Torchlight II

Torchlight II

Your Torchlight II Transmutation Station
Here you can find mods that allow nearly unlimited customization of Torchlight II. Use the GUTS Editor to change almost any aspect of the game and share your creations with the community. Click here to learn more.
Dracologist 14 May, 2017 @ 8:58am
Compact pet and enchanting mod
Right now im just looking for a mod that would compile something like the
HackNSlash pets pack with the pets from Monster Hero
With only alteration that there would be only one merchant that would sell pet related items (in random like other basic merchants) and not just have every other merchant have their inventory filled with pet transformation and fishing items.
The hack and slash pack had good selection of visual critters while the monster hero mod had pet monsters that retained their original skill set.

As for enchanting i was always thinking of a more complex mod but right now i don't want to annoy you with that details =x
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Showing 1-15 of 22 comments
doudley 50 14 May, 2017 @ 9:19am 
Forgive me of my mod ignorance but if you would link up the said mods would be great for an interested party as I am. I already tried searching for "HackNSlash" or "pets", nothing appears appropriate.

TBH, your request for all-in-one merchant is not hard but it would take a bit of effort to do. Don't limit yourself on your ideas, please go ahead and post your complex enchanting concept.
Dracologist 14 May, 2017 @ 9:27am 
I think the hank and slash pet pack was removed I think it was mostly made from the Xev's pet mod I don't know why it was removed but i think it just stuck on my hard drive now

I was thinking about an all-in one enchanter that could enchant, make sockets, on items
I also tought a way of recycling gems and such: there would be an option to break gems down into something like "Raw ember dust" that could be used to upgrade gems to their next tier or use them for example making new sockets. In a small menu you could select an option to break the gem into ember dust (and there could be a recipie to combine emberdust into higher grade ember dust at the alchemist)
In another option you could use the gathered ember dust to slot along with a gem of your choosing and upgrade that gem to its next tier. This would allow a sort of Waste-not-Want-not thing im quite fond of (i liked the minecraft EE mod can you tell?)
doudley 50 14 May, 2017 @ 10:02am 
I'm not familiar with minecraft at all, I only new it by reputation. If you hadn't mentioned that, I would have believed it was an original idea. :P

There are many limitation on what we can modify in TL2 but that doesn't mean we cannot make it appear like we wanted to. For instance, the "Raw Ember Dust" could still be possible if we allow a certain ingredient to break down gems. Or a recipe for 1 gem can result to 2 lesser gems. We can call this process as "Reverse Transmutation" or something like that.

All-in-one enchanter to enchant/save gem/save equipment/transmute seems possible, I don't know why no one thought about it before. See image for proof {LINK REMOVED}

About HackNSlash, if you think this mod's pets deserves a remod than xev's, can you upload somewhere your file of that so that I can gain access on it?
Dracologist 14 May, 2017 @ 10:40am 
(minecraft was a lot about digging dirt and rock for rare minerals like gold and diamond, and Equiavelnt exchange allowed you to convert dirt and rock into valuble minerals of course in a proper ratio)

I can try upload the pet pack thing from drop box if that's okay.

Well the character could work like a special alchemist which has its own set of recipies and such for breaking down-upgrading gems as well a way to put new sockets into weapons =i
Dracologist 20 May, 2017 @ 11:21am 
something wrong? o.o
steffire3 9 20 May, 2017 @ 7:27pm 
@Dracologist:
Try linking back here with a comment on one of Doudley's mods... it's possible he forgot to subscribe to this discussion and didn't get notified.

Doudley tends to be busy and yet responds to every question I've seen so try asking him more directly on his profile or mods.
Last edited by steffire3; 20 May, 2017 @ 7:28pm
doudley 50 21 May, 2017 @ 5:48am 
I did read this, I'm sorry that I forgot to make a response. I already got the file, so thanks for that. I'll give you a download link of the merged mod soon. Btw, is this the monster hero you are talking about? https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=201746196
Dracologist 21 May, 2017 @ 6:06am 
I'm sowwy didn't meant to be a bother =x
And yes that's the mod, its just you i don't need the playable boss monster bits =i
The interesting bit was the ability to have the pet monsters that actually retain their skill set. As for the Hack-n-Slash pet pack i think there's just too many merchant selling all the available pet items and it would be nice if there would be just one selling only a few random ones with only exception for a constant would be the item that returns the pet to its original form.
Thanks so far
doudley 50 21 May, 2017 @ 8:56am 
Hey, you are not a bother, you are even helpful for providing me more details of what I will do. I just got occupied with Skills Expansion mod before and it happened exactly the day after our last conversion. :(
Dracologist 21 May, 2017 @ 11:01am 
yey

anyway i try to provide with small bits and pieces woz-i-think would be handy in a mod =i
doudley 50 24 May, 2017 @ 10:17pm 
I have bad news. Turns out to be very difficult than I've expected.

Main issue is, the pets on both mods are way too many to manage for a single modder.

Technical issue is, the implementation of the all-in-one merchant that sells random stocks of pet transformations. Either I create a new unittype (its like a hashtag) to allow filtering of these custom pets but that means I have to recode each pets for it or I create a merchant spawnclass and include each and every pet transformation available then make a new spawnclass that will randomize that.

My proposal is, I'll incorporate those two mods to this planned pet expansion mod, there's also a request for a remod of pet shop, so I'll incorporate that system too. By this way, I'll hit 3 birds in 1 stone. But the projects completion would take weeks or months (depending on my availability of course), although I'm sure I will work on it until its published.

The pet expansion mod will be created on my own vision of the pets, so expect it to be unique on its own way.

Here's my draft of what to expect:
  • All workable custom pet mods in the workshop will be included, on top of that I will ensure that all monsters in the game can be used as pets! (Humanoids are exemption)
  • Pets will be categorized as Domestic and Wild
  • Domestic Pets are ones that have Generic stats (has no skill and attribute enhancement)
  • Wild Pets are ones that have Special stats (has skills and attribute enhancements)
  • Domestic Pets will be composed of animals and common monsters
  • Wild Pets will be composed of custom models, champions, and bosses.
  • Domestic Pets are the ones can be chosen in the character selection screen
  • You can have domestic pets up to four (just like in pet shop mod) by summoning the other 3
  • Wild pets can only be accessed thru fishes (duration are categorized as Short, Long, and Permanent), this will make the fishing function be fun again!
  • How to make it fun? By dividing each Wild Pet to three: Short types are powerful (like throwing a bomb at your surroundings), Long Types are semi-powerful, and Perma Types are like domestic pets but with special stats.
  • These new fishes will be categorized as so, using only 3 new fish icons, 1 for each category. To minimize the hassle :P ...but all pets will have their own pet portraits!
  • One merchant to handle all your pet needs
  • The merchant can give you Domestic Pet transformations and summons

I think this project will be my ultimate contribution to the community. I think it will serve as an essential piece on why TL2 is above other dungeon crawling genre and why TL2 pet system is a game changer.

Anyone who's interested are free to join me on this quest, my head has already some of the technicalities worked out, so it's not going to be an impossibility that's for sure! :D
Last edited by doudley; 24 May, 2017 @ 10:42pm
Dracologist 25 May, 2017 @ 5:38am 
this is quite an undertaking and its much more than i would have tought up.
My tought would have been just use a merchant that sells the basic fish you can get from the vanilla game along with collars and pet tags (1 to 4 ratio in favor of pet inventory items)
but i take your proposal as it is (sadly my knowledge on limitation on the game's modability is near to none =/)
Regardless this will allow more use and flexibility of pets aside from passive spell casting and using them as loot buckaroo
One last tought and this is not important just spitballing: Would it be possible to add alchemist recipies to fuse smaller fishes into larger ones (in example: combinging four 5-min duration fish into a 15 min duration one or same amount 15-min duration into a pernament one)
just a tought

anyway
thanks =)
doudley 50 25 May, 2017 @ 5:56am 
Yes, it is possible! I'm actually low on ideas on the recipe side but I was thinking about it. Thank you for tip!

Wait, so you are saying that its okay to load up any fishes (even the vanilla ones) into a single merchant? If so then I think I can manage your request after all.

Because I previously assumed that you only want the new and custom fishes to be sold by the merchant...
Last edited by doudley; 25 May, 2017 @ 6:00am
Dracologist 25 May, 2017 @ 6:04am 
here's a few recipie ideas
2-or-3 different type same time-class fish would make 1 new type of fish of same time-class
4 same type and time fish would make 1 higher time grade fish of same (or random) type
combining 4 pernament fish would give you a very unique fish that you could use to turn your pet into a very powerful monster (like an ordraake or mini alchemist what-have-you) but only for a five minutes timer

Yes the basic concept was to have a vanilla fish monger that also sells pet "armor". But your addition are not bad either.
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