm